Commit Graph

5 Commits

Author SHA1 Message Date
ShadowLarkens
44f65e2602 TGUI Medical Conversion 2020-09-04 16:25:32 -07:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Rykka
e7ba45e9c6 Ambiance and Sound Updates
All living mobs will now have a check run every 30 seconds or so to replay the current ambience of the area they're in, if they've not had it played in the last minute. Said check is a 35% chance of playing the ambience. Good for if you're standing around in one area.

Computers + turrets got new sounds, turrets have a deploy, retract, and rotate sound. Arcade machines now play sound effects depending on what step you're on and what you're doing.

Replaced maintenance ambience with different ambience from Paradise/Aurora, and moved our maintenance to foreboding, and moved old foreboding to it's own folder.
2020-07-24 08:30:50 -04:00
Neerti
3de28fa6b2 Ambience Refactor (#5476)
* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog
2018-08-06 11:12:17 -05:00
Arokha Sieyes
4686f6fcc4 POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-03-13 17:46:40 -04:00