HarpyEagle
7c758dfbb1
Updates changelog, fixes comment
2015-12-08 18:16:04 +01:00
HarpyEagle
a9d3f02cd5
Updates preset TTV bombs, adds debug verb
2015-12-08 18:15:55 +01:00
HarpyEagle
b60146728c
TTV Refactor
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Ensures TTV icon update occurs properly and removes the need for sleep() by
updating tank Destroy() to account for TTVs. Collects duplicated code into
a transfer_valve/remove_tank() proc.
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
2015-12-08 17:54:15 +01:00
Woodratt
74d5e804d7
Merge pull request #473 from Woodratt/1.2.5_WR_Bed_DLC2
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Woodrat 1.2.5 Bed DLC
2015-12-07 19:31:09 -08:00
woodratt
21b6a4a102
Woodrat 1.2.5 Bed DLC
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- Fixed scrubber line on the Engineering outpost
- Dropped max storage space on the dufflebag from 56 to 38
- Changed bed and bedsheet sprites.
- Removed bedsheet from the psych couch.
2015-12-07 19:18:04 -08:00
PsiOmegaDelta
443a376848
Ghosts can now view any object with a NanoUI interface.
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However, ghosts can now also only view objects in range to ensure that the NanoUI window count is kept low.
Admins do not suffer this restriction and may also interact with these windows.
2015-12-07 02:35:33 -05:00
Neerti
c808371780
Merge pull request #444 from Neerti/12/4/2015_communicators
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Adds cellphones!
2015-12-05 17:37:35 -05:00
Neerti
3e946447a3
Adds cellphones! Details in the changelog entry.
2015-12-05 17:26:13 -05:00
GinjaNinja32
85373f7c16
fixes #199
2015-12-05 06:03:43 +00:00
EmperorJon
f6cb53835c
Merge pull request #429 from EmperorJon/05_Dec._Update_main_z_level_space_areas
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Updates all get_base_turf usages to get_base_turf_by_area.
2015-12-05 04:37:35 +00:00
Jon
85c704676f
Updates all get_base_turf usages to get_base_turf_by_area.
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This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.
Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.
Other z-levels may still need updating.
This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.
2015-12-05 04:24:17 +00:00
woodratt
1104407ffc
Woodrat, Intercoms and rollerbed tweaks
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- Departmental intercoms should have
2015-12-04 17:12:57 -08:00
EmperorJon
3c0ae200c8
Merge pull request #423 from EmperorJon/04_Dec._Merge_synth_access_fix
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Object access check fix.
2015-12-04 19:08:43 +00:00
PsiOmegaDelta
11904bd805
Object access check fix.
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Objects now only check synth access as intended, instead of the more restrictive allowance.
Fixes https://github.com/PolarisSS13/Polaris/issues/409 .
2015-12-04 18:42:52 +00:00
Hubblenaut
470d2bb54a
Fixes stack creation logic and return value
2015-12-04 15:49:31 +01:00
Earthcrusher
61c8140c01
My first contribution to Polaris! Adds a few new brands of cigarettes to vending machines.
2015-12-03 21:20:11 -06:00
Mark9013100
6e0b906e23
Adds Security/Medical cargopacks.
2015-12-03 20:22:12 -05:00
SinTwo
700ee6177b
Clothes Addition, Captain alt title, custom loadout tweakes.
2015-12-03 18:25:45 -05:00
Zuhayr
4d2db18c70
Added a click delay to interactions with the fire axe cabinet.
2015-12-02 20:38:28 +10:30
Zuhayr
7801c2dc3b
Minor runtime fixes.
2015-12-02 20:11:31 +10:30
Jon
8986c49b82
Fixes emagging for secure closets.
2015-12-01 23:53:50 +00:00
Neerti
765ac00c6c
Merge pull request #367 from Neerti/12/1/2015_armor_refactor
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Refactors how armor works.
2015-12-01 04:32:30 -05:00
Neerti
062a092cfe
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
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Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Mark9013100
880ba681e6
Combination of my previous PRs, mostly fixes
2015-11-29 11:13:17 -05:00
Neerti
78e5701b5c
Replaces most instances of Nyx to Vir.
2015-11-26 01:01:06 -05:00
Neerti
3ebd27eece
Forgot to commit this.
2015-11-22 22:03:50 -05:00
PsiOmegaDelta
d709363ff7
Radio NanoUI.
