Commit Graph

1833 Commits

Author SHA1 Message Date
lbnesquik
155b3bd001 Add a plastic knife to the pizzzaaaaa crate.
- That one friend who always has a knife will be disappointed now.
2020-08-14 01:47:00 +02:00
Atermonera
088245de25 Merge pull request #7444 from Mechoid/FixAutolatheForging
Removes the ability to forge plasteel from steel.
2020-08-12 11:19:44 -07:00
listerla
c3f9b4061d The great Aurora shoe heist 2020-08-10 17:28:07 -04:00
Cerebulon
0f146f3349 Flavour Enhancement: Vending 2020-08-09 05:05:43 +01:00
Atermonera
ba5afaa5f1 Merge pull request #7398 from Cerebulon/stickyfixy
Stickynote tweaks
2020-08-08 20:48:53 -07:00
Mechoid
7541b6824c Removes the ability to forge plasteel from steel. 2020-08-07 19:21:13 -07:00
ShadowLarkens
7349c62356 Merge remote-tracking branch 'upstream/master' into tgui4.0-and-camera-console 2020-08-06 21:29:47 -07:00
Mechoid
282b42dbc1 Exosuit Modular Internals, The Squeakening (#7329)
* Begins work on internal exosuit components, similar to Borgs.

* Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives.

* Component Sprites

* Actually implement component repair, I knew I missed something.

* Magic numbers, properly typed lists, and indentations oh my

* Changeling
2020-08-05 16:20:46 -07:00
Mechoid
4de1dd26b9 Fish tank (#7365)
* Fish can be put into special glass jars when they have water.

* Printable.

* Upkeep

* M a g i c n u m b e r s

* More numbers, changeling
2020-08-01 20:44:18 -07:00
Cerebulon
858b8ad497 Stickynote fixes 2020-07-31 03:54:39 +01:00
ShadowLarkens
971a95bc0a TGUI 4.0 & Camera Console 2020-07-30 17:48:11 -07:00
Atermonera
f1eb479af6 Merge pull request #7317 from ShadowLarkens/tgui
TGUI-V3
2020-07-30 14:11:32 -07:00
Atermonera
d0037676e1 Merge pull request #7344 from Rykka-Stormheart/shep-dev-aurora-cooking
Aurora Cooking Port
2020-07-30 12:13:07 -07:00
Cerebulon
03b7a0ea0d Persistent Trash/Dirt/Graffiti/Notices (#7337)
* Port Trash/Writing Persistence from World

* stuff beyond straight portin

* Fixed admin menu

* Config, cigbutts, blood exceptions, offices....

* mapped butts
2020-07-24 02:23:34 -07:00
Rykka
6ff4642233 Merge branch 'master' into shep-dev-aurora-cooking 2020-07-22 23:09:42 -04:00
Rykka
b367193908 Huge Bundle of Fixes, Update Cooking to current Aurora
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
2020-07-22 21:45:03 -04:00
Cerebulon
d7f25c36cb Flavour Enhancement: Crates (#7342)
* crates

* map changes

* rotation and dragging
2020-07-21 19:18:38 -07:00
Rykka
aaf223b256 Aurora Commit 2 2020-07-16 20:52:28 -04:00
Cerebulon
4474f3f713 Flavour Enhancement: Guns (#7333)
* Flavour Lore: Guns

* New guns/sprites, crates, etc.

