Spamcat
076f4c9d9a
Figured I should finally commit it, since exams are over now~
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Radios start off by default. Should decrease the amount of tcomm lag.
2013-06-11 23:09:44 +04:00
Furlucis
360bde9f83
Fixed some typos. (feotal, "/red ...")
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Signed-off-by: Furlucis <Logman115@gmail.com >
2013-06-11 15:01:48 -04:00
meyar
38feb46839
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-11 15:00:22 -04:00
Zuhayr
de2b8b8087
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-11 11:51:48 -07:00
Chinsky
8108dd6416
Merge pull request #2994 from Giacomand/AI_announcement_BEF
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AI voice announcement system. Type in words to create vocal sentences.
2013-06-11 08:30:55 -07:00
Zuhayr
c8f2ee9326
Removed a debug string.
2013-06-11 01:35:30 -07:00
Zuhayr
045a90167c
Vox sprite fixes.
2013-06-11 01:32:07 -07:00
Zuhayr
96d9a41ea7
Pneumatic cannon sprites, gas loss code.
2013-06-11 00:57:15 -07:00
Furlucis
a60dcf473b
Fixed a runtime error where one thing would sometimes try to handle an empty list. Some chance that will still make a jungle map fail to work right, though.
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Signed-off-by: Furlucis <Logman115@gmail.com >
2013-06-11 03:18:03 -04:00
Zuhayr
0fb234d6a4
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-06-10 22:35:42 -07:00
Zuhayr
98d31e9191
Preliminary work for pneumatic cannons (WIP, no sprites, broken gun)
2013-06-10 22:35:01 -07:00
jack-fractal
e3fd232741
- removing yellow and black gloves from the randomized tech storage object
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- adding toolbelts
- rebuilding changes to map
2013-06-11 00:52:32 -04:00
jack-fractal
245713418f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
maps/tgstation.2.1.0.0.1.dmm
2013-06-11 00:29:10 -04:00
Chinsky
c906628349
Merge pull request #3031 from Baystation12/master
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Updating BEF with master
2013-06-10 19:45:24 -07:00
SkyMarshal
1739ff6fec
God, I am not awake.
2013-06-10 19:40:39 -07:00
SkyMarshal
df73aabf83
Fixes for ZAS issues.
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Fixes #2996
Fixes #3023
2013-06-10 18:49:41 -07:00
Kilakk
333163dc01
Reconfigured the job prefs panel to look nicer
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Thanks Deccy for pointing out a one pixel difference
2013-06-10 21:45:50 -04:00
Kilakk
32b0ad2dfa
Adds "Xenobiologist" as its own separate job
2013-06-10 21:45:07 -04:00
Zuhayr
cbb36ce24f
Added ability for tanks to be held on vox suits.
2013-06-10 18:08:25 -07:00
Zuhayr
630db203f9
Oxygen toxicity fix. Whoops.
2013-06-10 17:50:15 -07:00
Zuhayr
bc2db268cc
Vox oxygen toxicity, vox breath mask, nitrogen tank for spawning.
2013-06-10 17:16:54 -07:00
Zuhayr
38b44b2441
Items for wizard den, mental focus added to spellbook.
2013-06-10 14:56:47 -07:00
Zuhayr
85b945cfbf
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-10 14:42:46 -07:00
Chinsky
6dc2d9d2dc
Merge pull request #3015 from comma/master
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Fix
2013-06-10 11:50:50 -07:00
Chinsky
a252ca3943
Merge pull request #3019 from misterbook/bleeding-edge-freeze
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Bleeding edge freeze
2013-06-10 02:51:19 -07:00
Chinsky
0f9b53ef09
Merge pull request #3016 from NicholasDV/tweaksAndFixes
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Tweaks and fixes
2013-06-10 02:39:40 -07:00
NicholasDV
0b20496f7d
Adds Uranium Capability to Circuit Imprinters
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Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.
As a further note...
closes #2757
2013-06-10 00:12:28 -04:00
jack-fractal
23498c269a
- adding random objects
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- randomizing main tool storage starting objects
- randomizing secondary tool storage starting objects
2013-06-09 18:12:57 -04:00
NicholasDV
af234f7f1d
Removes a few typos from channel names
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The literal only two instance of gazette in the code.
