* Adds growth inspection to the trait scanner, lowers mutation and growth levels.
* Adds NutriMaxes to Xenobiology, for feeding the slimes.
* Fixes a typo
Chemical Dispenser added to the lab for easy access to chemicals without having to run to the anomaly chem lab.
Moves biological genetic bombarders to the center of cells, to prevent any overlapping from occuring with the map and the bombarders.
- Major changes to the civilian areas. Rooms such as the vault have been moved elsewhere on station.
- Communal Dorm near cryo removed as they were never used.
- Fixed Space tiles in windows next to robotics.
- Fixed Chargers in Robotics.
- Small bug fixes such as camera in the CE office name.
This should mean the map hold will be no longer in effect when merged.
Adds a new machine to telecomms, which contains special PDAs corresponding to each department on the station. Sending a PDA message to one of these PDAs will duplicate it to everyone in the department the PDA is assigned to. It determines what department someone is in by cartridge type.
Adds cartridges for several jobs that were missing them, for the purposes of being recognized as being in a department. The cartridges otherwise do nothing.
New circuitboard to build the new pda multicaster. It can also be deconstructed with the standard machinery deconstruction steps of screwdriver > crowbar.
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.
* Fixes Maps due to working on ancient versions.
* Path error.
* Adds a missing ..()
- Phoron tank in atmos brought back into OSHA non-compliance
- Extra table in the starboard aid station removed.
- Missing air alarms in visitor rooms added.
- Derelict shop area updated.
- Manhack grenade fixed for heist.
- Two of the three spike throwers removed.
- Three new "hair" styles added for Teshari, fixed one broken one.
- Toxins mixing chamber now starts airless.
- Framework in place to allow for a custom item (white cane)
- Fixed access restrictions on riot control maintenance door.
- Firelock added to CE's office door. Entryway from the CE's office to the monitoring room added.
- Fixed a camera in the detective's office.
- Anchored the exonet node on T-comms.
- Fixed Dufflebag in hand sprites.