zaredman
8b80ef51ec
Merge pull request #529 from Hubblenaut/tape
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Fixes doortape using wrong icon - #528
2015-12-11 14:44:24 -05:00
Hubblenaut
de5ca70ddb
Fixes doortape using wrong icon
2015-12-11 16:46:13 +01:00
Neerti
f28a0405a8
Merge pull request #513 from Hubblenaut/tape
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New Police Tape Icons and Placing Algorithms
2015-12-10 19:51:09 -05:00
Neerti
5dbbbaa80b
Merge pull request #456 from Zuhayr/master
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Porting forensics from Aurora.
2015-12-10 19:50:44 -05:00
Hubblenaut
4c0548b534
Adds directional client support for police tapes
2015-12-10 21:28:21 +01:00
Neerti
a9e7783bcb
Merge pull request #511 from Woodratt/1.2.7_map_fixes2
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1.2.7 Map Fixes and sprite additions
2015-12-10 13:50:01 -05:00
Neerti
a25c728c07
Merge pull request #509 from Hubblenaut/master
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Fixes onmob icons for holders
2015-12-10 13:40:31 -05:00
woodratt
be97cbaf48
1.2.7 Map Fixes and sprite additions
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- Soda fountains added to heist base and merc base. Flamethrowers removed.
- Reduced the amount dufflebags can carry to 12 slots
- Additional shuttles added to captain's office, bridge hallway, hop office, engineering engine area, chapel, security restroom.
- Double disposal pipes and atmos pipes removed from several areas.
- Tweaked engineering restroom
- Two communicators added to the map, hotel area and civilian lockeroom.
- Groundwork added for head of staff folders added.
2015-12-10 10:35:38 -08:00
Hubblenaut
d4766aa09a
Atmos personal locker spawn with atmos tape roll
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
2015-12-10 19:27:04 +01:00
Hubblenaut
5f28c7cfad
Police tape rewrite
2015-12-10 19:25:26 +01:00
Hubblenaut
9980b7ef13
Fixes onmob icons for holders
2015-12-10 19:17:13 +01:00
Neerti
ef5c20f9b3
Merge pull request #506 from Hubblenaut/master
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Fixes Cable Merging and Floor Placing
2015-12-10 12:45:02 -05:00
Hubblenaut
5baf93722a
Fixes subcategories of floor tiles not being placable
2015-12-10 16:28:40 +01:00
PsiOmegaDelta
ddb5fa9248
Syndicate id card now checks if the player mind an antag.
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Instead of the player mob itself.
Fixes https://github.com/PolarisSS13/Polaris/issues/389 .
2015-12-10 10:55:55 +00:00
Zuhayr
4376948bdf
Forensics fixes/tweaks.
2015-12-10 19:20:09 +10:30
Zuhayr
565e39a28f
Porting forensics from Aurora.
2015-12-10 19:16:28 +10:30
Neerti
e1694c40fe
Merge pull request #483 from Hubblenaut/ttv
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Ports Bay Fixes for TTV Yield
2015-12-09 22:30:25 -05:00
Neerti
8d4770f798
Fixes ghost examination bug.
2015-12-08 18:13:00 -05:00
HarpyEagle
7c758dfbb1
Updates changelog, fixes comment
2015-12-08 18:16:04 +01:00
HarpyEagle
a9d3f02cd5
Updates preset TTV bombs, adds debug verb
2015-12-08 18:15:55 +01:00
HarpyEagle
b60146728c
TTV Refactor
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Ensures TTV icon update occurs properly and removes the need for sleep() by
updating tank Destroy() to account for TTVs. Collects duplicated code into
a transfer_valve/remove_tank() proc.
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
2015-12-08 17:54:15 +01:00
Woodratt
74d5e804d7
Merge pull request #473 from Woodratt/1.2.5_WR_Bed_DLC2
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Woodrat 1.2.5 Bed DLC
2015-12-07 19:31:09 -08:00
woodratt
21b6a4a102
Woodrat 1.2.5 Bed DLC
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- Fixed scrubber line on the Engineering outpost
- Dropped max storage space on the dufflebag from 56 to 38
- Changed bed and bedsheet sprites.
- Removed bedsheet from the psych couch.
2015-12-07 19:18:04 -08:00
PsiOmegaDelta
443a376848
Ghosts can now view any object with a NanoUI interface.
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However, ghosts can now also only view objects in range to ensure that the NanoUI window count is kept low.