This should fix it entirely.
fixes #3006
2013-06-09 18:04:27 -04:00
MisterBook
b51bc5e322
Response Team still isn't ticked on. Dunno if it's ready. Re-re-uncommented.
2013-06-09 14:26:34 -05:00
MisterBook
a7b5bee81b
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-09 14:11:28 -05:00
MisterBook
b835ab4bd2
Fix of breacher chasis to keep anyone but Ughanti from wearing it.
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Fix of gun suicide - lethal is lethal, nonlethal just hurts like a mother.
Despamming electrode resistance.
2013-06-09 14:10:11 -05:00
Chinsky
b50216cec6
Fixes #3017
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Looks like will have to put speshul check back...
2013-06-09 19:54:43 +04:00
Chinsky
eaf6b64277
Compile fix.
2013-06-09 19:53:08 +04:00
Chinsky
5d7b62f32d
gave virus slight chance to change antibodies they could be cured with.
2013-06-09 18:31:11 +04:00
Chinsky
d25c9723e1
Two new syndromes, ideas stolen from TG's advanced diseases:
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-Balding
-Stimulant - generates hyperzine.
Two more:
-Longevity : heals small amount of damage and some broken bones when activated. When healed deals same amount of damage.
-DNA degradation : deals tiny amount of clone damage
Also made retrovirus deal clone damage as well.
2013-06-09 18:28:41 +04:00
Chinsky
915c37f1b6
Two new syndromes:
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-Retrovirus : scrambles DNA.
-Shutdown : limbs become unusable. Reversed when cured
-Fragile Bones :
2013-06-09 17:28:56 +04:00
Chinsky
5056e3a4fa
Added fever to the virus progress.
2013-06-09 17:06:37 +04:00
Chinsky
300a73da71
Should make unusable limbs treated as such.
2013-06-09 16:51:07 +04:00
Chinsky
e74f52f86b
OCD commit, makes capitalizations uniform
2013-06-09 16:39:03 +04:00
Chinsky
28c15adaa3
Fixed runtime in blood transfer.
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Fixed cure machine producing virus blood wrong.
Changes to existing syndromes:
-Cough : now has chance to infect people around mob.
-Telepathy : now should properly give powers to the mob.
New syndromes:
-Topographical Cretinism : confusing directions, much like drunk effect.
-Blackout : short-time blindness
2013-06-09 16:30:22 +04:00
Chinsky
be8ca60280
Changed how 'greater' effects are picked, now it's var-based, not type-based.
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That'll let 'greater' and 'lesser' viruses pick low-stage symptoms from same pool without duplicating them.
Also sorted effect datums by stage in effect.dm.
2013-06-09 14:27:41 +04:00
Chinsky
7a8a822a92
Made it possible for mob to be infected with several viruses at once.
2013-06-09 13:31:16 +04:00
NicholasDV
f304df5b05
Added the ability to give traitors all objectives.
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Specifically, admins were unable to give players, traitors,
that is, the objective to brig/maim someone. This gives them
the ability view the traitor panel.
2013-06-09 04:47:10 -04:00
NicholasDV
adde619a06
Fixes an issue in grammar!
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Specifically, the way that it was coded made it so that the word
the would appear twice. There... really wasn't a way to fix that
in a way that would effect a lot more things, that I could find.
As a result, I simply reworded it so that it can work with or without
the word, 'the'.
closes #2771
2013-06-09 03:40:27 -04:00
Chinsky
7076db3caf
Merge pull request #3011 from Kilakk/bleeding-edge-freeze
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ERTs can change their appearance upon spawn-in
2013-06-09 00:30:53 -07:00
Segrain
673f3ddb37
Fix for ordering hidden supplypacks.
2013-06-09 10:25:27 +03:00
NicholasDV
f2a16fc3cd
This just fixes a small typo in build mode.
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Specifically, the throw and select buttons were 'switched'
in some instructions. This quickly fixes that!
closes #3001
2013-06-09 03:16:51 -04:00
NicholasDV
d5c085e22a
Changes to increase readability
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Specifically formatting the messages a bit differently by putting
them onto multiple lines. They line up properly inside of dream
maker, making them /much/ more readable. This format would be preferable
for new additions into this file.
2013-06-09 03:00:47 -04:00
meyar
128326ad1f
Fixes Spec Op shuttle to old behavior (Pure port, no changes)
2013-06-09 01:03:09 -04:00