Commit Graph

1281 Commits

Author SHA1 Message Date
Aronai Sieyes
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
Mechoid
0433ee38f6 Water now properly extinguishes again (especially regarding fire modifiers), and won't duplicate itself. Flamethrowers tweaked again to be properly sane. 2020-03-17 02:35:19 -07:00
Atermonera
88bd01c271 Merge pull request #6834 from Mechoid/RIGFixes
Fix various RIG issues
2020-03-16 22:06:01 -07:00
Atermonera
e6917046c5 Merge pull request #6829 from Neerti/projectile_hit_sounds
QoL: Projectiles
2020-03-16 21:55:24 -07:00
Mechoid
c7ba2a8e4b Antag Uplink Expansion (#6788)
* Adds Energy Daggerpens, Thieves gloves and Buzzer Ring.

* Updoot

* fixfix weakfire

* Extra Touches

* chlgongog

* Fix antag injector cases.
2020-03-16 21:21:41 -07:00
Neerti
7bf00d0c5d Merge branch 'master' into projectile_hit_sounds 2020-03-16 08:28:18 -04:00
Atermonera
22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
Mechoid
08310b2fec Fix various RIG issues 2020-03-13 14:54:34 -07:00
Atermonera
de3b1d6dbc Merge pull request #6781 from Mechoid/RailgunTweakening
Tweak Station-Railguns
2020-03-13 14:15:32 -07:00
Neerti
f92324e4ad Adds a bunch of QoL things for projectiles. 2020-03-13 07:48:17 -04:00
Atermonera
4d4a4262c2 Merge pull request #6775 from Mechoid/Robotics_Expansion_RIG-ged_and_Ready
Robotics Expansion: RIG-ged and Ready
2020-03-11 12:55:36 -07:00
Aronai Sieyes
d391d9ab12 Mobs can be incorporeal (#6791)
* Mobs can be incorporeal

Prevents step noises, getting shot, etc. Basically living ghosts. Feel free to add more places this should check, but I think this is a majority.

* Fix missing incorporeal floatyness
2020-03-10 22:33:38 -07:00
Mechoid
fe3125b56d Update magnetic_railgun.dm 2020-03-08 22:23:57 -07:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Mechoid
51fd39f84a Exosuit Expansion: Return of the Ripley (#6767)
* Expands further upon Exosuits.

* FixFix Inflatable Deployer

* Changelog, fix oversights.

* Burst.

* Default 0
2020-03-07 21:51:50 -08:00
Mechoid
c3c3f14a8d Tweak Station-Railguns 2020-03-01 15:30:10 -08:00
Mechoid
69752c1c48 Move Rig modules to more granular files. Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG. Add Graphite, made by compressing coal, used heavily in RIG components. 2020-03-01 02:41:40 -08:00
Mechoid
af98219a50 Fix and tweak railguns. 2020-02-22 21:43:23 -08:00
Cerebulon
f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Shadow
b5b41f47c3 Fixes ion proj not EMPing when hitting walls 2020-01-10 17:38:12 -06:00
Mechoid
daab287c51 GameMaster Tuning (#6593)
* Actually Game Master but I am an idiot.
2020-01-04 22:38:01 -08:00
Mechoid
58e2ce2fb4 Change various global species lists to GLOB versions. 2019-12-05 23:55:22 -08:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
Rykka
493b83d5a0 Update Chat System to use to_chat(src, "") instead of src << "" 2019-10-28 15:22:32 -06:00
Mechoid
e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
Atermonera
5c849287c5 Merge pull request #6475 from R1f72r/Phoronboreupgrade
Allows you to upgrade Phoron Bore with manipulators
2019-10-08 00:21:35 -08:00
Cameron Kulper
5a6614815d Should already work, was reviewed by Mechoid over at Virgo's github 2019-10-05 21:54:55 -04:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Atermonera
8351948658 Merge pull request #6462 from FelixRuin/ганс-неши-guns
fix gun handle_suicide
2019-09-27 23:37:25 -08:00
Heroman3003
86274e0bc6 Makes every single shot not create ~40 timers but one 2019-09-26 09:04:22 +10:00
FelixRuin
d91f7ad5eb Update gun.dm 2019-09-21 15:42:17 +03:00
Andrew
1496ce2e65 Adds Laser Tag Turrets Plus Changes (#6324)
* Adds Laser Tag Turrets

