Commit Graph

8 Commits

Author SHA1 Message Date
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Anewbe
e51e80db99 Improves the tesla and shield generator armors 2017-09-24 19:21:23 -05:00
Neerti
c744b02d5f Fixes some Technomancer Qdels 2017-08-05 23:20:35 -04:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Anewbe
1d30a71932 Technomancer changes 2016-11-17 20:11:21 -06:00
Neerti
8d37a86ba5 Technomancer Tweaks
Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.
2016-09-18 20:48:01 -04:00
Neerti
8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Neerti
53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00