Largely ported from the work done at Baystation in Baystation12#17460 and later commits.
- Shuttles no longer require a separate area for each location they jump to.
Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
This means that more than one shuttle could use the same docking port (not at the same time of course).
- Enhanced shuttle control computers to use nanoui if they didn't.
- Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
- Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
- Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests
This all required a bit of infrastructure improvements.
- ChangeArea proc, for changing the area of a turf.
- Fixed lighting overlays actually being able to be destroyed.
- Added a few utility macros and procs.
- Added "turf translation" procs which are like move_contents_to but more flexible.
(cherry picked from commit c837078105)
Remember that server-destroying timer bug that VORE keeps getting?
Turns out, it is related to the inactivity subsystem, that, due to having SS_BACKGROUND and SS_NO_TICK_CHECK flags, causes the master controller to break in a horrible way. One of the consequences of the master controller breaking is that the timer subsystem stops running.
I am relieved that this monster of a bug has finally been slain. Hopefully.
* Somewhat cleans up a piece of job code, makes new ID computers not be awful.
* Changes ROLE_ defines to DEPARTMENT_ to be clearer. Backports the new ID computer's assignment section of its UI to the old ID computer.
* Swaps back to southern cross map.
* Removes a block of commented code.
Ported from https://github.com/VOREStation/VOREStation/pull/6451
Code done by Aronai
Adds IP reputation checking to detect Tor, proxy, and VPN usage and block it if so configured.
It's disabled by default, but if enabled the default settings are to block all VPN/Proxy/Tor to connect unless the player has been a player for 5 days on a 'normal' connection so that people who legitimately sometimes use a VPN for *reasons* can continue to do so. You can also have it check reputations and just log bad ones, without disconnecting the users.
Whether or not it allows 'existing' players, the length of time they must have played, what's considered a 'bad' IP score, etc, are configurable. You **must** put an e-mail address if you use this, otherwise the service will likely ban you. This is the e-mail address they will send e-mails to if you're performing too many checks or they need to speak to you.
Adds config options, here's a paste from the example config:
```
## IP Reputation Checking
# Enable/disable IP reputation checking (present/nonpresent)
#IP_REPUTATION
# Set the e-mail address problems can go to for IPR checks (e-mail address)
IPR_EMAIL whatever@whatever.com
# Above this value, reputation scores are considered 'bad' (number)
IPR_BAD_SCORE 1
# If you want the people disconnected. Otherwise it just logs. (present/nonpresent)
IPR_BLOCK_BAD_IPS
# If players of a certain length of playtime are allowed anyway (REQUIRES DATABASE) (present/nonpresent)
IPR_ALLOW_EXISTING
# And what that age is (number)
IPR_MINIMUM_AGE 5
```
As you can see, it's off by default, so if you're a downstream this won't change anything for you unless you decide to turn it on. If you want the features, just copypaste the new config lines out of the example and uncomment IP_REPUTATION.
Downstreams can replace the /client/proc/update_ip_reputation() proc with your own, if you'd like to substitute your own service! Just set the client's ip_reputation var at the end of your proc.
* Fixes autostart solars, adds new config-controlled solars.
* Tweaks map to use config-controlled solar panels, and makes it work.
* If true, Neerti finishes comment.
I was not able to port the VV_static part because, as far as I could tell, Polaris does not have an equivalent to VV_static.
Review this very carefully, I barely understand process/subsystem code as is.