* Adds changelog

* Reverts Lethal Turrets Shooting to Kill

* Small No Longer Means Misc Life

* Revert "Merge branch 'master' into Turret"

This reverts commit 0300e6723b, reversing
changes made to 219348783d.

* Revert "Revert "Merge branch 'master' into Turret""

This reverts commit ca3d13b337.

* Github why

* Change laser.dm to master?

* Revert "Change laser.dm to master?"

This reverts commit da562f6bc1.
2019-07-27 11:45:17 -08:00
Atermonera
512c429102 Merge pull request #6290 from Mechoid/SubMunitions
Adds Submunition projectiles, and a laser gun showcasing them.
2019-07-23 19:34:09 -08:00
Atermonera
00bce77d9c Merge pull request #6285 from Mechoid/SLED
Adds the SLED.
2019-07-23 12:20:51 -08:00
Mechoid
3fa77e7848 Adds Submunition projectiles, and a laser gun showcasing them. 2019-07-10 17:13:42 -07:00
Mechoid
ca14b499c9 Adds the SLED. 2019-07-08 22:24:54 -07:00
Mechoid
4d4b14a2a1 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Mining_Expansion_The_Diggening 2019-07-06 21:19:03 -07:00
Mechoid
90f8ca9f0d Mining Expansion, the Diggening. 2019-07-06 21:18:31 -07:00
Heroman
947f89299e Fixes targeting z-shadows breaking targeting 2019-07-04 05:37:53 +10:00
Atermonera
c8b2c08aa3 Merge pull request #6120 from Mechoid/MultiTile
Multi-Tile Objects, Multi-Tile Hovershuttle
2019-07-01 16:43:09 -08:00
ElectricB1ue
e9cc7c71ea Adds two new alternate sprites for the detective's revolver. (#6230)
* Adds the sprites

* This should do things.
2019-06-28 20:22:19 -05:00
Atermonera
ef7568a6ae Merge pull request #6154 from Mechoid/Sif_Tree_Expansion
Sif Trees and Icon Scaling
2019-05-28 09:21:22 -08:00
Mechoid
4429fd7ecb Sif Animal Expansion 1 (#6038)
* Begins work on the Sivian animal expansion.

* Adds the Leech, Shimm, Duck, Raccoon, Frostfly, Glitterfly, and Kururak.

* Changelog.

* FixFix

* Fix possible slur, fix leech.

* Fixfix2
2019-05-21 16:57:34 -07:00
Mechoid
20ba94d209 Makes sif trees pretty. Also, scale can now be adjusted in the X axis and Y axis separately. 2019-05-05 14:23:44 -07:00
Mechoid
234af8bc9e Multi-Tile movement, and a shuttle mechanized vehicle to use it. 2019-04-20 00:33:04 -07:00
Neerti
1afbe8d4b0 Explorer Update - Cataloguers (#6016)
* Explorer catalog scanners.
2019-03-30 13:18:15 -07:00
Screemonster
15bfadce37 Unpicks some mining spaghetti (#5978)
* Untangle xenoarch from mining somewhat

* professionalism

* sonic jackhammers only for artefact-safe tunnelling

* destroy artefacts code disabled on everything
2019-03-12 19:00:19 -05:00
Anewbe
aade8c356f Items are now assumed to be conductive, rather than the opposite 2019-03-02 20:34:49 -06:00
Neerti
1aea21ed8a Refactors arcing projectiles to use the new pixel system. 2019-02-20 02:25:51 -05:00