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Ports the radio NanoUI interface from Paradise with some Bay-adjustments.
Based on the latest revision https://github.com/ParadiseSS13/Paradise/pull/2369 .
2015-11-22 21:42:54 -05:00
PsiOmegaDelta
3eae0d5101
Destroy tweaks.
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Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091 .
Adds returns in Destroy()s, to prepare for future return values.
2015-11-22 21:42:27 -05:00
PsiOmegaDelta
2200bfe436
Map tweaks.
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Adds a couple of decals to the Thunderdome.
Rotates sleepers/scanners on z-level 1 and 2. Had already done so for z-level 5. Fixes #11058 .
Full tile windows no longer appear to exist? Replaces the glass on the toxin test site with reinforced glass spawners.
2015-11-22 21:41:41 -05:00
PsiOmega
5047ea8267
Observers can now view radio settings, admins can alter them.
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
2015-11-22 21:40:59 -05:00
PsiOmega
5bf7158c9d
Non-headset/borg radios now all allow access to department channels. Headset and borg radios still rely on their encryption keys.
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Conflicts:
html/changelogs/PsiOmegaDelta-Radio.yml
2015-11-22 21:37:21 -05:00
PsiOmega
1bd40cf8aa
Makes the cyborg radio menu more consistent.
2015-11-22 21:36:18 -05:00
PsiOmega
42342bedcb
Rotates and otherwise cleans up map intercom usage.
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Conflicts:
code/controllers/communications.dm
2015-11-22 21:35:36 -05:00
PsiOmega
92afc566bb
Makes it possible to select department channels on intercoms.
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Conflicts:
code/game/objects/items/devices/radio/intercom.dm
code/game/objects/items/devices/radio/radio.dm
2015-11-22 21:34:13 -05:00
Neerti
dd3ab4dac0
Finishes new ling, need better sprites but that's for another time.
2015-11-18 16:20:28 -05:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Neerti
45f15930a0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
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Conflicts:
.travis.yml
code/_helpers/lists.dm
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
code/global.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/reagents/dispenser/dispenser2.dm
polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta
19051ec27e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-11-02 09:25:04 +01:00
PsiOmegaDelta
694a35c10b
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-11-02 09:08:06 +01:00
Chinsky
ba3c1f03d7
Merge pull request #11195 from Hubblenaut/dev
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CtrlClick deflates inflatables
2015-11-02 00:11:14 +03:00
Chinsky
1417f4f40b
Merge pull request #11344 from Hubblenaut/tape
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Tape - Sprites and Algorithm Changes
2015-11-02 00:10:03 +03:00
Chinsky
4ae1a45017
Merge pull request #11389 from PsiOmegaDelta/152710-MagicCrescentWindows
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Crescent windows are now near indestructible.
2015-11-02 00:08:52 +03:00
PsiOmegaDelta
a9f7b3a325
Merge pull request #11247 from Hubblenaut/laundry
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Adds laundry basket
2015-10-31 11:16:14 +01:00
Neerti
865f4b1d38
Revert "Comments out clothing coverage."
2015-10-31 04:15:36 -04:00
Mark9013100
61f9608324
Comments out clothing coverage.
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Comments out the slot_is_accessible flag.
2015-10-30 13:45:43 -04:00
PsiOmegaDelta
ab2ddfcba7
Atmospheric computer circuit additions.
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Adds several missing variables used in the construction and deconstruction set of gas management computers. Fixes #11392 .
Computers also no longer attemps to qdel a type on Destroy()
2015-10-29 16:55:58 +01:00
PsiOmegaDelta
7c7ed0f3fc
Crescent windows are now indestructible.
2015-10-28 09:25:12 +01:00
PsiOmegaDelta
9d6c99aaf3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
.travis.yml
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
html/changelogs/.all_changelog.yml
2015-10-27 13:08:33 +01:00
PsiOmegaDelta
3db2c4fb49
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
2015-10-27 12:38:28 +01:00
Mark9013100
9b9bcff9de
Brings back the Ausop helmets added in one of my earlier PRs.
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Brings back the telescopic shield sprite for the back.
And, as an act of ultimate buuuullshit, a corporate detective uniform, with a detective wardrobe(neither of them are mapped in right now).
2015-10-26 21:02:16 -04:00