Commit Graph
2966 Commits
Author SHA1 Message Date
lolman360andGitHub 883a730c64 Update weldingtool.dm 2020-05-15 09:36:17 +10:00
lolman360andGitHub 1726728d0e Update wirecutters.dm 2020-05-15 09:34:58 +10:00
lolman360andGitHub edf7e92e8b Update wrench.dm 2020-05-15 09:33:36 +10:00
AtermoneraandGitHub eb8ad57917 Merge pull request #7135 from Rykka-Stormheart/shep-dev-hover-overlays
Port Hover Inventory and Body Indicators
2020-05-11 16:51:12 -07:00
Rykka 61ff2cbbce Earlyport Hover Inventory and Body Indicators
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.

Gifs of this in action:
![https://i.imgur.com/MTi7Kpn.gif](https://i.imgur.com/MTi7Kpn.gif) 
Body Selection parts.

![https://i.imgur.com/KbLqWKy.gif](https://i.imgur.com/KbLqWKy.gif) 
Inventory Icon Overlays!

Credit goes to @ShadowLarkens for original port to Paradise and assistance with port.
2020-05-10 08:09:24 -04:00
Aronai Sieyes ffe54ca240 Redo teleporter control in nanoui 2020-05-07 21:13:27 -04:00
AtermoneraandGitHub 1cb60a41fa Merge pull request #7060 from Mechoid/LingFixes+OtherFixes
Ling Fixes + Various other fixes
2020-05-05 14:00:34 -07:00
Atlantiscze c32112c69c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2020_04_17_LoadBalancing 2020-05-03 23:17:27 +02:00
MechoidandGitHub aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Aronai SieyesandGitHub 6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Mechoid a5d0978773 Ling Fixes + Various other fixes, including non-suit suit icons, rollerbed inhands, ling thermals existing and working, ling locker/morgue revive. 2020-04-27 20:27:39 -07:00
Leshana a279c698e3 Make shuttle control consoles constructable.
- Adds circuit boards for shuttle consoles. (Ferry, Multi, and Overmap).
- Deconstructing a console saves the linked shuttle tag in the board for when it is re-constructed.  New boards start blank but will auto-link if you build the console on a shuttle.
- Boards know what type of shuttle they can control and will only auto-link with a shuttle if it is the appropriate type.

Note: By default the only mapped-in shuttle consoles that are deconstrutable are overmap and multi shuttle consoles.   For any others, consoles built mid-game will be deconstrutable but the mapped-in ones will not.  That way the arrival, escape, supply ferry shuttles etc won't be messed with unless the mapper specifically chooses to override and make them that way.
2020-04-23 19:10:52 -04:00
Leshana 3093b5bbd8 Add circuitboards to make overmap ship computers constructable. 2020-04-23 19:08:20 -04:00
ShadowLarkensandGitHub 54a8a5823d Saycode Overhaul -- Multilingualism (#6956)
* Port ParadiseSS13/Paradise#2100 - Saycode refactor

* Removed unused old carbon slimes code

* Port ParadiseSS13/Paradise#5099 - Saycode part 2

* Ported ParadiseSS13/Paradise#7170's /datum/browser Check Known Languages

* Port ParadiseSS13/Paradise#9240 - Get rid of alt_name in favor of GetAltName()

* Port ParadiseSS13/Paradise#10330 - You can now use multiple languages in one message

* Addressed Atermonera's review.

Translators now print the full message if they find any languages within the
message that the user doesn't understand, minus languages it cannot translate.

Additionally, the combine_message proc has been significantly simplified
by eliminating an ugly tree structure with the help of a little helper
proc.

The removal of the extra span inside each piece doesn't seem to have
visually changed the messages in any other way than changing where the
wordwrap happens, strangely enough. Must be something in IE's code being
picky about invisible elements. On the bright side, it splits *later*
than it did before, thus reducing the lines a message will take up by a
tiny amount.

Also, a bunch of things now have the 'filter_say' class from
PolarisSS13/Polaris#6998. Since span classes with no definition are
totally valid and just don't do anything, this PR does **not** depend on
that PR being merged first.

