Commit Graph

30506 Commits

Author SHA1 Message Date
Atermonera
86d9c3ae0d Merge pull request #7077 from Mechoid/KururakTweaks
Kururaks now (theoretically) are not as agonizing to fight.
2020-05-05 14:17:44 -07:00
Atermonera
15bbf4a5ed Merge pull request #7076 from Novacat/nova-accessory
Fixes some Xenobio bugs
2020-05-05 14:16:19 -07:00
Atermonera
0d76423de4 Merge pull request #7075 from Novacat/nova-holowarrant
Fixes weed related runtimes
2020-05-05 14:15:52 -07:00
Atermonera
3b4c518f4c Merge pull request #7072 from Mechoid/BrokenGunExamine
Fix Broken Gun Examining
2020-05-05 14:09:33 -07:00
Atermonera
7e46e56c33 Merge pull request #7065 from Novacat/nova-alerts
Speech Bubble Adjustments
2020-05-05 14:08:44 -07:00
Atermonera
1cb60a41fa Merge pull request #7060 from Mechoid/LingFixes+OtherFixes
Ling Fixes + Various other fixes
2020-05-05 14:00:34 -07:00
atlantiscze
8cf21a4730 Allows robots to search loot piles (#7057)
* Allows robots to search loot piles

* Implements feedback
2020-05-03 18:26:24 -07:00
Mechoid
fdda65e6a5 Kururaks now (theoretically) are not as agonizing to fight, and not dangerous when they spawn in the plains, unless you are intentionally hunting them. 2020-05-03 15:55:53 -07:00
Unknown
fadf6e463d fix 2020-05-03 18:15:43 -04:00
Atlantiscze
539b5cc0c8 Implements another batch of feedback 2020-05-03 23:29:03 +02:00
Atlantiscze
c32112c69c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2020_04_17_LoadBalancing 2020-05-03 23:17:27 +02:00
Unknown
a730fea8d6 Missing fix 2020-05-03 13:09:40 -04:00
Unknown
752d7df6ac Fixes some Xenobio bugs
- Slimes now switch to friendly intent if pacified or disciplined
- Fixes a bug where slimes sometimes did not get AI when spawned in
2020-05-03 13:04:17 -04:00
Unknown
0ca3d653cf Fixfixfix 2020-05-03 12:06:48 -04:00
Unknown
d8584d2e28 Adds missing define 2020-05-03 11:42:00 -04:00
Unknown
c9b98c5c86 Fixes weed related runtimes 2020-05-03 11:21:49 -04:00
Atermonera
3ccd6396b8 Merge pull request #7058 from atlantiscze/2020_04_27_HardsuitBackpack
Allows backpacks to be carried on most hardsuits
2020-05-03 00:19:43 -07:00
Atermonera
845da77564 Merge pull request #7049 from Novacat/nova-accessory
Overmap Consoles now check access
2020-05-03 00:12:45 -07:00
Atermonera
b6ede448fc Merge pull request #7043 from MisterLayne/prommie-lang
Promethean Language
2020-05-03 00:12:25 -07:00
Mechoid
15631b226c Update broken.dm 2020-05-02 18:46:11 -07:00
Mechoid
590652510c Fix Broken Gun Examining 2020-05-02 17:38:52 -07:00
Mechoid
7d52c30b31 I love BYOND RNG, it is perfect and 100% reliable for testing. (#7070) 2020-05-02 15:49:33 -07:00
Atermonera
d02eb4517e Merge pull request #7069 from Mechoid/FixTemp
Fix Temp check.
2020-05-02 13:29:48 -07:00
Mechoid
413c5984ae ..I don't know how I did that. 2020-05-02 12:58:29 -07:00
Mechoid
8a8c4d5c16 Update harvesting.dm 2020-05-02 12:40:43 -07:00
Mechoid
b9249866c1 Fix Mob Examine 2020-05-02 12:39:12 -07:00
Atermonera
3cff72cad5 Merge pull request #7056 from the-og-gear/vchatlinks
Adds some hyperlink functionality
2020-05-01 12:53:04 -07:00
Atermonera
653cb2f2c3 Merge pull request #7053 from VOREStation/pol-airefactor
Refactor AI into two subsystems
2020-05-01 12:09:08 -07:00
Aronai Sieyes
d7679264fc Show all alarms on modular alarm monitor and mark major ones (#7002)
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-05-01 11:19:58 -07:00
Mechoid
aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Atermonera
61c1d2b5fe Merge pull request #7051 from InterroLouis/master
Tweak to mining scanner
2020-04-30 20:16:45 -07:00
Unknown
4df0f7efcb Speech Bubble Adjustments
- Organic looking synths have a normal speech bubble, until they pass their lookssynthetic check (usually due to damage)
- Organics with a synthetic voicebox sound synthetic.
2020-04-30 18:44:08 -04:00
Atermonera
103d64ed43 Merge pull request #7046 from Neerti/system_3_fixes
Tweaks and fixes for the new new event system.
2020-04-29 14:26:58 -07:00
Atermonera
61c4929d61 Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
Removes limits on eating, centralizes nutrition changing.
2020-04-29 14:14:11 -07:00
Atermonera
9523a5e590 Merge pull request #7042 from VOREStation/vplk-iconsheet-asset-cache
Add "icon sheet" asset type
2020-04-29 13:55:07 -07:00
Atermonera
19468eaddc Merge pull request #7041 from VOREStation/vplk-disposal-consts
Slightly clean disposal pipe construction code.
2020-04-29 13:51:20 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Atermonera
fee5f1771d Merge pull request #7003 from VOREStation/pol-fightermap
Allow fighters to traverse overmap ships predictably
2020-04-29 13:10:45 -07:00
Greenjoe12345
9803fe1972 Adds heterochromia for humanoid species and Teshari (#7016)
adds the ability to color the Teshari undercoat, cloak, smock, as well as the footwraps
2020-04-29 12:10:21 -07:00
Aronai Sieyes
c9495707cc Remove AI subsystems TICKER flag 2020-04-28 23:25:03 -04:00
Gear
0ba3d7fca9 Protocol changes
Changes from allowing ftp:// and file:// protocols to only http(s):// protocol
2020-04-28 20:31:25 -04:00
Atermonera
51f61886a9 Merge pull request #7024 from atlantiscze/2020_04_21_ValveProgram
Converts Shutoff valve monitoring into a MC program
2020-04-28 14:57:24 -07:00
Atermonera
8b1d3a3908 Merge pull request #7006 from VOREStation/pol-powersprites
Ports some power.dmi sprites from Bay
2020-04-28 14:56:31 -07:00
Novacat
c317247075 Duplicate var 2020-04-28 10:01:21 -04:00
Novacat
194f73ad98 Fixes conflict 2020-04-28 09:31:05 -04:00
Mechoid
a5d0978773 Ling Fixes + Various other fixes, including non-suit suit icons, rollerbed inhands, ling thermals existing and working, ling locker/morgue revive. 2020-04-27 20:27:39 -07:00
Atlantiscze
f334b3dcd7 Allows backpacks to be carried on most hardsuits
- Backpacks can be carried on suit storage slot of those hardsuits that occupy back slot (breacher excluded).
- Now, i understand this may be a somewhat controversial change. Feel free to close this PR if you believe it does not fit. Just opening this as i've received this suggestion from another player, and i in fact tried proposing the same thing back at Bay when hardsuits as we know them were added.
- Reformatted some of the allowed lists while i was at it. Makes future modifications somewhat less likely to hit merge conflicts with each entry on its own line.

