Commit Graph

14107 Commits

Author SHA1 Message Date
Neerti
2b86af1350 EMP tweaks/fixes
For borgs, EMP no longer results in a stun.  Instead, they are confused, and their HUD becomes static-y for a moment.  Their module items are also forced back into the borg, effectively disarming them.
EMP now drains powercells from current charge instead of max_charge, so two blasts should not empty the cell, for borgs.
Fixed bug where EMP was being applied twice to human mobs, including FBPs, resulting in them literally dying in one hit.
Synthetic organs take much less damage from EMP.
Synthetic external organs also take less damage, but more than their organs.
Bonus: Runtime fix for spawning in as a borg.
2016-02-04 09:51:25 -05:00
Mark9013100
3853f34941 Makes the new security badges holobadges 2016-02-03 16:37:19 -05:00
Kelenius
cf244e07d6 Mulebots are now mobs
obj/machinery/bot removed completely
Mulebot hacking removed, you can still disable their safety.
Mulebot PAD interface redone.
2016-02-02 17:51:50 +03:00
EmperorJon
1e62406b6b Merge pull request #882 from Zuhayr/brainloss
Adds a coverage check to xenoflora splattering, adjusts brainloss across the board.
2016-02-02 01:07:12 +00:00
woodratt
2f3a2559b8 1.4.5- Fixes and Ecofriendly Lighting Tweaks
- More welding goggles added to engineering (2)
- Security checkpoint modified slightly.
- Tables added to chemistry to prevent dancing on dispensers.
- Universal recorder added to research outpost and art storage.
- Prescription glasses added to antag bases (merc, heist, wizard).
- Door buttons added to the captain's office.
- Changed the power draw of light fixtures from active_power_usage = ((light_range + light_power) * 10) to  active_power_usage = light_range * light_power. Which on average means that lights use a slightly more reasonable draw of power instead of a single bulb running about 330w.
2016-01-31 21:06:05 -08:00
Telvayne
a66040f6d2 Removing Cryo bag damage
This appears to cover everything?  It should only remove the damage-over-time effect of stasis bags.  Please review this code as I am not an expert.
2016-01-31 14:03:23 -05:00
Zuhayr
408cb5d8d8 Adds a coverage check to xenoflora splattering, adjusts brainloss across
the board.
2016-01-31 11:49:14 +10:30
Zuhayr
f31438bd77 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bayupdate 2016-01-30 08:49:35 +10:30
Zuhayr
4aa2e8a269 Added a config option for a visible human deathgasp message. 2016-01-30 08:29:06 +10:30
Zuhayr
eadfa20428 Removes prosthetic limb damage resistance and sever vulnerability. 2016-01-30 08:12:17 +10:30
Datraen
96db69d27e Tosses warnings out the window. 2016-01-28 12:42:51 -05:00
Datraen
3ee1882b79 Replaces old projectile code with new projectile code. 2016-01-28 12:33:22 -05:00
Zuhayr
bcfb291f81 Merge pull request #873 from PsiOmegaDelta/160128-LifeHUD
Life HUD fix.
2016-01-28 21:29:20 +10:30
Zuhayr
743457b454 Merge pull request #868 from Kelenius/chemFix
Fixes #120
2016-01-28 21:28:56 +10:30
Zuhayr
ad64a7941b Merge pull request #863 from Mark9013100/1/26/2016badgesmedals
Adds more security badges/medals
2016-01-28 21:26:56 +10:30
PsiOmegaDelta
ba56d857c8 Life HUD fix.
Silicons should no longer perceive humanoids as alive when using the augmented medical sensors.
2016-01-28 10:20:49 +01:00
Mark9013100
51a9cef15f Adds more security badges/medals 2016-01-28 00:33:49 -05:00
Kelenius
6de7243862 Fixes #120 2016-01-27 13:30:13 +03:00
Kelenius
b86c730695 Removes the old virus system
Appendicitis moved to appendix organ
2016-01-27 11:44:41 +03:00
Zuhayr
58736fb4f6 Renaming Resomi to Seromi. 2016-01-27 14:24:09 +10:30
Zuhayr
2082aee611 Updating Resomi to use proper defines. 2016-01-27 13:48:49 +10:30
Zuhayr
eef9145486 Revert "Removes Resomi."