* Always gotta be one
2020-04-20 01:11:53 -07:00
Atlantiscze 78925e2993 Ports over power-related enhancements and tweaks i coded for Bay a while back
- Please fasten your seatbelts, this will be a long one as it joins few older Bay PRs into one.

1. Ports https://github.com/Baystation12/Baystation12/pull/12626
- SMES units may now be damaged and destroyed. Charged SMES units fail quite violently. Damage can be fixed by welding tool.
- PSUs completely refactored, ghetto variant no longer exists.
- Cell rack PSUs now can be considered a hybrid between large battery charger and a SMES. They actually use the cells to store power (so you can hot-swap the cells to get more juice simply via the UI without deconstructing the whole machine), but in comparison to SMES have poor throughput and capacity in general (cells are simply too small). They are also somewhat limited in configuration options (lacks the precision electronics of a SMES). Better matter bin lets you put in more cells, up to 9.
- Cell rack PSU also has a mode that allows charge-balancing all inserted batteries (moves energy around so each battery has the same charge %)

2. Ports https://github.com/Baystation12/Baystation12/pull/11977
- SMES units now have full load balancing capability, getting rid of that annoying "One SMES charges at full, other SMES gets nothing" problem. If insufficient power is available on input, all inputting SMESes will now charge at same percentage. If more SMESes power a single output, they will all output equal percentage of their setting.
- This appears to have a pleasant side effect of fixing the issue where SMESes could starve APCs of energy. SMESes are ALWAYS last to input power on a powernet.
- This also appears to have fixed weird values displayed in SMES output/input load readings in the UI. By weird values i mostly mean inputs/outputs actually higher than the SMES is set to have.

3. Ports https://github.com/Baystation12/Baystation12/pull/18137
- SMES units (and subtypes, therefore effectively also PSUs from previous entry) can now have more than one terminal. This effectively allows a setup where two (or more) sources feed a single SMES, which then feeds the output. SMESes can not exceed input setting even with multiple terminals.
- Typical example of use in practice would be SMES that runs something important (for example an AI, telecomms, pick whatever you want). It could have one input from the power grid, and second input from a PACMAN generator set up nearby as a backup. Before the generator would have to be wired into main grid, therefore main grid would siphon off power from it. Now the generator can be separate and dedicated for whatever use you want.
2020-04-17 08:26:29 +02:00
AtermoneraandGitHub 558ff4ade9 Merge pull request #6936 from VOREStation/vplk-sundry-bugfixes-xi
[PORT] Sundry Bugfixes XI
2020-04-04 23:36:44 -07:00
AtermoneraandGitHub 81d26d67c7 fixes telebaton hand sprite (#6944) 2020-04-04 19:28:33 -07:00
Leshana 3899a6afcc Fix Runtime in garbage.dm,337:
/obj/item/device/transfer_valve destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic
2020-03-31 16:49:46 -04:00
Aronai Sieyes 76e535a4b9 Fix matches and SSobj/SSprocessing 2020-03-29 16:19:35 -04:00
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
AtermoneraandGitHub 73a1f8ed03 Merge pull request #6888 from VOREStation/vplk-overmap-skybox
Port Overmap Skybox, Ships, Sectors, and Boats
2020-03-27 14:05:28 -07:00
AtermoneraandGitHub 630a46d490 Merge pull request #6885 from TheFurryFeline/TFF-Message_Fixy_For_Snowballs_and_Kickstands
[Feature Tweak] Message Fixy For Snowballs/Kickstands
2020-03-25 15:46:46 -07:00
AtermoneraandGitHub 728bb26524 Repaths collapsible white canes to not anger beepsky (#6896) 2020-03-25 13:37:44 -07:00
TheFurryFeline 2538aacca6 Remove comment 2020-03-25 12:54:49 -04:00
Leshana 9007a3aad9 Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-23 20:19:27 -04:00
TheFurryFeline d88ef43673 Switch to to_chat for now
Comments out old visible_message for later, hopefully get some advice about fixing it.
2020-03-23 14:09:04 -04:00
TheFurryFeline e3b0f439e2 [Feature Tweak] Message Fixy For Snowballs/Kickstands
Changelog Notes:

- Tweaks bike kickstand usage message to give the name of its user rather than a public weirdness of "You put down/up the kickstand".

