Commit Graph

11431 Commits

Author SHA1 Message Date
Aranclanos
9af5c85c58 Duplicates the speed of the gameticker!
The emtiter beams were holding back the gameticker, 0.3 seconds per beam, now the sleep() is replaced with a spawn() instead.

This will add lag due to everything being faster.
2013-10-13 17:11:39 -03:00
Segrain
14ee1bccbb Fix for #3770. 2013-10-13 23:04:46 +03:00
Mloc-Argent
24994ec752 Small work on making zones wake up on geometry changes.
Also added sleeping for zones with unsimulated tiles; unfortunately it probably won't happen for ages due to a dichotomy paradox.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-13 19:44:12 +01:00
Michael Johnson
e285ffd698 Fixed respawn timer issues 2013-10-13 10:35:15 -04:00
Segrain
21718c5bac Fix for #3764. 2013-10-13 03:44:43 +03:00
Segrain
bcba722bbd Fix for #3763. 2013-10-13 03:44:17 +03:00
Segrain
f725215857 Missing verbs. 2013-10-13 03:43:06 +03:00
Segrain
da0716adb3 Merge remote-tracking branch 'upstream/master' into dev 2013-10-13 03:33:26 +03:00
Segrain
f2bbc60d51 Order fix. 2013-10-12 21:19:54 +03:00
Segrain
b39dfc5229 Smallfix. 2013-10-12 19:49:29 +03:00
Mloc
5e4f389e6f Merge pull request #3725 from comma/lockdown
Lockdown
2013-10-12 06:46:36 -07:00
Segrain
77748f1116 Mecha weapons. 2013-10-12 14:41:24 +03:00
Segrain
34a6735ef8 ERT mecha beacons. 2013-10-12 14:31:12 +03:00
Chinsky
fb0fb4da6a Merge pull request #3759 from Baystation12/dev-freeze
freeze -> dev
2013-10-11 11:41:06 -07:00
Mloc
1b9e5c81ea Merge pull request #3756 from comma/tableflip
Tableflips & cover system
2013-10-11 11:36:31 -07:00
Chinsky
01512e571b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into lockdown
Conflicts:
	code/game/machinery/doors/firedoor.dm
2013-10-11 22:29:59 +04:00
Chinsky
05bb07375e Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into coathanger 2013-10-11 22:22:08 +04:00
Chinsky
a18fbaac1d Cover system.
Tables now give some cover from bullets and beams.
Standing behind the table gives you 20% chance of table taking the hit instead.
Flipped table gives +20%, but only if bullet comes from the side it faces. Otherwise no cover is provided at all.
Lying on the floor gives +20%.

Table takes half of damage human would, and breaks down after its health goes to zero.
Reinforced talbes have double the health, wooden ones - half.
2013-10-11 22:17:45 +04:00
jack-fractal
6ecab0bc36 - implementing Mloc's suggestions.
- fixing the changelog
2013-10-11 13:29:33 -04:00
jack-fractal
32c3f27675 * adding a 'rejuvinate' function to organs that fixes all types of damage
* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage
2013-10-11 12:39:54 -04:00
Segrain
eb9a337d07 Merge remote-tracking branch 'upstream/master' into dev 2013-10-11 12:44:44 +03:00
Segrain
367c1cf4f4 Better check. 2013-10-11 11:10:27 +03:00
Segrain
3d6791df81 Fix for pockets. 2013-10-11 10:22:58 +03:00
Segrain
775d723f68 Typecheck. 2013-10-11 10:21:14 +03:00
Segrain
7ea98f6d79 Examining fix. 2013-10-11 10:19:58 +03:00
Segrain
464fc22fa5 Missing verb. 2013-10-11 10:18:43 +03:00
Segrain
17f38e109d Missing language. 2013-10-11 10:16:46 +03:00
Segrain
8be67352ea Typo fix. 2013-10-11 10:16:00 +03:00
Segrain
a4793fd208 Typo fix. 2013-10-11 10:08:04 +03:00
Chinsky
fadc121dac Can flip weakened reinforced table now too. 2013-10-11 10:52:24 +04:00
Chinsky
c30693dfcf Flipped tables now have 20% chance to take damage instead of whatever is behind them. 2013-10-11 02:48:41 +04:00
Chinsky
daba423428 Tableflips!
You can now flip non-reinforced straight, 1-tile wide tables.
Complete with ugly codersprites for flipped tables.
2013-10-11 02:13:59 +04:00
Chinsky
e1d2dd4aa1 Coat racks. Can hold either labcoat or detective coat. 2013-10-10 15:33:02 +04:00
Chinsky
2cf2031dcd Merge branch 'master' into coathanger 2013-10-10 14:58:13 +04:00
Chinsky
032d69742f Derp 2013-10-10 14:46:22 +04:00
Chinsky
b78141e413 Merge branch 'dev' into coathanger 2013-10-10 14:42:42 +04:00
Chinsky
29ea7f0d3a Merge branch 'dev-freeze' into dev
Conflicts:
	html/changelog.html
	maps/tgstation2.dmm
2013-10-10 14:37:41 +04:00
Chinsky
7f62dfc5b1 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	code/_onclick/hud/alien.dm
	code/_onclick/hud/alien_larva.dm
	code/_onclick/hud/human.dm
	code/_onclick/hud/monkey.dm
	code/_onclick/hud/robot.dm
	code/setup.dm
2013-10-10 14:30:34 +04:00
Chinsky
6e07981e67 Applied Arancalos fix for firedoors, no more process for them 2013-10-10 14:14:48 +04:00
Mloc
3821fb2ab3 Merge pull request #3745 from comma/ghosts
Fancy ghosts!
2013-10-10 03:06:40 -07:00
Chinsky
cf69a5797d WIP coat rack 2013-10-10 13:49:42 +04:00
Chinsky
b96f9ef650 Merge pull request #3744 from Baystation12/dev-freeze
BYOND AKBAR
2013-10-10 02:45:45 -07:00
Mloc
c35261f0fd Much better solution to the zone geometry bug.
Adds a unsim_check_directions var to simulated turfs, which is similar in use to air_check_directions but points to unsimulated or space tiles instead of open air tiles.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-10-10 10:25:20 +01:00
Mloc
6466d17736 Fix for ChangeTurf and update_air_properties not handling geometry changes correctly.
Signed-off-by: Mloc <colmohici@gmail.com>
2013-10-09 12:49:50 +01:00
Chinsky
3c7c715e06 Merge pull request #3727 from fauxki/dev
Dev - Lightswitches for Medbay / Beach Holodeck Update
2013-10-08 21:23:42 -07:00
Mloc-Argent
65f218ee63 Merge branch 'master' into dev-freeze
Conflicts:
	code/ZAS/Fire.dm
	html/changelog.html
	maps/tgstation2.dmm

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 22:01:16 +01:00
Mloc-Argent
a1f55a50b1 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Hopefully done right this time.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:27:39 +01:00
Chinsky
7555dd0f0b Merge branch 'master' into dev
Conflicts:
	code/setup.dm
2013-10-08 15:16:57 +04:00
Chinsky
3c678d7990 Merge pull request #3735 from Mloc/fixeroos
Fixes.
2013-10-08 02:35:03 -07:00
Mloc-Argent
3d2f92f92c Made energy weapons not get a bloody overlay.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:35:35 +01:00