Commit Graph

109 Commits

Author SHA1 Message Date
EmperorJon
5a545854a4 Underwear Datums (#1794)
* One more step to bringing our preferences/setup stuff in line with Bay.

* Whoopsy

* Jon is a moron, more at 11.
2016-05-29 17:29:36 +01:00
Arokha Sieyes
82dc0dc5ac Fixes #1654
Comrade, if you speel monitor as monitort then you not need to monitor.
2016-05-19 11:57:01 -04:00
SinTwo
cc3dca6cb1 Allows robots to change UI style. 2016-04-29 22:40:27 -04:00
Datraen
9c21e0bcdc Manually ports /tg/'s darkclick code.
https://github.com/tgstation/-tg-station/pull/10272 by Razharas.
2016-04-08 23:07:10 -04:00
Neerti
a9ad84da4b Merge pull request #1191 from Kelenius/inventoryCleanup
Mob inventory cleanup
2016-03-22 21:42:27 -04:00
Kelenius
afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Yoshax
8be10d96dd Ports Byond 510 preperations from Bay
Updates comment

Updates supply file
2016-03-14 18:21:44 +00:00
Yoshax
b2916bbb56 Splits underwear into top and bottom 2016-03-11 19:26:50 +00:00
Neerti
23b15390dd Merge pull request #893 from Kelenius/AIHud
AI hud
2016-02-26 20:31:40 -05:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Kelenius
906b03e736 Gives AI the hud, sorts the verbs
Removes 'AI IM' category
Adds 'AI settings' category
Unnecessary verbs are hidden by default but can be shown/hidden again by
using a verb
2016-02-05 17:21:04 +03:00
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
b38a42c665 Compile fixes/port fixes. 2015-12-16 10:53:10 +10:30
Zuhayr
6e8368ac4c Rewrote targeting. 2015-12-16 10:26:40 +10:30
Zuhayr
0148e78eda Removed targeting. 2015-12-16 10:25:18 +10:30
PsiOmegaDelta
67ba794f0c Corrects Wizard spell overlay positioning.
Includes some Destroy() cleanup.
Fixes the rest of  #11583. Fixes #11555.
2015-12-04 09:15:42 +01:00
Zuhayr
4487db9c14 Fixes several issues with drones. 2015-12-01 09:38:12 -05:00
Neerti
dd3ab4dac0 Finishes new ling, need better sprites but that's for another time. 2015-11-18 16:20:28 -05:00
Neerti
bbe8c336b2 Adds socks.
Conflicts:
	code/modules/client/preferences_savefile.dm
2015-10-11 00:13:33 -04:00
Neerti
e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
PsiOmegaDelta
019c147bdc HUD element positioning.
HUD positions are now relative the client view screen edges instead of absolute.
We don't currently use custom client view ranges, but this potentially makes it more reasonable to implement (an example is a new short sighted species of ours).

Port of https://github.com/d3athrow/vgstation13/pull/5984.
2015-10-06 12:51:03 +02:00
PsiOmegaDelta
9dd1a54191 Destroy tweaks.
Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091.
Adds returns in Destroy()s, to prepare for future return values.
2015-09-25 10:44:23 +02:00
LightningIron
9e2edf5ab4 Fixes #11145. 2015-09-20 19:42:54 -05:00
Neerti
3a5412df3a Merge pull request #190 from PolarisSS13/master
Master to Dev 9/6/2015
2015-09-06 17:30:54 -04:00
Neerti
e4267ea449 Adds chemical meter on HUD. 2015-09-04 16:57:55 -04:00
Kelenius
bed03443d1 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/ZAS/Airflow.dm
	code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
Chinsky
317eaf4771 Merge pull request #10101 from mwerezak/shards
Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
GinjaNinja32
a9773207b2 Merge remote-tracking branch 'upstream/dev' into client_dir 2015-08-19 09:42:48 +01:00
mwerezak
ac738f3db4 Moves flags values to item_flags var
Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
GinjaNinja32
1957029890 HUD cleanup, human/monkey HUD now turns correctly with client.dir 2015-08-18 18:21:25 +01:00
PsiOmega
75c7313c46 On merge changes and map conflict fixes. 2015-08-18 18:19:51 +02:00
Zuhayr
71214d859e Merge with master. 2015-08-18 11:31:10 -07:00
PsiOmegaDelta
edebf946d8 Harm icon state consistency.
All icon states relating to the I_HARM intent now all use the same naming convention.
2015-08-17 10:16:39 +02:00
Kelenius
60196df634 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/modules/projectiles/gun.dm
2015-08-13 08:40:31 +03:00
GinjaNinja32
ea76feb3cd Compile fix 2015-08-11 18:47:25 +01:00
GinjaNinja32
631ff21980 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/game/objects/items/weapons/implants/implantcase.dm
	code/game/objects/items/weapons/melee/energy.dm
	code/modules/mob/living/carbon/human/emote.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/silicon/robot/drone/drone.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/nano/modules/crew_monitor.dm
	code/modules/organs/organ_internal.dm
2015-08-11 18:47:05 +01:00
PsiOmegaDelta
617db485ee qdel/Destroy entries. 2015-07-21 14:22:01 +02:00
PsiOmegaDelta
616b4b60e4 Magical fixes.
The wizard den is no longer pitch black.
Fixes targeted spells using the wrong caster/source.
Adds some missing checks using the caster source above.
Re-logging should no longer cause a loss of spell UI icons.
Mind transfer should no longer cause unintended spell loss.
2015-07-21 11:34:25 +02:00
PsiOmega
cee5f1a057 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
PsiOmega
cdb4270f48 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-07-06 17:31:41 +02:00
GinjaNinja32
b8e0015be1 Changes cyborg HUD to not display a superfluous empty row
Title. Modules with precisely 8, 16, 24 etc items were showing an extra row, this changes it from floor(X/8)+1 to just ceil(X/8).
2015-07-04 14:47:10 +01:00
Kelenius
0071ed3f24 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/machinery/deployable.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
	code/setup.dm
2015-06-07 14:05:54 +03:00
GinjaNinja32
314a28fa75 Merge remote-tracking branch 'upstream/dev' into span_class=notice
Conflicts:
	code/game/antagonist/station/rogue_ai.dm
	code/game/machinery/OpTable.dm
	code/game/machinery/floodlight.dm
	code/game/machinery/spaceheater.dm
2015-06-02 17:33:20 +01:00
Zuhayr
4a7b728fa2 Used some defines. No idea if this is what they are for but they have the same values #yolo 2015-06-02 17:20:10 +09:30
Zuhayr
dadc434f4e Ported action button system from Paradise/tg 2015-06-02 17:17:13 +09:30
GinjaNinja32
e8f02b8496 Minor folders. code/defines, code/FEA, code/__HELPERS, code/_onclick, code/TriDimension, code/ZAS 2015-05-29 20:36:48 +01:00
Kelenius
3fa79f8d51 Removes click cooldowns almost everywhere.
Still have: doors, windoors, cameras, windows, grilles, blobs, resisting, alien stuff, mechas, spray bottles.
Setting changeNextMove is now responsibility of the item being attacked.
Adds a config option to eliminate click cooldowns completely. Intended to be used by devs.
2015-05-09 17:27:19 +03:00
PsiOmega
151c5204ee Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/modules/projectiles/gun.dm
	html/changelogs/RavingManiac-master.yml
2015-05-05 08:11:28 +02:00