Spinning toy added.
Xbows now stun people instead of doing damage. (may be subject to change)
Fixed a changeling bug.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2157 316c924e-a436-60f5-8080-3fe189b3f50e
Seriously don't remove ice cups from the booze O mat, it is meant to use a cheap Styrofoam cup as its sprite (that's the look I was going for when I made it, after all.. what else would you use?).
Synaptizine is now useful. It reduces weakness/ stun/ silence/ drowsiness/ paralysis to zero. Meaning you can't be stunned, or knocked down for more than a moment. it is great for when a rogue borg rolls around or if you need to revive some one who was stunned by a shocked door (but not killed by it) or if you just need to get away from those dang security officers. It'll do more too, but it is pretty much anti-zombie powder (just it can't cancel the toxic effects of zombie powder).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2143 316c924e-a436-60f5-8080-3fe189b3f50e
-Switching around some items that need to be hacked in order to get from the autolathe
-Fixing electropack bug
-You can now make radio signalers, headsets, and station bounced radios from the autolathe
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2139 316c924e-a436-60f5-8080-3fe189b3f50e
•Boozeomat no longer vends that retarded icecup thing
•Cleared up and shaded a lot of drinks and bottles. New caccavo tequilla bottle.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2136 316c924e-a436-60f5-8080-3fe189b3f50e
Virologists and CMOs no longer have research division access.
Virus Crate changed to CMO access, since the CMO is the head of the Virologist now.
Minor Mapping Bugfixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2134 316c924e-a436-60f5-8080-3fe189b3f50e
- Added an extra fire closet to atmos, as there are 3 atmos techs
- Added a fire supplies rack to maintenance near mining
- Added a fire suit near EVA
- Added redcoat suit, hat and bandolier. (Damn it, some sources say it's spelled bandoleer, some say it's bandolier... Damn you English language!)
- Added this to changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2131 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed up a few more firedoors on the map
Optables will respect air groups now
The Singularity:
Might produce less lag when eating things now.
80% down from 100% chance for a beacon to force movement.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2126 316c924e-a436-60f5-8080-3fe189b3f50e
-Mutate spell now gives Hulk and Laser Eyes instead of Hulk and Telekinesis. This is to to prevent the AI from getting one-humaned with no risk and the inevitable TK/thermal/axe spree that follows.
Chaplain
-King in Yellow Robes added to Chaplains wardrobe (sprited by Curwen)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2124 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed R&D sprites to fit a central theme
-Gave the HoS access to the detective's office
-MORE STEALTHMIN NAMES
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2119 316c924e-a436-60f5-8080-3fe189b3f50e
The base which it leads to only has closets and beds in it. Perhaps some fun stuff will be added later.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2097 316c924e-a436-60f5-8080-3fe189b3f50e
Walking mushrooms have their yield reduced to 1 from 4.
Poncho and sombrero on-mob sprites added.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2096 316c924e-a436-60f5-8080-3fe189b3f50e
Cleaned up the bible names a bit
Added the Necronomicon (sprites by Curwen again) to the list of selectable covers
Removed the rest of the Doc Scratch clothes from the chaplains locker
Shaft Miner-
Now starts with the larger, engineering oxy tank
Clothing-
Cueball lost its armour (again), green sparking effect triggers half as often
Spiderman suit is no longer armoured or space worthy
Mapping-
Crayon box added in the chaplains office
Salt and Pepper shakers added in the Kitchen
Prison Station Rec Room now has an arcade and box of crayons
Doc Scratch suit can now spawn randomly in the theatre, with a lesser chance for the cueball to spawn with it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2093 316c924e-a436-60f5-8080-3fe189b3f50e
Most hats and masks have had the "headspace" flags removed since most of them made no sense.
Removed all protection from the cueball hat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2078 316c924e-a436-60f5-8080-3fe189b3f50e
-Added IDs to the various operating tables/computers around the station that were missing
-Fixed an item I added earlier having reversed desc and name.
-Narrator costume added to Chaplains Wardrobe
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2073 316c924e-a436-60f5-8080-3fe189b3f50e
- You can no longer infinitely reinforce them, they have a limit. This should prevent them from becoming so reinforced that they become literally invisible.
- You can now rotate silicated windows without the icon not updating properly.