- Snowball compacting message tweak to have a to_chat as well as a visible_message. (Not sure if this will work probably.)
2020-03-22 16:04:38 -04:00
AtermoneraandGitHub efeaf058ff Merge pull request #6840 from Neerti/qol_notification_sounds
QoL: Various Notifications
2020-03-20 12:08:04 -07:00
SchnayyandGitHub 50ec7efd9f sprite fixes (#6863) 2020-03-18 21:18:21 -07:00
AtermoneraandGitHub 88bd01c271 Merge pull request #6834 from Mechoid/RIGFixes
Fix various RIG issues
2020-03-16 22:06:01 -07:00
MechoidandGitHub c7ba2a8e4b Antag Uplink Expansion (#6788)
* Adds Energy Daggerpens, Thieves gloves and Buzzer Ring.

* Updoot

* fixfix weakfire

* Extra Touches

* chlgongog

* Fix antag injector cases.
2020-03-16 21:21:41 -07:00
AtermoneraandGitHub 22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
Neerti 530ea7f32f Adds various notifications for events. 2020-03-14 19:58:20 -04:00
Mechoid 08310b2fec Fix various RIG issues 2020-03-13 14:54:34 -07:00
Aronai SieyesandGitHub d391d9ab12 Mobs can be incorporeal (#6791)
* Mobs can be incorporeal

Prevents step noises, getting shot, etc. Basically living ghosts. Feel free to add more places this should check, but I think this is a majority.

* Fix missing incorporeal floatyness
2020-03-10 22:33:38 -07:00
Cerebulon 5009165afd fixes + changelog 2020-03-09 00:11:21 +00:00
Cerebulon b047c2a45e Fixed toolbox sounds 2020-03-08 23:37:48 +00:00
Cerebulon 52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
MechoidandGitHub 51fd39f84a Exosuit Expansion: Return of the Ripley (#6767)
* Expands further upon Exosuits.

* FixFix Inflatable Deployer

* Changelog, fix oversights.

* Burst.

* Default 0
2020-03-07 21:51:50 -08:00
02f97a116e Adds ecigs and vaping (#6753)
* Adds ecigs and vaping

* Uncomments ssobj

Co-authored-by: lemon <lemon@localhost.localdomain>
2020-03-06 07:09:24 -08:00
NovacatandGitHub 5f799088e3 Nerfs Chameleon Kit Boxes (#6763)
* Nerfs Chameleon Kit Boxes

Because of the way chameleon kits start with items, the boxes start with a ton of storage slots to hold all the items. Sometimes people grab the boxes, dump out the original contents and stuff a ton of stuff into them as a result.

This refactors it so that all the chameleon stuff starts in the backpack instead, so chameleon kit boxes themselves are no longer superboxes

* Unnecessary comma
2020-02-29 15:01:39 -08:00
AtermoneraandGitHub b988e8a3e2 Merge pull request #6729 from Mechoid/RailgunFixxo
Fix and tweak station Railguns.
2020-02-24 13:14:28 -08:00
AtermoneraandGitHub 0792f74f5f Merge pull request #6726 from listerla/more-sounds
Adds holster, lighter, and seatbelt sounds from World Server.
2020-02-24 13:11:24 -08:00
Mechoid af98219a50 Fix and tweak railguns. 2020-02-22 21:43:23 -08:00
lemon 828547b964 Adds holster, lighter, and seatbelt sounds from World Server. 2020-02-22 10:21:23 -05:00
AtermoneraandGitHub 48eba82446 Merge pull request #6710 from Cerebulon/precisionplacement
Ports precision placement of items
2020-02-21 23:34:56 -08:00
AtermoneraandGitHub b96dc72800 Merge pull request #6690 from VOREStation/vplk-ntnet-fixer
Fixes to Modular Computers and NTNet Relays
2020-02-20 22:57:02 -08:00
Cerebulon f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha SieyesandLeshana 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Leshana b4556a3aee Fix NTNet Relays to be constructible/de-constructible
- Circuit boards should use type paths not strings.
- Use standard default component creation pattern.
- Fix race condition between /datum/ntnet/New and NTNet relay Initialize()
2020-02-12 00:03:27 -05:00