This reverts commit c9f579e00a.
2016-01-27 13:48:48 +10:30
Yoshax
ed4bc0264e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into gameport2 2016-01-26 17:26:51 +00:00
Datraen
0a27121a53 Merge pull request #789 from Hubblenaut/master
Center_of_mass for snacks/dishes
2016-01-26 12:16:53 -05:00
Zuhayr
d5b904ca2a Merge branch 'master' of https://github.com/PolarisSS13/Polaris 2016-01-26 11:11:55 +10:30
Kearel
5727971690 Semi ports Baystation12/Baystation12#11445 2016-01-25 20:35:52 +00:00
Datraen
b084d6b9da Uses the correct operator. 2016-01-24 18:21:23 -05:00
Datraen
3181e8aeeb Merge pull request #797 from Kelenius/lathefix
Fixes #94
2016-01-24 18:19:48 -05:00
Datraen
fb096a4f59 Adds roll-able sleeves, switchable eyepatch. 2016-01-24 17:05:48 -05:00
EmperorJon
37ee02c110 Merge pull request #836 from Datraen/BayCherryPickTest
Cherrypicks from Bay
2016-01-24 15:22:44 +00:00
Zuhayr
9bf30a4e7a Fixes odd synth brain bugs. 2016-01-24 15:11:33 +10:30
Spamcat
588e072b9d Fixes #11681 2016-01-23 20:33:50 -05:00
ccomp5950
f65581b1c8 Fixes #10942
The portion that generates the list just performs a null check, not a length check.
So we initialize it as null instead.
2016-01-23 20:27:57 -05:00
Jon
cbbb1f8344 Fight me 2, fight me boogaloo. 2016-01-24 00:47:52 +00:00
Jon
706d720757 Fight me etc. 2016-01-24 00:35:23 +00:00
Neerti
d5cefa6384 Merge pull request #824 from Mark9013100/1/22/2016actionbuttons
Adds action buttons for hard-hats and goggles
2016-01-22 22:59:08 -05:00
Mark9013100
8194c3ca61 Adds action buttons for hard-hats and goggles 2016-01-22 20:27:58 -05:00
Atlantis
58b9ec24ea Allows AIs to send emergency messages to central
- This is probably more of a bugfix than feature, since the actual code that allows message sending seems to already be in there.
- Requested by Minijar.
2016-01-22 18:49:47 +01:00
Zuhayr
ab9574ee06 Fixing some infinite loops in gun update_icon() calls. 2016-01-22 04:27:00 +10:30
Zuhayr
8f3b545b10 Merge pull request #815 from Kelenius/qdeltest
Optimizes asteroid generation
2016-01-22 01:50:37 +10:30
Zuhayr
7901d97f09 Merge pull request #809 from Earthcrusher/EC_new_borgie_sounds
Adds two new sounds little borgie butts can make: *yes and *no.
2016-01-22 01:49:37 +10:30
Zuhayr
36c0bb0f13 Merge branch 'master' of https://github.com/PolarisSS13/Polaris 2016-01-22 01:33:09 +10:30
Zuhayr
1c100bf457 Cleaning up post-merge. 2016-01-22 01:22:49 +10:30
Neerti
17dcb5ede1 Merge pull request #811 from Zuhayr/gunhands
Added functionality for two-handed gun use.
2016-01-21 09:12:40 -05:00
Earthcrusher
1e93d6e408 Allowed humanoid FBPs to use the new borg sounds as well. Added entries for "yes" and "no" to the synthetic *help list. 2016-01-21 02:48:15 -06:00
Kelenius
9f7b65faf8 Optimizes asteroid generation 2016-01-21 11:42:18 +03:00
Datraen
8c9ee94eb8 Merge pull request #808 from Yoshax/mobfix
Fixes #796
2016-01-20 21:15:18 -05:00
Zuhayr
0a2cf6ad46 Converted two-handed weapons to use the same wielding mechanic as guns. 2016-01-21 01:40:40 +10:30
Zuhayr
f89948d666 Added functionality for two-handed gun use. 2016-01-21 00:51:54 +10:30
Zuhayr
79e06e5ad4 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2016-01-20 08:33:56 +10:30