Mechoid
57ab0e715b
Constructs 2.0 - Living Stone ( #5040 )
...
* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00
Arokha Sieyes
3d4fe98277
POLARIS: Allow crawling through vertical pipes
2018-03-25 17:08:53 -04:00
Anewbe
d6b249817d
Falling onto space no longer hurts ( #4774 )
2018-02-10 23:25:54 -08:00
Anewbe
64588484bf
Mechs can now fall from non-shuttle heights without hurting the occupant ( #4776 )
2018-02-10 20:03:06 -08:00
Anewbe
f0ce7f9643
Falling one floor is no longer a death sentence ( #4759 )
2018-02-08 12:59:24 -08:00
Anewbe
67e22cf0a6
Closets and Mechs no longer prevent death by freefall
2018-02-05 00:53:12 -06:00
BothNevarBackwards
4540f770d4
Lots of species stuff ported from Baystation ( #4442 )
...
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center
* Flash stuff glasses protection things
* Flash stuff actual thing
* Organ mult thingy
* Floaty eyes and cloak setup
* Species falling
2017-12-26 14:28:21 -05:00
Anewbe
e51f3aad61
Fixes sprites, moves planetary explosion to fall_impact
2017-12-02 16:36:50 -06:00
Anewbe
132168bc81
Further parachute functionality
2017-12-01 22:11:38 -06:00
Anewbe
085c33e39a
Adds parachutes
2017-12-01 18:37:30 -06:00
Spades
edfa947278
These are not Vorestation edits. ( #4088 )
...
Y'all are confusing the shit out of us.
2017-10-16 23:01:30 -05:00
Woodratt
3e90725a45
Catwalks and Railings
...
Added catwalks and railings. Ported from Vorestation who ported them from Eris.
Note, catwalks can be placed on plating (as is seen on the vorestation map Tether) and is done so here as well. However it doesn't seem like it is possible to build said catwalks on plating. Did not bother to adjust this at this time. Something to sort in the future.
Adjusted SC station dmm to use both the railing and catwalks as well as a couple fixes for the floor tile adjustment in a earlier commit.
2017-09-16 00:54:33 -07:00
Neerti
b5802fb185
Makes Mechs Fall
...
Mechs now will fall when crossing an open tile.
Anything below that tile will have a bad day.
Also makes lighting overlays unable to fall just incase.
2017-06-01 15:05:51 -04:00
PsiOmegaDelta
663e2b2d4c
Can no longer move up/down from non-turf locations.
...
Port of https://github.com/Baystation12/Baystation12/pull/16653/
2017-04-16 21:33:16 -04:00
Neerti
0f781e36a7
Adds Multi-Z Test Map
2017-03-03 09:40:34 -05:00
Joseph Heinemeyer
8c61c3ab6f
Fixes multi-z things.
2015-08-30 18:58:37 -07:00