Mloc
efa5a600e3
Merge pull request #4252 from RKF45/ears
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Tiny objects on ears
2014-01-10 13:47:10 -08:00
Chinsky
76dc0c4c49
Merge pull request #4234 from Mloc/bs12-quicklist
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[TG] Optimized and refactored list2text, text2list, and replacetext.
2014-01-10 11:55:33 -08:00
DJSnapshot
1e4abf785e
Merge pull request #4237 from Mloc/bs12-tgstuff
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[TG] Lots of small (and maybe not so small) changes from tg.
2014-01-09 22:33:28 -08:00
RKF45
16cc421e34
Tiny objects on ears
2014-01-09 23:45:08 +01:00
Mloc-Argent
dfe18845be
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-01-09 17:42:30 +00:00
Zuhayr
70fe0e02cd
Merge pull request #4245 from SkyMarshal/airfixes
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Lots of bugfixes.
2014-01-09 02:47:20 -08:00
SkyMarshal
d43b2fa492
RCDs no longer create plating with air on it.
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Fixes #3545
2014-01-08 17:50:59 -07:00
Mloc-Argent
c337e5e5f3
More elegant solution to dirt getting in the way.
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Who needs to click dirt anyway?
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-01-08 21:34:15 +00:00
Mloc-Argent
be153d14a3
Fixes for the tg cherrypicks.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-01-08 20:32:35 +00:00
Kyrah Abattoir
f91b44b47f
correct paint can names and plural status, corrected pill box names, corrected lockbox names.
2014-01-08 19:56:03 +00:00
Kyrah Abattoir
98f02be5a6
code/game/object/items/weapons/* lowercase pass
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code/game/object/structure/* lowercase pass (start)
Conflicts:
code/game/objects/items/weapons/AI_modules.dm
code/game/objects/items/weapons/paint.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/vending_items.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/structures/bedsheet_bin.dm
code/game/objects/structures/door_assembly.dm
2014-01-08 19:56:00 +00:00
Kyrah Abattoir
7315b75cca
FIXED: inconsistencies with stack item names.
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CHANGE: stacks are gender = PLURAL by default because it fits.
Conflicts:
code/game/objects/items/stacks/stack.dm
2014-01-08 19:48:43 +00:00
Kyrah Abattoir
2f0a0243e9
code/game/objects/items/robot/* lowercase pass
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NOTE: vision modes have to be proper.
Conflicts:
code/game/objects/items/robot/robot_parts.dm
code/game/objects/items/robot/robot_upgrades.dm
2014-01-08 19:47:48 +00:00
Razharas
691e15bb2f
Fixes chameleon projector
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Conflicts:
code/game/objects/items/devices/chameleonproj.dm
2014-01-08 19:43:27 +00:00
Razharas
3b66f33d14
Fixes morgue trays used by ghosts and what not
2014-01-08 19:39:20 +00:00
Cluwnes Honk
2069a9e83c
Personnelly, I feel this pull request was successfull.
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Spelling fixes.
Conflicts:
code/game/machinery/newscaster.dm
2014-01-08 19:26:10 +00:00
ChuckTheSheep
533600eaa5
Explosion Optimizations
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Implements a trange that internally checks only turfs and thus less
intensive.
Conflicts:
code/game/objects/explosion.dm
2014-01-08 19:21:47 +00:00
Mloc
794be2b31e
Fix previous commit for BS12.
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-08 11:49:15 +00:00
YotaXP
68ae21fac3
Optimized and refactored list2text, text2list, and replacetext.
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Also fixed some grammar in the station blueprint code.
Conflicts:
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/modules/admin/verbs/debug.dm
code/modules/clothing/masks/gasmask.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/TextFilters.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/ai/say.dm
2014-01-08 11:41:51 +00:00
Ccomp5950
02d8093daa
PDA NanoUI Optimizations.
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Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.
Also fixed a couple of the links on the status display function.
2014-01-08 02:20:14 -06:00
Zuhayr
1faf2ef25b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-08 09:42:47 +10:30
Ccomp5950
1575db6320
Fixed placing ID's into PDA's that are on the ground.
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Removed useless can_use check, no reason that is needed there.
2014-01-06 23:33:48 -06:00
Mark Aherne (Faerdan)
f25052fd4c
NanoUI updates.
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* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
2014-01-06 02:49:25 +00:00
Ccomp5950
c8beb39944
Dirt Fixes. Pass ALL the attack_by's to the floor.
