Commit Graph

235 Commits

Author SHA1 Message Date
uporotiy
3b95ca9568 Hydroponics
Fixed a horrible bug with the replica pods grabbing non-dead players.
 Wizard
Fixed a potential exploit with the teleport spell (object, of course).
 AIs
Fixed another horrible bug of mine, where the death() proc doesn't process past a certain point.
 Glowshrooms
Now drop to the floor when the walls nearby are destroyed.
 Biomass
WIP added. Do NOT spawn them on live servers unless you want colors everywhere.

Also my code is horrible and I should feel horrible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1521 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-03 16:03:20 +00:00
uporotiy
4c73d22458 Object Spell System v1.12
Added trigger spell, which basically activates two or more spells at once. Used that to fix fireball and blind to what they were pre-change (not code-wise, but the same for the end user).
Projectiles aren't limited to default spells now.
All spells now use a user argument (=usr by default) instead of usr.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1474 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-19 20:03:17 +00:00
uporotiy
b7db69b6f8 Object spell system v1.1
Completely revamped the classes, it's even more streamlined now. Got a few bugs and tweaks (namely, blind doesn't work, fireball got buffed up as compensation for not dealing additional damage to the target), but it's okay, since nobody uses those anyway.
 Fixed the bug with emagged borg laws.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1465 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-17 18:49:46 +00:00
rastaf.zero@gmail.com
b58e465bbe Shitton of bugfixes related to bryteloss/fireloss.
Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/.
Also, done some clean up and rearranging.
Results:
-admin rejuvenating now works again;
-people screams if getting creamated while still alive;
-diseases actually loose your health;
-monkeys wearing masks receive protection from acids as humans did;
-and other minor fixes and improvements.
Bugfix for imbuing a talisman.
RD now spawns with only 2 pens instead of 3.
Audible emotions can be heard by people outside of locker/other container.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 07:41:19 +00:00
uporotiy
a823bb42cf Object Spell System v1.04
Fixed a few bugs. v1.1 will involve reworking the classes because disintegrate being only a few var-edits away from heal is silly.
 Admin-controlled objects now pass through dense things if they themselves aren't dense.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1419 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-08 18:37:25 +00:00
uporotiy
be85fc280d Object Spell System v1.0
It is now fully implemented, though I might continue work on it (especially with all the bugs no doubt present in the code). To turn on wizards spawning with an spellbook that gives object spells as opposed to verb spells, uncomment the FEATURE_OBJECT_SPELL_SYSTEM line in config.txt
For the end user, the vanilla (without spell var editing) wizard, the only two differences are having to click spells to use them (not being able to right-click stuff and cast spells that way or type them in the command line) and having a nice little countdown for a spell's recharge time.
 Changelog
It is now less horribly blue on white and more nicely black on white.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1381 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 20:34:41 +00:00
noisomehollow@lycos.com
f47980c910 Wizards are no-longer trackable by AI if they are inside their sanctuary.
Removed all the old notes form the map (except for the last one). Rest in piece, HONK!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1371 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 04:04:17 +00:00
noisomehollow@lycos.com
539982ffa7 Updated ninjas. They now have three basic abilities, teleporting quickly (direction facing), precise teleporting (turf), and throwing smoke. No energy requirements or some other stuff at the moment.
Death Squads are now limited to Game Masters.
Ninjas can now be called by anyone above Trial Admin... or whatever it's going to be called.
The Mind Swap spell will not affect ninjas.
Corrected ninja names and titles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1332 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-01 23:49:10 +00:00
tronaldnwn@hotmail.com
fd2ff058ab The wizard's shuttle is now NO WHERE NEAR the station. All the spawn points are the same as they were, so no wizard should start in Spess. If they do, you know who to blame.
RIG's radiation shielding now lowered, and RIG helmets raised. now the rig gives .5 resistance, and helmet gives .25.

Sleep Smoke, it is experimental for now till I can get it to ignore people in full wizard robes. I might have to extend the ammount of sleep it does too.

