Commit Graph

35 Commits

Author SHA1 Message Date
Cerebulon
4474f3f713 Flavour Enhancement: Guns (#7333)
* Flavour Lore: Guns

* New guns/sprites, crates, etc.

* couple o oversights fixed

* couple o oversights fixed

* final tweekz
2020-07-13 20:04:59 -07:00
Novacat
8a2baa1e65 Updates Solgov/Sifguard uniforms (#7138)
* Adds Rank and Dept Slots

Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.

* Adds some Terran uniforms

* Ah screw it I am overhauling this

* Renames marine icon

* adds crude clothing sprite for jumpers

* Fixes previous commit

* Renames all army stuff to marines

* Fixes an oversight

* Purges extraneous icons

* Removes duplicate sprites
2020-05-21 11:19:46 -07:00
Meghan-Rossi
f29ca2f13e Merge branch 'job_description_alt' into job_description_alt_2 2020-02-22 12:14:56 +00:00
Heroman3003
74fcb1ed27 Fixes alt-titles with custom outfit not having access (#6627) 2020-01-15 23:56:29 -08:00
Meghan-Rossi
c8fd01a4f5 Clean up dead code obsoleted by outfit system
- job_access_type on ids is used literally nowhere.  Removed.
- spawnId is only called on people who already have ids, and does nothing because of it.  Removed.
- idtype is defined both for jobs and outfits, and for jobs it's only used in spawnid and to not give ais and cyborgs headsets.  Replaced with new has_headset variable
- equip_backpack and equip_survival on jobs are also useless, since outfits handle that.  Removed.
- spawnId put access on ids, but equip_id doesn't.  Made equip_id for job outfits put access on ids.
- With equip_id putting access on ids we don't need all the different subtypes of id.  Removed a lot of them.
2019-11-08 20:26:37 +00:00
Woodratt
b853e2933b Uniform Adjustments Phase 1
To help break up the uniform.dmi into smaller chunks so we can add more stuff.

- Made the solgov uniforms use the accessories system for denoting department instead of having several different sprites in the uniform dmi folder. (Stuff was already ported from Bay just not linked together.)
- Removed redundant solgov uniforms from uniform.dmi and moved the sprites for the solgov uniforms to their own dmi.
- Fixed storage vests and drop pouches disappearing when one rolls down a uniform.
2019-08-09 17:41:51 -07:00
Atermonera
b231fbc6de Merge pull request #6133 from Heroman3003/cart-tweek
Minor PDA cartridge tweaks
2019-05-01 10:07:25 -08:00
Neerti
1529cfea83 Good bye Resident. 2019-04-26 18:33:57 -04:00
Heroman
5a5e8d133b Minor PDA cartridge tweaks 2019-04-26 05:39:43 +10:00
elgeonmb
3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
d8f1069689 Adds a number of accessory related null checks 2018-05-25 12:29:33 -05:00
Arokha Sieyes
0e2f41ea86 More optimizations for character joins 2018-04-02 16:49:44 -04:00
Anewbe
d0bb030670 MDs and EMTs spawn with the white medkit 2018-03-19 17:34:43 -05:00
Anewbe
25a1f47a30 Headset sprites, planetside headset functionality (#4869) 2018-02-20 12:36:22 -08:00
Arokha Sieyes
f4d0ec3fb8 Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Anewbe
ff1103c7d9 Removes the military clothing from the loadout, repaths things 2017-12-07 21:21:05 -06:00
Neerti
8ac2100fa2 Adds Exploration Equipment
Ports and tweaks the Explorer gear from /tg/. Recolored to remove the mining purple, instead its now a nice blue because winter, I suppose.
Adds a new survival knife that is bootknife ready.
Replaces xenoarch GPS with budget /tg/ GPS that is more useful, as it can track other GPSes.
2017-11-24 07:22:35 -05:00
Belsima
24a36295e3 Gives EMTs the appropriate EMT jacket. 2017-10-27 11:20:27 -04:00
Belsima
75b94df650 Gives T-Ray scanner to CE and Atmos. 2017-10-27 11:17:40 -04:00
Anewbe
073fd9524c Adjusts outfits again 2017-10-25 02:24:15 -05:00
Anewbe
3f2d996f7d Improves Halloween costumes, tweaks the admin verb for equipping 2017-10-20 16:01:09 -05:00
mistyLuminescence
b99b8a025f New halloween outfit + pirate outfit fix (#4106)
* spooky

* whitoeut?? what's that
2017-10-20 01:27:52 -05:00
Anewbe
bb6efa131d Merge branch 'master' of https://github.com/PolarisSS13/Polaris into costumes 2017-10-14 02:19:29 -05:00
Anewbe
0741b45570 Adds costumes, improves admin outfit verb 2017-10-14 02:19:13 -05:00
Anewbe
f57fe381f8 Minor outfit tweaks 2017-10-13 10:41:08 -05:00
Anewbe
cf6b558be8 Corrects security ids 2017-10-12 17:44:51 -05:00
Anewbe
069adbb538 Ids should have accounts now 2017-10-12 17:01:20 -05:00
Anewbe
152cf3362c Finishing touches on outfit code 2017-10-04 21:55:55 -05:00
Anewbe
10b0264c6a Yet more work on the Outfit System 2017-10-04 20:05:20 -05:00
Anewbe
cf9245b5fb More work on outfits 2017-10-04 11:49:24 -05:00
Anewbe
094df467a9 Continues work on Outfits 2017-10-04 01:14:09 -05:00
Anewbe
d0a22df9c3 Continues work on outfits 2017-10-01 20:50:30 -05:00
Anewbe
1b7ecf6789 Ports Bay's outfit system 2017-10-01 02:31:37 -05:00