Commit Graph

17445 Commits

Author SHA1 Message Date
Anewbe
8eb72ead35 Robolimbs require repair at 30 composite damage 2018-02-24 02:37:09 -06:00
Anewbe
12015d7f5a Merge pull request #4915 from MisterLayne/slimebaton_dropper
Slimebots drop the right baton.
2018-02-23 23:44:50 -06:00
Mechoid
9cd4bde3d1 Test Projectiles can pass through things other projectiles are capable of, and unanchored structures. 2018-02-23 21:27:41 -08:00
Anewbe
99312f323d Should fix an accessories oversight 2018-02-23 22:22:53 -06:00
Anewbe
63667c4a02 Merge pull request #4927 from VOREStation/pol-gun
Fix mode_name on guns always being null
2018-02-23 13:18:36 -06:00
Anewbe
b58b4fcfde Merge pull request #4928 from VOREStation/pol-join-order
Create humans ON their spawn points
2018-02-23 13:18:28 -06:00
Anewbe
328a7c54df Merge pull request #4926 from VOREStation/vplk-gas-turbine
Make gas turbine constructable and operational
2018-02-23 13:16:56 -06:00
Leshana
1d11b0d6e1 Create client preference for if hotkey mode is enabled by default on login or not.
* Adds preference setting for wether hotkeys should default to enabled or disabled.
* Fixes bug for CTRL+NUMPAD8 using old verb name for toggling head.
2018-02-23 14:16:53 -05:00
Anewbe
849ef9a8d6 Merge pull request #4925 from VOREStation/vplk-tesla-grounding
Tweak Tesla Grounding Rods
2018-02-23 13:16:46 -06:00
Arokha Sieyes
9e20ead03a Small tweak to survival boxes
Synths start with a unique empty type rather than just an unnamed cardboard box, and don't get a tank or the comprehensive supplies (the only useful thing would be the glowstick, but there are a billion of those).
2018-02-23 11:51:11 -05:00
Atermonera
7f12366cc8 Merge pull request #4862 from Anewbe/steals_more_armor
Adds/steals more armor code, inventory changes
2018-02-22 18:55:01 -08:00
Atermonera
4a0acb27f1 Merge pull request #4909 from Anewbe/two_handed_guns
Ports more two-handed gun sprites from Bay
2018-02-22 18:27:23 -08:00
Anewbe
d7b7a1be00 Merge pull request #4919 from AbbieFland/pai-communicator
Fixed pAI communicator buttons.
2018-02-22 20:26:50 -06:00
Atermonera
9993031500 Merge pull request #4917 from Anewbe/surgery_oversight
Corrects an oversight with surgery and defibs
2018-02-22 18:25:04 -08:00
Anewbe
af62498e28 Progress 2018-02-22 19:49:30 -06:00
Anewbe
0c75b3e634 Merge pull request #4916 from VOREStation/pol-hudfix
Critters Can Crawl Carrying Client Constructs
2018-02-22 19:19:28 -06:00
Arokha Sieyes
1720cd54f3 Create humans ON their spawn points
Instead of moving them there later.
2018-02-22 20:14:39 -05:00
Arokha Sieyes
3680b0382a POLARIS: Fix mode_name on guns always being null 2018-02-22 20:03:54 -05:00
MisterLayne
253f00645c Makes things more compact. 2018-02-22 16:21:25 -05:00
Leshana
a1bfd1fb46 Make gas turbine constructable and operational
* Make gas turbine constructable, as well as modernizing its code. Borrowed some from /tg
* Converted the gas turbine control computer to nano ui.
2018-02-22 15:43:38 -05:00
Leshana
364c0253dc Tweak Tesla Grounding Rods
Grounding rods that are anchored can be struck two turfs farther away than unanchored.  This makes it possible to leapfrog towards a tesla because an unanchored one can be protected in the "shadow" of the anchored one.
2018-02-22 15:32:31 -05:00
Anewbe
8c5dc66a13 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into steals_more_armor 2018-02-21 23:33:17 -06:00
Mechoid
a47ce58f0a Merge pull request #4905 from Anewbe/zheng-hu
Zheng Hu Improvements
2018-02-21 21:19:04 -08:00
Mechoid
1de47d364c Merge pull request #4899 from Anewbe/rad_anomaly
Weakens the random mining radbursts
2018-02-21 21:17:59 -08:00
Anewbe
fa9f55d944 Merge pull request #4912 from Verkister/patch-5
Small regenerate_icons tweak.
2018-02-21 23:07:23 -06:00
Anewbe
01ae959020 Merge pull request #4865 from Atermonera/umbrella
Adds umbrellas
2018-02-21 23:06:44 -06:00
Abbie Fland
47b45eb1f8 Fixed pAI communicator buttons.
While pAI could open their communicator, they were unable to interact
with any of the buttons in its UI. This adds the UI of their own
built-in communicator to the other two UIs they were already explicitly
allowed to access (those of their own radio and their own interface).
2018-02-22 03:17:03 +00:00
Anewbe
14336e7985 Corrects an oversight with surgery and defibs 2018-02-21 18:57:51 -06:00
Arokha Sieyes
6da9eb5451 Fix HUD creation and ventcrawling 2018-02-21 17:47:19 -05:00
Anewbe
21592606b7 Merge pull request #4898 from Mechoid/Mining_Optimization
Mining Bag / Box Speedification
2018-02-21 16:15:16 -06:00
BillyBangles
5486edf567 Adds various cabin-related things. (#4888)
* adds fireplace, makes bonfire generate heat