Admins do not suffer this restriction and may also interact with these windows.
2015-12-07 02:35:33 -05:00
Neerti
c808371780
Merge pull request #444 from Neerti/12/4/2015_communicators
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Adds cellphones!
2015-12-05 17:37:35 -05:00
Neerti
3e946447a3
Adds cellphones! Details in the changelog entry.
2015-12-05 17:26:13 -05:00
GinjaNinja32
85373f7c16
fixes #199
2015-12-05 06:03:43 +00:00
EmperorJon
f6cb53835c
Merge pull request #429 from EmperorJon/05_Dec._Update_main_z_level_space_areas
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Updates all get_base_turf usages to get_base_turf_by_area.
2015-12-05 04:37:35 +00:00
Jon
85c704676f
Updates all get_base_turf usages to get_base_turf_by_area.
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This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.
Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.
Other z-levels may still need updating.
This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.
2015-12-05 04:24:17 +00:00
woodratt
1104407ffc
Woodrat, Intercoms and rollerbed tweaks
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- Departmental intercoms should have
2015-12-04 17:12:57 -08:00
EmperorJon
3c0ae200c8
Merge pull request #423 from EmperorJon/04_Dec._Merge_synth_access_fix
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Object access check fix.
2015-12-04 19:08:43 +00:00
PsiOmegaDelta
11904bd805
Object access check fix.
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Objects now only check synth access as intended, instead of the more restrictive allowance.
Fixes https://github.com/PolarisSS13/Polaris/issues/409 .
2015-12-04 18:42:52 +00:00
Hubblenaut
470d2bb54a
Fixes stack creation logic and return value
2015-12-04 15:49:31 +01:00
Earthcrusher
61c8140c01
My first contribution to Polaris! Adds a few new brands of cigarettes to vending machines.
2015-12-03 21:20:11 -06:00
Mark9013100
6e0b906e23
Adds Security/Medical cargopacks.
2015-12-03 20:22:12 -05:00
SinTwo
700ee6177b
Clothes Addition, Captain alt title, custom loadout tweakes.
2015-12-03 18:25:45 -05:00
Zuhayr
4d2db18c70
Added a click delay to interactions with the fire axe cabinet.
2015-12-02 20:38:28 +10:30
Zuhayr
7801c2dc3b
Minor runtime fixes.
2015-12-02 20:11:31 +10:30
Jon
8986c49b82
Fixes emagging for secure closets.
2015-12-01 23:53:50 +00:00
Neerti
765ac00c6c
Merge pull request #367 from Neerti/12/1/2015_armor_refactor
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Refactors how armor works.
2015-12-01 04:32:30 -05:00
Neerti
062a092cfe
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
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Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Mark9013100
880ba681e6
Combination of my previous PRs, mostly fixes
2015-11-29 11:13:17 -05:00
Neerti
78e5701b5c
Replaces most instances of Nyx to Vir.
2015-11-26 01:01:06 -05:00
Neerti
3ebd27eece
Forgot to commit this.
2015-11-22 22:03:50 -05:00
PsiOmegaDelta
d709363ff7
Radio NanoUI.
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Ports the radio NanoUI interface from Paradise with some Bay-adjustments.
Based on the latest revision https://github.com/ParadiseSS13/Paradise/pull/2369 .
2015-11-22 21:42:54 -05:00
PsiOmegaDelta
3eae0d5101
Destroy tweaks.
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Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091 .
Adds returns in Destroy()s, to prepare for future return values.
2015-11-22 21:42:27 -05:00
PsiOmegaDelta
2200bfe436
Map tweaks.
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Adds a couple of decals to the Thunderdome.
Rotates sleepers/scanners on z-level 1 and 2. Had already done so for z-level 5. Fixes #11058 .
Full tile windows no longer appear to exist? Replaces the glass on the toxin test site with reinforced glass spawners.
2015-11-22 21:41:41 -05:00
PsiOmega
5047ea8267
Observers can now view radio settings, admins can alter them.
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
2015-11-22 21:40:59 -05:00
PsiOmega
5bf7158c9d
Non-headset/borg radios now all allow access to department channels. Headset and borg radios still rely on their encryption keys.
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Conflicts:
html/changelogs/PsiOmegaDelta-Radio.yml
2015-11-22 21:37:21 -05:00
PsiOmega
1bd40cf8aa
Makes the cyborg radio menu more consistent.
2015-11-22 21:36:18 -05:00