spookerton
1ccb2df2de
trivial 1:1 overlays -> overlay proc changes
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NB. In some cases we go from a more complex image() to a single icon_state string and I assume this works for every case but do not care to check because of the sheer scale of extra fiddly effort. Buyer beware, not my code.
2022-04-24 07:50:21 +01:00
atermonera
9d71839ac6
Removes devices
2022-04-17 19:14:43 -08:00
atermonera
7a9806d9b4
Removes weapons
2022-04-17 19:14:32 -08:00
Atermonera
0232be9531
Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] ( #8312 )
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* Repaths obj/effect/effect, datum/effect/effect
* linter fixes
* No new
Co-authored-by: Atermonera <forslandm@gmail.com >
2022-01-16 00:14:39 -08:00
MistakeNot4892
2f0a618d45
/atom New() => Initialize() [MDB IGNORE] ( #8298 )
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* Find and replace argless atom New() to Initialize().
* Manual replacement of no-arg New() to Initialize().
* Manually replacing remaining New() overrides.
* Fixing linter issues with now-removed New() args.
* Tidying area init overrides.
* Porting Neb's atom subsystem.
* Trying to isolate init problems.
* Adjusting Init code post-test.
* Merging duplicate Initialize() procs.
* Merge resolution.
2021-11-14 00:09:14 -08:00
MistakeNot4892
a9537638bf
Repathed/renamed seromi to teshari.
2021-03-23 09:14:55 +11:00
Cerebulon
541dd85456
TGUI Fixes, including aghost interaction. ( #7843 )
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* Filth + Graffiti Fixes
* TGUI fixes
* fixed the rebase graffiti thing AGAIN
* javascript indents
* rebuild zzzzz
2021-01-27 19:47:09 -09:00
ShadowLarkens
dad9020f9a
TGUI Engineering... and a bunch of other random things
2020-10-21 13:02:19 -07:00