kinda, anyways

* adds sifwood tiles, fixes old blue carpets

old blue carpets are now known as "teal carpets." they still come in the
carpet crate from cargo.

* lets you dig up tree stumps with shovels

* changelogs in the house

* adds a delay to digging up stumps

digging up stumps is easier said than done
2018-02-21 15:45:01 -06:00
Anewbe
dfdafddaa9 Merge pull request #4897 from VOREStation/pol-analfix
Fix health analyzer names
2018-02-21 10:03:09 -06:00
Anewbe
a6653bf00a Merge pull request #4896 from VOREStation/pol-qdels
Fix several Destoy()s
2018-02-21 10:01:23 -06:00
Verkister
d456a6ef8a Small regenerate_icons tweak.
Alright the previous attempt didn't quite work as intended, sorry for that.
Anyway I was checking out what sorta things happen to use the legacy support regenerate_icons human proc and found out some of them had connections to circumstances I've heard of causing trouble. Found out all the update calls included in it came with a 0 to prevent each call from doing update_icons on its own before the intended calls at the bottom of the bunch, except for one, UpdateDamageIcon, which also did have the same (var/update_icons=1) skip expectation as the others, causing premature dupe updates in regenerate_icons.
2018-02-21 12:48:52 +02:00
Atermonera
4a5be308f3 Merge pull request #4893 from Anewbe/attacktext
Slimes should no longer /list you.
2018-02-21 00:35:38 -08:00
Atermonera
4b7d67a2b0 Merge pull request #4876 from Anewbe/dangerous_animals
Simple mobs respect armor pen, sharp, and edge
2018-02-21 00:34:24 -08:00
Anewbe
947dc94491 Merge pull request #4892 from Verkister/backgrounds
Preview background additions and a fix.
2018-02-21 02:03:15 -06:00
Anewbe
5eeb19f2cf Merge pull request #4890 from VOREStation/vplk-fix-rnd-machines
Fix Destructive Analyzer and Circuit Imprinter deconstruction runtimes.
2018-02-21 02:01:57 -06:00
Anewbe
153009e03c Ports more two-handed gun sprites from Bay 2018-02-21 01:57:56 -06:00
PrismaticGynoid
726d04d8a1 Succumb changes
Succumb now works on sufficiently-injured mobs that are unable to take oxyloss damage, like prometheans, FBPs, and dionaea. You're also now given a notification if you try to succumb when you're not injured enough for it.
2018-02-20 20:13:44 -08:00
Anewbe
76fab07f52 Zheng Hu Improvements 2018-02-20 20:58:36 -06:00
Anewbe
0302ab89ef Simple animals shouldn't be hit twice per click 2018-02-20 19:48:14 -06:00
Arokha Sieyes
3fdafb7194 Rename medical scanners and update map 2018-02-20 19:25:31 -05:00
Anewbe
cd8703d95a Weakens the random mining radbursts 2018-02-20 18:08:00 -06:00
Mechoid
a2c30eb699 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Mining_Optimization 2018-02-20 12:58:38 -08:00
Mechoid
8a3dcc5cc1 Makes Mining Satchels brute-force their way out of lagging, minerborg prodding. 2018-02-20 12:58:13 -08:00
Anewbe
67261d40f3 Adds planetside gun permits (#4879) 2018-02-20 12:37:03 -08:00
Anewbe
0261cc4771 Explorer gasmasks can be equipped through their hoods (#4867) 2018-02-20 12:36:05 -08:00
Arokha Sieyes
3a34ee51c6 Fix name of design for analyzer 2018-02-20 15:06:55 -05:00
PrismaticGynoid
8712d7e902 Two organ bugfixes (#4877)
* Two organ bugfixes

First, allows FBPs with synthetic brains (posis and drones) to actually die from massive brain damage. Before, although the damage would still affect them, robotic vital organs taking 60+ damage would never actually kill the owner.

Second, stops the zombie organs bug from popping up in normal play. You were able to repair all the damage on an organ, but not the ORGAN_DEAD status, leading to "dead" organs that still functioned (and that you could never die from them taking damage). Now, repairing the damage surgically will remove that.

* Repair for dead undamaged organs too
2018-02-20 10:39:03 -06:00