Neerti
2b86af1350
EMP tweaks/fixes
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For borgs, EMP no longer results in a stun. Instead, they are confused, and their HUD becomes static-y for a moment. Their module items are also forced back into the borg, effectively disarming them.
EMP now drains powercells from current charge instead of max_charge, so two blasts should not empty the cell, for borgs.
Fixed bug where EMP was being applied twice to human mobs, including FBPs, resulting in them literally dying in one hit.
Synthetic organs take much less damage from EMP.
Synthetic external organs also take less damage, but more than their organs.
Bonus: Runtime fix for spawning in as a borg.
2016-02-04 09:51:25 -05:00
Mark9013100
3853f34941
Makes the new security badges holobadges
2016-02-03 16:37:19 -05:00
Kelenius
cf244e07d6
Mulebots are now mobs
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obj/machinery/bot removed completely
Mulebot hacking removed, you can still disable their safety.
Mulebot PAD interface redone.
2016-02-02 17:51:50 +03:00
EmperorJon
1e62406b6b
Merge pull request #882 from Zuhayr/brainloss
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Adds a coverage check to xenoflora splattering, adjusts brainloss across the board.
2016-02-02 01:07:12 +00:00
woodratt
2f3a2559b8
1.4.5- Fixes and Ecofriendly Lighting Tweaks
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- More welding goggles added to engineering (2)
- Security checkpoint modified slightly.
- Tables added to chemistry to prevent dancing on dispensers.
- Universal recorder added to research outpost and art storage.
- Prescription glasses added to antag bases (merc, heist, wizard).
- Door buttons added to the captain's office.
- Changed the power draw of light fixtures from active_power_usage = ((light_range + light_power) * 10) to active_power_usage = light_range * light_power. Which on average means that lights use a slightly more reasonable draw of power instead of a single bulb running about 330w.
2016-01-31 21:06:05 -08:00
Telvayne
a66040f6d2
Removing Cryo bag damage
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This appears to cover everything? It should only remove the damage-over-time effect of stasis bags. Please review this code as I am not an expert.
2016-01-31 14:03:23 -05:00
Zuhayr
408cb5d8d8
Adds a coverage check to xenoflora splattering, adjusts brainloss across
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the board.
2016-01-31 11:49:14 +10:30
Zuhayr
f31438bd77
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bayupdate
2016-01-30 08:49:35 +10:30
Zuhayr
4aa2e8a269
Added a config option for a visible human deathgasp message.
2016-01-30 08:29:06 +10:30
Zuhayr
eadfa20428
Removes prosthetic limb damage resistance and sever vulnerability.
2016-01-30 08:12:17 +10:30
Datraen
96db69d27e
Tosses warnings out the window.
2016-01-28 12:42:51 -05:00
Datraen
3ee1882b79
Replaces old projectile code with new projectile code.
2016-01-28 12:33:22 -05:00
Zuhayr
bcfb291f81
Merge pull request #873 from PsiOmegaDelta/160128-LifeHUD
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Life HUD fix.
2016-01-28 21:29:20 +10:30
Zuhayr
743457b454
Merge pull request #868 from Kelenius/chemFix
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Fixes #120
2016-01-28 21:28:56 +10:30
Zuhayr
ad64a7941b
Merge pull request #863 from Mark9013100/1/26/2016badgesmedals
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Adds more security badges/medals
2016-01-28 21:26:56 +10:30
PsiOmegaDelta
ba56d857c8
Life HUD fix.
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Silicons should no longer perceive humanoids as alive when using the augmented medical sensors.
2016-01-28 10:20:49 +01:00
Mark9013100
51a9cef15f
Adds more security badges/medals
2016-01-28 00:33:49 -05:00
Kelenius
6de7243862
Fixes #120
2016-01-27 13:30:13 +03:00
Kelenius
b86c730695
Removes the old virus system
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Appendicitis moved to appendix organ
2016-01-27 11:44:41 +03:00
Zuhayr
58736fb4f6
Renaming Resomi to Seromi.
2016-01-27 14:24:09 +10:30
Zuhayr
2082aee611
Updating Resomi to use proper defines.
2016-01-27 13:48:49 +10:30
Zuhayr
eef9145486
Revert "Removes Resomi."
