Commit Graph

30073 Commits

Author SHA1 Message Date
Leshana
85d3cbfa12 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in Baystation12#17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.

(cherry picked from commit c837078105)
2020-03-13 00:26:08 -04:00
Atermonera
0021a3b025 Merge pull request #6818 from Neerti/event_manager_fix_electric_boogaloo
Fully Implements R_EVENT for Event Managers
2020-03-12 12:01:07 -07:00
Atermonera
3314d865bd Merge pull request #6811 from Schnayy/mwsprites
Deluxe microwave sprites work
2020-03-12 00:20:41 -07:00
Atermonera
5e1ded0b43 Merge pull request #6790 from VOREStation/pol-waterwet
Water -> Wet
2020-03-12 00:19:39 -07:00
Neerti
780ffca53d Hopefully appeases Travis. 2020-03-12 01:14:11 -04:00
Neerti
8b1c58d2a1 Stupid indentation checker getting confused with comments 2020-03-12 00:54:15 -04:00
Neerti
e8c51b9291 Makes R_EVENT go everywhere. 2020-03-11 23:17:24 -04:00
Neerti
09f9e0b3d7 QoL: Hacking (#6810)
* Makes hacking window consider all hands instead of just the active one.

* Makes bottom indicators in hacking window go bold if they changed since the last refresh.

* Changelog
2020-03-11 17:36:26 -07:00
Neerti
1133795814 Makes goggle overlays less harsh, and scale beyond 15x15 tiles (#6809) 2020-03-11 17:31:59 -07:00
Cerebulon
2670a1c0e4 Adds more machine button sounds (#6802)
* Adds more machine button sounds

* chang
2020-03-11 17:30:42 -07:00
Cerebulon
e729256464 PDA Boops when you button (#6801) 2020-03-11 17:29:51 -07:00
Atermonera
4d4a4262c2 Merge pull request #6775 from Mechoid/Robotics_Expansion_RIG-ged_and_Ready
Robotics Expansion: RIG-ged and Ready
2020-03-11 12:55:36 -07:00
Atermonera
9436bdb65a Merge pull request #6725 from Meghan-Rossi/job_description_alt
Job description alt
2020-03-11 12:54:25 -07:00
Atermonera
6d749746e3 Merge pull request #6786 from Mechoid/StabilizerStabilizes
Stabilizer stabilizes stably
2020-03-11 12:51:48 -07:00
Atermonera
a015255d56 Merge pull request #6807 from Neerti/multiline_command_stuff
QoL: Comms Consoles
2020-03-10 23:09:38 -07:00
Atermonera
0150255a30 Merge pull request #6805 from Novacat/nova-accessory
Ports Inactivity SS from Bay
2020-03-10 23:08:03 -07:00
Mechoid
66a778b89a Requests&Changeling 2020-03-10 23:00:08 -07:00
ZekeSulastin
3dba9dbc4e Fixes pregame loop with no readied players (#6814)
When the config option for pregame time was added in #6795, the
pregame_timeleft setting was moved out of the do while !setup loop.
If the game does not set up, it would keep decrementing the counter
into the negatives since it was never reset.
2020-03-10 22:35:09 -07:00
Aronai Sieyes
d391d9ab12 Mobs can be incorporeal (#6791)
* Mobs can be incorporeal

Prevents step noises, getting shot, etc. Basically living ghosts. Feel free to add more places this should check, but I think this is a majority.

* Fix missing incorporeal floatyness
2020-03-10 22:33:38 -07:00
Neerti
a614b26677 Gives +MOD the traitor panel and colorable OOC. 2020-03-10 20:24:45 -04:00
Atermonera
dcc4d199cc Merge pull request #6803 from Schnayy/CookingUpdate1
Cooking adjustments
2020-03-10 15:40:04 -07:00
Schnayy
d5dc6337cb Sprites work now 2020-03-10 14:43:36 -05:00
Schnayy
1d565808b3 fix and changelog 2020-03-10 13:39:32 -05:00
Atermonera
271f1bf87f Merge pull request #6800 from Cerebulon/spiderstomp
Allows Spiderlings to be Stomped
2020-03-10 00:46:12 -07:00
Atermonera
aee62cf066 Merge pull request #6797 from Cerebulon/mentholfix
Fixed menthol cigarette runtime
2020-03-10 00:40:11 -07:00
Atermonera
e1b7aaff79 Merge pull request #6796 from Cerebulon/newsUpdatemar2020
Oct-Feb News Update
2020-03-10 00:36:51 -07:00
Atermonera
b930c72904 Merge pull request #6795 from VOREStation/pol-gametime
Makes pregame time a config setting
2020-03-10 00:32:46 -07:00
Neerti
86f58ecca7 Command QoL 2020-03-09 10:51:42 -04:00
Unknown
74c0137a6b Ports Inactivity SS from Bay
Remember that server-destroying timer bug that VORE keeps getting?

