All living mobs will now have a check run every 30 seconds or so to replay the current ambience of the area they're in, if they've not had it played in the last minute. Said check is a 35% chance of playing the ambience. Good for if you're standing around in one area.
Computers + turrets got new sounds, turrets have a deploy, retract, and rotate sound. Arcade machines now play sound effects depending on what step you're on and what you're doing.
Replaced maintenance ambience with different ambience from Paradise/Aurora, and moved our maintenance to foreboding, and moved old foreboding to it's own folder.
* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg
* Apparently that file is still used, not worth the salt to remove it.
* Changelog
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.