Commit Graph

18 Commits

Author SHA1 Message Date
atermonera
7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
Cerebulon
3a5b038668 Changes Void Opals to Magmellite 2022-03-17 16:16:41 +00:00
Novacat
70170f0dde Allow more than one ore processor (#8072)
* Allow more than one ore processor

Port of https://github.com/VOREStation/VOREStation/pull/10280

* Forgot these files
2021-05-12 21:25:31 -09:00
Hatterhat
8dd8d13e50 rutile is an alloying material (#8014)
* titanium alloy 1

* lemme get uhhhhh webedit
2021-03-30 23:23:55 -09:00
Mechoid
1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00
Mechoid
9ec10f97c8 Reagent Hoses (#7386)
* Starts work on basic reagent hose machinery.

* Continue Work, Add Spray Nozzle

* Tubing is craftable.

* Changeling

* Upkeep

* TRUE
2020-08-20 18:22:39 -07:00
Mechoid
69752c1c48 Move Rig modules to more granular files. Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG. Add Graphite, made by compressing coal, used heavily in RIG components. 2020-03-01 02:41:40 -08:00
Mechoid
a5136b02e2 God damnit past me. 2019-04-18 19:45:29 -07:00
Mechoid
e2667024de Fixes Alchemical Furnace accidentally installed in Mining. 2019-04-13 20:18:43 -07:00
Mechoid
d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
Andrew
094fc568dc Fixes Durasteel Producing Slag 2018-03-12 15:01:28 -05:00
Anewbe
a3195bfacb Borosilicate glass alloying should no longer produce slag 2016-07-05 20:20:01 -05:00
Zuhayr
5bf4d2599b Renamed silicates to sand. 2015-12-11 15:53:23 +10:30
Zuhayr
79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
Zuhayr
196fd07384 Resprited the majority of mining ores and turfs, added coal and plat to surface mining, add falloff for edges of asteroid. 2014-07-20 16:29:18 +09:30
Zuhayr
c2f2a7cde6 Refactored material definitions a little bit, removed all bananium from the codebase. 2014-06-08 00:40:34 +09:30
Zuhayr
95a6f9d613 First pass on ore distribution map and stationary drilling rig.
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
2014-06-07 23:07:49 +09:30