Unlike cuts they do not merge, so many small-damage stabs will create many small stab wounds instead of one megahole.
Also cleans up checks in wound code a bit with power of OOP
Replaced some attack() overrides with apply_hit_effect() or other attack
procs where appropriate.
Removed the attack() override from reagent_containers.
Conflicts:
code/game/objects/items/weapons/clown_items.dm
code/game/objects/items/weapons/material/kitchen.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
code/modules/mob/living/simple_animal/friendly/spiderbot.dm
code/modules/mob/living/simple_animal/simple_animal.dm
Refactors and cleans up item_attack.dm and related mob attack code
Conflicts:
code/_onclick/item_attack.dm
code/game/objects/items.dm
code/modules/mob/living/bot/bot.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/simple_animal/simple_animal.dm
Considering suit coolers are dedicated EVA equipment instead of emergency equipment, it's strange that they come equipped with a cell that lasts a handful of minutes in operation instead of a duration more comparable to an oxygen tank's.
This upgrades their default cell so that FBPs can grab, combine, and go just like other crewmembers.
- Transition to using kilowatts and kilowatt hours
- Adds an input load bar with value
- SMES charge rate and coil capacities slightly adjusted for using
kilowatt units
Makes all first aid kits the same size,
Fixes pill bottles not holding 14 pills,
Fixes antag surigcal kit not holding all the items.
Adds a max weight class of 1 to pill bottles
Properly adjusts antag surgical kit size
Limits biolgical gender by species and defaults to male/female.
Can also set gender identity which determines which is displayed upon examination and suchlike along with being shown in medical records