Turns out, it is related to the inactivity subsystem, that, due to having SS_BACKGROUND and SS_NO_TICK_CHECK flags, causes the master controller to break in a horrible way. One of the consequences of the master controller breaking is that the timer subsystem stops running.

I am relieved that this monster of a bug has finally been slain. Hopefully.
2020-03-09 01:03:04 -04:00
Schnayy
4cdb795be1 fixes an oopsie 2020-03-08 16:38:03 -05:00
Schnayy
e81f95e61f Fixes names appearing in vendors properly. 2020-03-08 16:31:44 -05:00
Atermonera
a4100b5b74 Merge pull request #6793 from Cerebulon/emlocksprite
Fixes shuttle emergency locker sprites
2020-03-08 12:21:16 -08:00
Aronai Sieyes
167f947e95 Boring minor things (#6792)
* Touch up bed/chair/stool icon updating

* Brighter permanent light

* Improve SMES icon handling

* Powernet cable nodes work on shuttles
2020-03-08 12:20:26 -08:00
Cerebulon
cf39f06e68 Allows Spiderlings to be Stomped 2020-03-08 16:55:09 +00:00
Schnayy
4b2a0cc6cf Many small changes. 2020-03-08 10:16:17 -05:00
Cerebulon
7656625987 Fixed menthol cigarette runtime 2020-03-08 15:16:00 +00:00
Cerebulon
da592aace9 Oct-Feb News Update 2020-03-08 14:57:02 +00:00
Mechoid
51fd39f84a Exosuit Expansion: Return of the Ripley (#6767)
* Expands further upon Exosuits.

* FixFix Inflatable Deployer

* Changelog, fix oversights.

* Burst.

* Default 0
2020-03-07 21:51:50 -08:00
Aronai Sieyes
5b236b1a05 Makes pregame time a config setting
Boo hardcoded values
2020-03-08 01:10:04 -04:00
Cerebulon
c6c7124583 Fixes emergency locker sprites 2020-03-07 10:10:00 +00:00
listerla
02f97a116e Adds ecigs and vaping (#6753)
* Adds ecigs and vaping

* Uncomments ssobj

Co-authored-by: lemon <lemon@localhost.localdomain>
2020-03-06 07:09:24 -08:00
Atermonera
a5b0c9126a Merge pull request #6789 from VOREStation/pol-busysignal
Moving AI busy check so it's performed less and more centrally
2020-03-05 12:13:42 -08:00
Atermonera
ac29e95a15 Merge pull request #6787 from VOREStation/pol-latchto
Trains try to talk to nobody on init
2020-03-05 12:12:16 -08:00
Arokha Sieyes
a1657658d6 Water -> Wet 2020-03-05 13:23:55 -05:00
Aronai Sieyes
74e71454bd Fix AI busy 2020-03-05 00:04:07 -05:00
Meghan-Rossi
3829efbc34 Fixes to allow for people in more than one department
Refactors head_position into departments_managed and department_accounts, so command secretaries keep command account access (which is presumable why they were marked as a head position) without being told they manage the command department.
2020-03-05 01:02:03 +00:00
Meghan-Rossi
efa4d4544b Merge remote-tracking branch 'Meghan-Rossi/master' into job_description_alt 2020-03-04 19:07:37 +00:00
Meghan-Rossi
f7d3fbb018 Fix html + Use accessor
-Fix html in job selection
-Fix not using an accessor for preferences.
2020-03-04 18:25:46 +00:00
Aronai Sieyes
0dd194e047 Salvageable machines (#6768) 2020-03-03 13:44:31 -08:00
Neerti
24fbd0b87e Half-Refactors Jobs (#6762)
* Somewhat cleans up a piece of job code, makes new ID computers not be awful.

* Changes ROLE_ defines to DEPARTMENT_ to be clearer. Backports the new ID computer's assignment section of its UI to the old ID computer.

* Swaps back to southern cross map.

* Removes a block of commented code.
2020-03-03 13:27:37 -08:00