- Silicate now doesn't automatically double a window's integrity, instead, it now depends on the volume of silicate. This prevents windows from becoming virtually invincible. 1 unit of silicate is only 1/100ths as effective as 100 units of silicate, etc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2072 316c924e-a436-60f5-8080-3fe189b3f50e
-Captain Armor and Space Helmet now have in hand sprites
-Another silly costume, credit to Noize for the effect
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2070 316c924e-a436-60f5-8080-3fe189b3f50e
- Ambrosia Vulgaris is now visible and harvestable
- Injecting a plant with an empty syringe now gives a more appropriate message.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2056 316c924e-a436-60f5-8080-3fe189b3f50e
Forgot to add the bioprotection to the actual radiation suits.
Bedsheets actually use the bedsheet item icon now.
Tracking implant ID's work again.
Certain Critters can be harvested by the chef's knives for meat.
Renamed a few critter files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2053 316c924e-a436-60f5-8080-3fe189b3f50e
EI NATH will once again gib the target.
Head Revs will get a failure message if they are unable to convert a human they flashed.
Syndie suits taken out of the station, EVA now has 6 Grey, Engineering gets two RIGs, Mining still has 3.
Engineering Rad suits also protect vs biological hazards a bit
Fixed a cult convert bug I made a few commits ago.
Steal a RIG objective removed.
SecSunglasses now have the hud built in.
Added more sprites for Kor
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2051 316c924e-a436-60f5-8080-3fe189b3f50e
Cleaned up the objectives a bit and made a new "kill" one for rev.
Cleaned up implants and implanters a bit.
Cleaned up the prisoner computer a bit.
Sec Huds can be placed on security helmets (Still needs a sprite)
The beachball now has in hand sprites (Kor)
Cult:
Heads other than the Captain and HoS are now able to start as or be converted to a cultist.
Loyalty implants will block conversion but will not unconvert cultists.
Rev:
Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level.
Loyalty implants will block conversion and will unconvert revs upon injection.
Once a mind has been unconverted it may not be reconverted
New items:
Loyalty implants, small implant that prevents reving/cult
The Captain, Warden, Officers, and Detective all start with one already implanted
Loyalty Implanter machine on the prison station that implants loyalty implants and may regen implants after a cooldown.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2049 316c924e-a436-60f5-8080-3fe189b3f50e
Critters have been added and livestock removed
Xbow damage raised to 30 a shot
Centcom Survival Kit is once again a box
Sec uniforms moved into their own locker
After IRC talk
Guns that are created in the protolathe now spawn inside of a lockbox
They can be unlocked by an ID with Armory access or an Emag.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2045 316c924e-a436-60f5-8080-3fe189b3f50e
(Contributed by EuroNumbers)
Changelog:
- Plant potency now works. Amount of reagents inside of a fruit is based on the plant's potency.
- Minor adjustments to plants.
- Biogenerator fix. Amount of points is determined by the amount of nutrients plant has
- Blender fix. Amount of nutrients from tomatoes, soybeans and corn is transformed into their respected reagents properly in accordance to conservation of mass
- Plantspray and weedspray functionality reintroduced.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2034 316c924e-a436-60f5-8080-3fe189b3f50e
Flashlights
Cigs/lighters
Solars
RCDs can no longer build airlocks on doors
Airlocks now smash glass that is under them when they close
AI sat firewall that is not really quite a firewall removed
The solars will no longer update if they lack a controler
Cut down on machines that don't actually do anything like fake sleepers and shuttle engines
There is still a few shuttle engines around and I have no idea where, my map was already corrupted once by this so I am just leaving the define in for now.
After a talk with some of the head coders
Cyborgs can no longer be traitors at round start
Some of the off Z1 areas cleaned up
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2028 316c924e-a436-60f5-8080-3fe189b3f50e
For those too lazy to read the thread:
Vending machines now have a switch inside the maintenance panel that when flipped, turns off those pesky advertisements.
A bunch of unused delivery locations have been removed.
You can no longer attack yourself with that bag of cheesie honkers you just finished eating from. Mining Satchels and trashbags now default to picking up everything on one tile.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2027 316c924e-a436-60f5-8080-3fe189b3f50e
- Retrovirus is now curable. However, unlike most viruses, when it infects a host it generates a random cure. This cure can be either Ryetalyn or rest. For good measure, a doctor should prescribe Ryetalyn AND send them to the recovery room for rest.