* couple o oversights fixed

* couple o oversights fixed

* final tweekz
2020-07-13 20:04:59 -07:00
ShadowLarkens
c06a2d2cef TGUI v3.0
This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
2020-07-09 22:06:23 -07:00
Killian
d64326509f Streamlined Voidsuits Upgrade (#7300)
* veymed voidsuits upgrade

* unathi streamlined suit polish

* link to #7301

removes the specific checks from SSU.dm and adds no_cycle

* teshari subtype
2020-07-08 18:20:14 -07:00
Aronai Sieyes
5cc996d82d Port Bay's lockers, crates, largecrates, wall lockers 2020-06-01 12:38:07 -04:00
Rykka Stormheart
9917f31031 Merge branch 'master' into shep-dev-upstream-screenport 2020-05-30 06:54:08 -04:00
Atermonera
551fc88ce1 Merge pull request #7204 from VOREStation/Arokha/performance
Performance improvements
2020-05-28 12:47:08 -07:00
Rykka
fc1d6e741c Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you to do custom hud alerts for any variety of things from "You're too cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. There's also a number of new alerts, such as blindness, highness, legcuffed, buckled, handcuffed, and probably some more I missed; read code/_onclick/hud/alert.dm and see for yourself!

Additionally, a number of tweaks have been done to resisting code, to make it so that there's an indicator when you're buckled or handcuffed, and can just click the alert to start resisting. This includes a refactor that combines the logic for lockers, holders all into one proc, called container_resist().

Also, the health and internals indicator got moved down one tile each. Needed room for the alerts. If we add the oxygen tank action buttons from /tg/ and remove the internals indicator, the health indicator can go back where it was originally.

Alerts, pictured in the top right.
![https://i.imgur.com/H7Bipci.png](https://i.imgur.com/H7Bipci.png)
2020-05-23 04:48:47 -04:00
Aronai Sieyes
30613fff5c Optimize what starts in SSobj (#7155)
* Make intercom power change stateful

* Clean up air tank processing and initialize

* Optimize flashlight processing

* Optimize suit cooler processing

* Optimize geiger counter processing

* Optimize lighting processing

* Only process rigs on a person

* One more rig cleanup
2020-05-21 11:28:27 -07:00
Novacat
8a2baa1e65 Updates Solgov/Sifguard uniforms (#7138)
* Adds Rank and Dept Slots

Since BYOND increased the maximum of bitwise operations, it is possible to add a few new slots. I decided to port Bay's Rank and Dept slots, as well as remove the now defunct Torso slot.

* Adds some Terran uniforms

* Ah screw it I am overhauling this

* Renames marine icon

* adds crude clothing sprite for jumpers

* Fixes previous commit

* Renames all army stuff to marines

* Fixes an oversight

* Purges extraneous icons

* Removes duplicate sprites
2020-05-21 11:19:46 -07:00
Aronai Sieyes
07acd05537 Obsolete the PROXMOVE flag and uses 2020-05-19 10:39:44 -04:00
Aronai Sieyes
a8f3a0a7a0 Refactor move/click code 2020-05-15 10:49:27 -04:00
Aronai Sieyes
eff72a9850 Merge branch 'master' into pol-moved 2020-05-12 11:22:43 -04:00
Aronai Sieyes
56ed5570bd Fix very curious orbit offset issue (513?) 2020-05-07 22:24:36 -04:00
Atlantiscze
c32112c69c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2020_04_17_LoadBalancing 2020-05-03 23:17:27 +02:00
Mechoid
aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Aronai Sieyes
3ae9a118b1 Refactor consoles to operate on logically adjacent zlevels 2020-04-27 10:45:25 -04:00
Aronai Sieyes
bc1fa7bd05 Refactor Move() code 2020-04-27 10:08:55 -04:00
Atermonera
a92650b07d Merge pull request #6991 from VOREStation/pol-jobsplit
Allow 'offmap spawn' jobs to be isolated from station employees
2020-04-19 14:23:49 -07:00
Killian
58ac25157b Security Voidsuit Overhaul Redux (#6985)
* security voidsuit overhaul redux

* svo2 - small desc update

* update inhands for secEVA suits
2020-04-19 13:20:39 -07:00
Atlantiscze
78925e2993 Ports over power-related enhancements and tweaks i coded for Bay a while back
- Please fasten your seatbelts, this will be a long one as it joins few older Bay PRs into one.