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This reverts commit c9f579e00a .
2016-01-27 13:48:48 +10:30
Yoshax
ed4bc0264e
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into gameport2
2016-01-26 17:26:51 +00:00
Datraen
0a27121a53
Merge pull request #789 from Hubblenaut/master
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Center_of_mass for snacks/dishes
2016-01-26 12:16:53 -05:00
Zuhayr
d5b904ca2a
Merge branch 'master' of https://github.com/PolarisSS13/Polaris
2016-01-26 11:11:55 +10:30
Kearel
5727971690
Semi ports Baystation12/Baystation12#11445
2016-01-25 20:35:52 +00:00
Datraen
b084d6b9da
Uses the correct operator.
2016-01-24 18:21:23 -05:00
Datraen
3181e8aeeb
Merge pull request #797 from Kelenius/lathefix
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Fixes #94
2016-01-24 18:19:48 -05:00
Datraen
fb096a4f59
Adds roll-able sleeves, switchable eyepatch.
2016-01-24 17:05:48 -05:00
EmperorJon
37ee02c110
Merge pull request #836 from Datraen/BayCherryPickTest
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Cherrypicks from Bay
2016-01-24 15:22:44 +00:00
Zuhayr
9bf30a4e7a
Fixes odd synth brain bugs.
2016-01-24 15:11:33 +10:30
Spamcat
588e072b9d
Fixes #11681
2016-01-23 20:33:50 -05:00
ccomp5950
f65581b1c8
Fixes #10942
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The portion that generates the list just performs a null check, not a length check.
So we initialize it as null instead.
2016-01-23 20:27:57 -05:00
Jon
cbbb1f8344
Fight me 2, fight me boogaloo.
2016-01-24 00:47:52 +00:00
Jon
706d720757
Fight me etc.
2016-01-24 00:35:23 +00:00
Neerti
d5cefa6384
Merge pull request #824 from Mark9013100/1/22/2016actionbuttons
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Adds action buttons for hard-hats and goggles
2016-01-22 22:59:08 -05:00
Mark9013100
8194c3ca61
Adds action buttons for hard-hats and goggles
2016-01-22 20:27:58 -05:00
Atlantis
58b9ec24ea
Allows AIs to send emergency messages to central
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- This is probably more of a bugfix than feature, since the actual code that allows message sending seems to already be in there.
- Requested by Minijar.
2016-01-22 18:49:47 +01:00
Zuhayr
ab9574ee06
Fixing some infinite loops in gun update_icon() calls.
2016-01-22 04:27:00 +10:30
Zuhayr
8f3b545b10
Merge pull request #815 from Kelenius/qdeltest
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Optimizes asteroid generation
2016-01-22 01:50:37 +10:30
Zuhayr
7901d97f09
Merge pull request #809 from Earthcrusher/EC_new_borgie_sounds
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Adds two new sounds little borgie butts can make: *yes and *no.
2016-01-22 01:49:37 +10:30
Zuhayr
36c0bb0f13
Merge branch 'master' of https://github.com/PolarisSS13/Polaris
2016-01-22 01:33:09 +10:30
Zuhayr
1c100bf457
Cleaning up post-merge.
2016-01-22 01:22:49 +10:30
Neerti
17dcb5ede1
Merge pull request #811 from Zuhayr/gunhands
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Added functionality for two-handed gun use.
2016-01-21 09:12:40 -05:00
Earthcrusher
1e93d6e408
Allowed humanoid FBPs to use the new borg sounds as well. Added entries for "yes" and "no" to the synthetic *help list.
2016-01-21 02:48:15 -06:00
Kelenius
9f7b65faf8
Optimizes asteroid generation
2016-01-21 11:42:18 +03:00
Datraen
8c9ee94eb8
Merge pull request #808 from Yoshax/mobfix
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Fixes #796
2016-01-20 21:15:18 -05:00
Zuhayr
0a2cf6ad46
Converted two-handed weapons to use the same wielding mechanic as guns.
2016-01-21 01:40:40 +10:30
Zuhayr
f89948d666
Added functionality for two-handed gun use.
2016-01-21 00:51:54 +10:30
Zuhayr
79e06e5ad4
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2016-01-20 08:33:56 +10:30