My balance perspective (long rant):
Hardsuits, as-is, fill very specific roles. In general, unless you absolutely need one of the modules or some specific function (for example, 100% RAD resist combined with EVA capability of CE suit) you don't want to use them, as they require you to trade-in your back slot (which is what this PR aims to change), therefore significantly reducing carrying capacity. Of course, this has its workarounds - usually dragging crates around, or carrying your backpack in hand. This provides minimal actual restriction (you can still carry tons of stuff), but acts as quite major inconvenience and annoyance for the player (you have to juggle with items, keep placing stuff on the ground, etc - generally just clicking 10x more). In total, the only real effect is that it slows you down a bit due to all the clicking required.

Therefore i believe this change is not as massive buff as it might seem in first place. Sure, it lets you carry more things on yourself, but you could also do that easily with a crate or by holding backpack in hand. It just makes doing so more convenient and comfortable to the player.
2020-04-28 00:19:31 +02:00
the-og-gear
51828bd5a8 Adds some hyperlink functionality
Used some regex and JS .replace function. Enjoy.
2020-04-27 14:09:38 -04:00
Heroman
b3476340fe Ports tg cablecoils instead of bay's 2020-04-27 10:50:56 -04:00
Aronai Sieyes
51846b4bfe Port some power sprites from Bay 2020-04-27 10:50:56 -04:00