- Fixed a crash in the seeds crate that would result in the crate only having berry seeds. A small typo.
- Fixed some grammar.
- Cloning people should now transfer their UI preferences onto the clones.
- Portable Artificial Intelligences should now properly be able to use the messaging software. They generated some odd runtimes caused by normal PDAs not recognizing pAIs in the PDAs list.
- Hopefully, I made equipping and dropping items a bit more responsive.
- As a result of the fix above, the item duplication bug (two people pick an item up at the same time) should theoretically not happen anymore. When I mean theoretically, I mean I have no way of testing this for sure.
- Cleaned up some of Deuryn's code in a previous revision.
Miscellaneous:
- The Cold can now be cured if you're just laying down, although actually sleeping will greatly increase your odds of curing it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2016 316c924e-a436-60f5-8080-3fe189b3f50e
AIs now have a 50% chance to actually get the sender correct if they intercept a PDA message.
Moved Paint and DNAInjectors into their own files
edit_player renamed to show_player_panel
Cleaned up the grille code a bit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2007 316c924e-a436-60f5-8080-3fe189b3f50e
Lowered the break prob
Added eyescrewdrivering, debraining to the attacklog
Added BoH blackholes to the gamelog and admin messages
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2005 316c924e-a436-60f5-8080-3fe189b3f50e
I made two alternative crates for the battery and engineering crates, they are named "Electrical Maintenance" and "Mechanical Maintenance".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2003 316c924e-a436-60f5-8080-3fe189b3f50e
Flamethrower construction code cleaned up.
Signalers on doors should work fine now.
Changelog Updated.
Weapons:
Xbow radiation has been lowered from 100 to 20 and it has a 5% chance to do no rad damage
Admin:
Attempted to clean up the code a bit
Commands Removed/CommentedOut:
air_status, radio_report, toggletintedweldhelmets, modifytemperature, givetestverbs, restartcontroller, fix_next_move, Cell
Renamed:
edit_memory - show_traitor_panel
un\stealthadmin - show/hide_verbs
Cargo:
Engineering crates cost 10 and contain: 1 mechanical toolbox, 1 electrical toolbox, 1 glove, 1 toolbelt, 1 vest, and 1 hard hat.
PowerCell crates cost 10 and contain: 1 electrical toolbox, 2 wire coils, 2 power cells, and 1 high power cell.
Water/Fuel tank crates cost 15 and contain: 1 water tank and 1 fuel tank.
Cyborg:
Fixed the open cover icons
To override a cyborg's laws you must emag it when the cover is open
Emags can now unlock the cover
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1995 316c924e-a436-60f5-8080-3fe189b3f50e
- Security cyborgs' handcuffs now act as dispensers. This means they no longer transfer to the target when you attempt to handcuff them, instead, it creates new handcuffs and attaches them to the target.
- Cyborgs can no longer put their module items onto people.
- People in the starting screen can no longer see/hear admin dead-chatter.
- Fixed some bugs with cyborg modules not deactivating properly in the HUD if you lost power or got locked down.
- Final fix for Metroids.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1986 316c924e-a436-60f5-8080-3fe189b3f50e
Old style bombs and suicide vests temporarily removed.
Players can now be job banned from being a pAI.
Added null checks to explosion() due to runtime errors.
Changelog updated
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1980 316c924e-a436-60f5-8080-3fe189b3f50e
Server Room APC now starts connected to the power grid.
Stun Batons now start off to fix their icon glitch.
And yes, I put all of this in the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1973 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed some spelling and grammar errors.
Tweaked the cost of Large Energy Crossbow designs.
Fixed a bug where people would generate two manifest entries when they late-joined. Annoying as fuck.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1966 316c924e-a436-60f5-8080-3fe189b3f50e
The item strip window will no longer steal focus and refresh every second.
PDA:
Security/Medical records now show rank
Detective gets his own cart that has sec/med/manifest
Pipes:
They will no longer radiate heat and have more or less been removed from the process list.
This should reduce lag from the atmos system quite a bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1965 316c924e-a436-60f5-8080-3fe189b3f50e