Commit Graph

43 Commits

Author SHA1 Message Date
Rykka
28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Rykka
eec5d912f7 Fix leftover mymob calls and other things 2020-05-23 04:48:47 -04:00
Rykka
fc1d6e741c Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you to do custom hud alerts for any variety of things from "You're too cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. There's also a number of new alerts, such as blindness, highness, legcuffed, buckled, handcuffed, and probably some more I missed; read code/_onclick/hud/alert.dm and see for yourself!

Additionally, a number of tweaks have been done to resisting code, to make it so that there's an indicator when you're buckled or handcuffed, and can just click the alert to start resisting. This includes a refactor that combines the logic for lockers, holders all into one proc, called container_resist().

Also, the health and internals indicator got moved down one tile each. Needed room for the alerts. If we add the oxygen tank action buttons from /tg/ and remove the internals indicator, the health indicator can go back where it was originally.

Alerts, pictured in the top right.
![https://i.imgur.com/H7Bipci.png](https://i.imgur.com/H7Bipci.png)
2020-05-23 04:48:47 -04:00
Rykka
61ff2cbbce Earlyport Hover Inventory and Body Indicators
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.

Gifs of this in action:
![https://i.imgur.com/MTi7Kpn.gif](https://i.imgur.com/MTi7Kpn.gif) 
Body Selection parts.

![https://i.imgur.com/KbLqWKy.gif](https://i.imgur.com/KbLqWKy.gif) 
Inventory Icon Overlays!

Credit goes to @ShadowLarkens for original port to Paradise and assistance with port.
2020-05-10 08:09:24 -04:00
KasparoVy
a9e7a4d16a Update Human HUD Generation to Fix Internals Graphical Bug
Fix an issue whereby when reconnecting to the server after disconnecting/losing connection your internals HUD element will always be off, even if you're actually still breathing from a tank.
Now it checks & shows the correct state so you don't panic after lagging out IN SPACE AAAAAHHHH
2020-04-15 02:19:09 -04:00
Mechoid
cf5d750519 Blobwork, Human mobs with AIs can attack, AI mobs consider blobs to be enemies unless they're Blob faction. 2020-03-20 12:29:40 -07:00
Arokha Sieyes
53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
6da9eb5451 Fix HUD creation and ventcrawling 2018-02-21 17:47:19 -05:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Leshana
baf8e2d143 Fix handcuff hud icons appearing on the left and right hand inventory hud slots when handcuffed.
We define the inventory screen objects for hands to be special in that apply overlays to themselves for handcuffed.  By putting that logic on the screen object itself, we allow it to be expanded to other cases besides handcuffs in the future without conflict.
2017-03-10 22:06:05 -05:00
Neerti
8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Neerti
20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Richard D'angelo
2de751a8ee Readded the click Catcher
To avoid losing the click catcher on the reloging

there we go, proper credits to
https://github.com/PsiOmegaDelta
2016-06-18 16:39:21 -03:00
Richard D'angelo
7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

7c2cc890ab
2016-06-18 15:50:10 -03:00
EmperorJon
5a545854a4 Underwear Datums (#1794)
* One more step to bringing our preferences/setup stuff in line with Bay.

* Whoopsy

* Jon is a moron, more at 11.
2016-05-29 17:29:36 +01:00
Datraen
9c21e0bcdc Manually ports /tg/'s darkclick code.
https://github.com/tgstation/-tg-station/pull/10272 by Razharas.
2016-04-08 23:07:10 -04:00
Neerti
07eeb16a2e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-03-15 10:17:31 -04:00
Kelenius
afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Yoshax
b2916bbb56 Splits underwear into top and bottom 2016-03-11 19:26:50 +00:00
Neerti
a90d2c1a50 Continues working on newwizard. 2016-02-04 01:19:19 -05:00
Neerti
19603db5dc More work on new wizard. 2016-01-14 00:54:07 -07:00
Zuhayr
6e8368ac4c Rewrote targeting. 2015-12-16 10:26:40 +10:30
Zuhayr
0148e78eda Removed targeting. 2015-12-16 10:25:18 +10:30
Neerti
bbe8c336b2 Adds socks.
Conflicts:
	code/modules/client/preferences_savefile.dm
2015-10-11 00:13:33 -04:00
Neerti
e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
PsiOmegaDelta
019c147bdc HUD element positioning.
HUD positions are now relative the client view screen edges instead of absolute.
We don't currently use custom client view ranges, but this potentially makes it more reasonable to implement (an example is a new short sighted species of ours).

Port of https://github.com/d3athrow/vgstation13/pull/5984.
2015-10-06 12:51:03 +02:00
Neerti
3a5412df3a Merge pull request #190 from PolarisSS13/master
Master to Dev 9/6/2015
2015-09-06 17:30:54 -04:00
Neerti
e4267ea449 Adds chemical meter on HUD. 2015-09-04 16:57:55 -04:00
GinjaNinja32
1957029890 HUD cleanup, human/monkey HUD now turns correctly with client.dir 2015-08-18 18:21:25 +01:00
Zuhayr
dadc434f4e Ported action button system from Paradise/tg 2015-06-02 17:17:13 +09:30
Mustafa Kalash
94a56e3c2b Adds a toggle for allowing a target to use a radio (handheld or headset.) 2015-04-03 17:42:16 -04:00
PsiOmega
464d702d4b Mob refactoring.
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Chinsky
3f8462a399 Adds a wardrobe structure to pick your underwear.
Adds ability to wear female underwear as male and vice versa.
Changes 'underwear'/'undershirt' vars to hold iconstate instead of esoteric dances with array indexes.
2015-02-16 11:17:22 +03:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Zuhayr
3fc7414cfd Fixes #6656 2014-10-11 06:52:20 +10:30
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
PsiOmega
497eae1877 Human (and sub-races) are no longer cloned with clothes. 2014-09-05 16:04:02 +02:00
DJSnapshot
f8d478fcbb Updates to gun targeting UI. Fixes #5710 2014-07-23 20:51:58 -07:00
Chinsky
a9549ac036 Merge pull request #4003 from volas/dev
Custom UI
2013-12-10 10:37:13 -08:00
volas
6841906228 Custom UI 2013-11-30 15:10:42 +04:00
Ccomp5950
3b2767cb35 Hud icons will now also update with their usual icons and states 2013-11-23 04:43:45 -06:00
Ccomp5950
317c562039 Fixed the HUD icons in upper left to show up now.
_onclick changes had removed the proc for this.
2013-11-23 03:26:57 -06:00
Mloc-Argent
a1f55a50b1 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Hopefully done right this time.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:27:39 +01:00