1. Ports https://github.com/Baystation12/Baystation12/pull/12626
- SMES units may now be damaged and destroyed. Charged SMES units fail quite violently. Damage can be fixed by welding tool.
- PSUs completely refactored, ghetto variant no longer exists.
- Cell rack PSUs now can be considered a hybrid between large battery charger and a SMES. They actually use the cells to store power (so you can hot-swap the cells to get more juice simply via the UI without deconstructing the whole machine), but in comparison to SMES have poor throughput and capacity in general (cells are simply too small). They are also somewhat limited in configuration options (lacks the precision electronics of a SMES). Better matter bin lets you put in more cells, up to 9.
- Cell rack PSU also has a mode that allows charge-balancing all inserted batteries (moves energy around so each battery has the same charge %)

2. Ports https://github.com/Baystation12/Baystation12/pull/11977
- SMES units now have full load balancing capability, getting rid of that annoying "One SMES charges at full, other SMES gets nothing" problem. If insufficient power is available on input, all inputting SMESes will now charge at same percentage. If more SMESes power a single output, they will all output equal percentage of their setting.
- This appears to have a pleasant side effect of fixing the issue where SMESes could starve APCs of energy. SMESes are ALWAYS last to input power on a powernet.
- This also appears to have fixed weird values displayed in SMES output/input load readings in the UI. By weird values i mostly mean inputs/outputs actually higher than the SMES is set to have.

3. Ports https://github.com/Baystation12/Baystation12/pull/18137
- SMES units (and subtypes, therefore effectively also PSUs from previous entry) can now have more than one terminal. This effectively allows a setup where two (or more) sources feed a single SMES, which then feeds the output. SMESes can not exceed input setting even with multiple terminals.
- Typical example of use in practice would be SMES that runs something important (for example an AI, telecomms, pick whatever you want). It could have one input from the power grid, and second input from a PACMAN generator set up nearby as a backup. Before the generator would have to be wired into main grid, therefore main grid would siphon off power from it. Now the generator can be separate and dedicated for whatever use you want.
2020-04-17 08:26:29 +02:00
Aronai Sieyes
cfd052a977 Allow 'offmap spawn' jobs to be isolated from station employees 2020-04-11 13:38:13 -04:00
Leshana
31c634e334 Remove non-global references to SSgameMaster and SSevent_ticker
- Best practice to avoid holding onto references to the subsystem instances aside from the global variables. (In case of restart/recover etc).
- The reference to GM was entirely unused by any event or meta-event.  /datum/game_master would work fine using the global refs.
2020-04-06 17:22:53 -04:00
Neerti
f6ff1a9537 Update other_game_masters.dm 2020-04-05 17:41:49 -04:00
Neerti
eea37d024d Does some of the things Ater wants. 2020-04-05 17:33:48 -04:00
Neerti
f35d9da9a9 A few bugfixes and QoL tweaks. 2020-03-29 02:15:49 -04:00
Aronai Sieyes
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
Atermonera
73a1f8ed03 Merge pull request #6888 from VOREStation/vplk-overmap-skybox
Port Overmap Skybox, Ships, Sectors, and Boats
2020-03-27 14:05:28 -07:00
Atermonera
705208de03 Distillery tweaks (#6892)
* Basic distillery uses logistic temp change
Basic distillery pings when at temp
Industrial distillery repsects gas laws

* Expands examine text to be informative
Adds verbs to distillery

* Tweaks distillery costs
2020-03-25 13:35:40 -07:00
Atermonera
ffc3460d86 Merge pull request #6881 from VOREStation/vplk-set-stat
Add mob/living stat setter and observer
2020-03-23 19:47:03 -07:00
Atermonera
b2e82f9b40 Merge pull request #6880 from Greenjoe12345/teshariprosthetics
Teshari prosthetics
2020-03-23 19:37:18 -07:00
Leshana
9007a3aad9 Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-23 20:19:27 -04:00
Leshana
a477b18ade Added mob_living.set_stat() observer 2020-03-20 23:45:29 -04:00