2014-01-05 19:17:26 -06:00
Mark Aherne (Faerdan)
909c873b2e
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-01-05 02:48:44 +00:00
Mark Aherne (Faerdan)
6d9368d949
Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
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as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.
I have removed the carets (^) from all templates as they are not used any more.
For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
2014-01-05 02:48:15 +00:00
Ccomp5950
ad740b9397
Merge pull request #4198 from Zuhayr/dev
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Diona nymphs are now wearable.
2014-01-03 19:33:54 -08:00
Mark Aherne (Faerdan)
c1ed93cf29
The new NanoUI PDA will now update automatically, eliminating the need for a Refresh button.
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When a user sends or recieves a Message using a PDA, the UI (if open) will now update instantly to show the sent/received message (this uses the new nanomanager.update_user_uis proc).
2014-01-04 02:12:18 +00:00
Zuhayr
62893f80b6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-04 11:35:07 +10:30
Ccomp5950
f0563911cb
Fingerprints on showers and crayon graffiti.
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fixes #4076
as well as admin request on crayons.
2014-01-02 20:26:14 -06:00
DJSnapshot
2949c2f675
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-01-02 16:56:38 -08:00
Zuhayr
2c492d8289
Using DNA2 files from master.
2014-01-03 11:19:40 +10:30
DJSnapshot
b294174acb
Openable soda cans and beer bottles!
2013-12-31 17:52:12 -08:00
Chinsky
2cf4a9279c
Merge pull request #4157 from Ccomp5950/cleanbot_fix
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Bugfix: Actually implement cleanbot targeting.
2013-12-31 17:33:14 -08:00
Zuhayr
56c967c250
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2013-12-31 21:24:03 +10:30
Ccomp5950
645710cb0b
Bugfix: Actually implement cleanbot targeting.
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Cleanbots won't attempt to clean up the same mess.
Also buffed how quickly they clean up dirt from 5 seconds to 2 seconds.
It was creating a blank list and then checking that list to see if anything else had
that mess targeted. Removed the blank list check and added an actual check.
2013-12-30 21:59:20 -06:00
Zuhayr
25f7db1949
Fix for unremovable dirty tiles.
2013-12-31 11:32:36 +10:30
DJSnapshot
7a7eca4393
Merge pull request #4146 from Baystation12/dev-freeze
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Dev-freeze --> Master staging [Going live!]
2013-12-30 13:52:21 -08:00
Zuhayr
df6bd5d6c8
Gib rewrite/resprite to allow for arbitrary blood and flesh colours.
2013-12-30 21:48:34 +10:30
Zuhayr
f20a843496
Merge pull request #4142 from Ccomp5950/pda_optimizations
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Optimizations of PDA NanoUI
2013-12-29 16:06:29 -08:00
Zuhayr
53c94f76bd
Merge pull request #4134 from comma/gunlocker
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Adds gun cabinets - special snowflake secure closets.
2013-12-29 06:25:12 -08:00
Chinsky
4ddf6ad4a1
Merge pull request #4140 from Zuhayr/dev
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Adds ghost writing, config options, redid blood paths/xenoblood.
2013-12-29 05:54:27 -08:00
Chinsky
e63d5c14a5
BYOND cannot into chain assignment
2013-12-29 17:52:56 +04:00
Ccomp5950
da140dd4bb
Optimizations of PDA NanoUI
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We don't have to process every function every time, should shrink the JSON
data pushes as well as sanitize some of the data.
2013-12-28 19:38:14 -06:00
Zuhayr
154717aef6
Actually stopped gibs from being shaded without making their footprints pale.
2013-12-29 04:06:17 +10:30
Zuhayr
bf820a99b6
Fixed robot gib display issue, updated single path on map to new path.
2013-12-29 03:07:20 +10:30
Zuhayr
5313851da9
Converted robots over to current blood system/paths, updated various files to work with update.
2013-12-29 02:48:20 +10:30
Zuhayr
5d902525cf
Fixed up human and xeno blood procs, stopped gibs being shaded until we can rewrite them to work with blood colour.
2013-12-29 02:47:46 +10:30
Zuhayr
73a5efec2a
Fixed a gib display issue with robots.
2013-12-29 02:32:10 +10:30
Zuhayr
ca47918e4b
Actually fixed the blood writing runtime this time.
2013-12-29 01:12:47 +10:30