Basic work up for sleep smoke spell. Will add more later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1279 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-26 04:18:53 +00:00
n3ophyt3@gmail.com
cc9e4a4922 Fixed more runtime errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1158 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-04 16:21:21 +00:00
morikou@gmail.com
28ee8bec1b Tweaks:
- Paralysis Penlight now 3 telecrystals.
- Added some (commented out) code that CAN fix a Mind Swap bug but I have no way to test it (hence it's commented out).
- Fixed some more R&D bugs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1065 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 18:16:33 +00:00
uporotiy
16ca227fdc Reworked Spellcasting System v0.9
- Very flexible - you can edit some of the spell's vars on the fly, or hardcode variations of the core spells.
 - Everyone can access it - you could even have observers with spells.
 - Slightly better UI - no longer will the spell verbs blink in and out of your verb panel.
1.0 will convert the existing spell sources (ie wizard spellbook) to this system and convert the last two spells to it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@860 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 00:25:45 +00:00
noisomehollow@lycos.com
28d376664c Some revisions for removing wizard spells, along with minor mind.dm revisions.
Wizards can no-longer cast when dead.
Fixed issues with Transfer Mind spell.
Wizards now begin with a random name (but can choose a different one).
Wizards may now re-use their spell book to memorize a new set of spells (can only be done on the wizard shuttle).
Added special role for cultists, revs, and nuke operatives for that round type.
Respawn Character special admin verb should now give the target the same mind if they were gibbed/had a mind as a ghost. This means traitors, changelings, etc, would retain their traitor status but not their powers/equipment. General updates to that proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@819 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 03:39:45 +00:00
noisomehollow@lycos.com
b39cc82d7a Added descriptions to wizard spells.
Beefed up Mind Transfer. Can now swap with traitors/revs/etc. Limited to humans and monkeys, and may not transfer to changelings, wizards, or cultists. Targets must still have a mind and a client for this to work (must also be alive).
Mind Transfer now correctly works for mime targets or other targets with special verbs.
Added a proper spell book for wizards.
Changelings are now properly assigned their special role at round start.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@810 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 07:19:14 +00:00
noisomehollow@lycos.com
13fe524141 Wizards no longer start out as members of the crew. Their basic equipment is also reduced to the bare neccessities.
Wizard spells will be selectable through a time, instead of PDA/other. Currently inserted as the radio uplink.
Spells are now contained within a single file.
Added new spell, mind transfer. Allows the user to swap bodies with any available (non-braindead) human being. Traitors, changelings, and other similar people are not affected. It is possible to lose spells during the transfer. 1 minute cooldown. Probably still has bugs and/or balance issues.
Wizard teleport cooldown increased to 60 seconds.
All humanoid aliens (other than queen) may now vent crawl.
Hunters gain shorter devour time and a new ability to regurgitate their victims (if they are still alive).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@807 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 01:33:32 +00:00
uporotiy
1ad450eb19 You need an agressive grip to table now, as well as being within one tile of the table (to nerf teletabling).
Teleport only runs once at the beginning of the round, hopefully reducing the lag in wizard rounds.
Wizards can't telepot back to their shuttle to afk now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@707 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 11:02:10 +00:00
noisomehollow@lycos.com
d681b03581 Adjustments to alien acid. Aliens should no longer see invalid targets as one of their acid options when using the verb. Right clicking should give the invalid target message when appropriate.
Made a bunch of other things acid proof. Bullets, lasers, runes, etc.
Aliens should no longer emote as male when they are gender neuter. Or maybe plural, who knows.
Tweaked respawn character verb. Hopefully it'll work on the live server now.
Minor Strike Team fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@689 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-22 02:54:52 +00:00
Rygzengrho
d4913f3700 No longer is possible to open several teleportation windows.
Adding and removing access now works for airlock electronics.
No slowdown from anything while in space.
Custom hairstyles probabilities for random look generator.
No longer is possible to add anything except beaker into the grenade assembly.
Bucket no longer fits into a pocket.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@679 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-20 21:43:47 +00:00
crazyclonetheninja
dfb189a398 The syndicate shuttle can no longer leave unless the bomb is deployed.
Teleport can no longer teleport to the syndicate shuttle.

Main solar walkways are no longer blocked.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@623 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 07:10:50 +00:00
noisomehollow@lycos.com
24daafd84e Wizard spells: fireball, forcewall, blind, smoke, and knock no longer require a wizard to be wearing their clothing to cast.
Magic missile now has an incantation, along with fireball.
Spells that do not require wizard robes, other than fireball, whisper their incantations.
Fixed Beepsky's path, for real this time.
Updated spell list on wizard shuttle, hopefully to stay.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@614 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 20:52:49 +00:00
noisomehollow@lycos.com
d7c5301c16 Cleaned up wizard spells so that sound and clothing checks are their owns procs.
Fake wizard costume is now able to cast spells like the other two. Wizards still start out with the updated suit.
Fixed toy swords not having their icons set properly.
Updated the tactical turtleneck sprite, the old one is available as a toy.
Updated soviet uniform.
Modified swat shoes to be darker.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@590 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 22:44:24 +00:00
Rygzengrho
222fd009e0 Added powerful objectives editing tool for admins.
Maximum temperature raise because of running for fat people is now limited.
Some code cleanups.
Added fuel canister with sprites (needs to be fixed, just like the bucket)
Added magboots inhand sprites.
Removed obsolete "fullness.dmi"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@589 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:53:25 +00:00
noisomehollow@lycos.com
0ee4ebf88c Shocking Grasp renamed Disintegrate. Effects are slightly changed and the target is turned into a pile of dust instead of gibbed.
Moved contents of oil.dmi into robots.dmi for consistency. Deleted oil.dmi.
New alien gibs as well as gibing animations for monkeys, aliens, and robots.
Disintegrate animations for monkeys, aliens, robots, and humans.
Updated clean bot to remove robot and alien gibs/blood/oil.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@588 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:23:42 +00:00
noisomehollow@lycos.com
0bbfc0bfa6 Added department headsets to secure lockers in engineering, security, detective, and medical.
Changed icons of RD and CMO secure closets.
Added a medical wardrobe closet to Med Bay.
Moved toy icons to toy.dmi.
Renamed Invisibility to Ethereal Jaunt.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@573 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 03:32:45 +00:00
noisomehollow@lycos.com
5066055200 Wizards get some updated clothing sprites.
Wizards no longer start out with a staff (can still be gotten from the vending machine on the Wizard shuttle).
QM can order the older wizard costumes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@497 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-27 23:28:33 +00:00
crazyclonetheninja
2caf8c45c2 Forgot non-shuttle teleportation for the scroll.
Added rwalls to the north wall of teleporter room.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@480 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 02:53:05 +00:00
crazyclonetheninja
f85300df0e Wizard can no longer teleport to the Emergency, Supply, or Prison shuttles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@479 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 02:21:07 +00:00
musketstgstation@gmail.com
014eb2dc2f Clown wizards lose clumsiness like traitor and revhead clowns.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@410 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-11 23:53:50 +00:00
uporotiy
be044b18c8 -Finished work on the "cult" gamemode. I'll still add features to it later, but it is safe to be put on secret rotation now.
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-02 19:13:32 +00:00
uporotiy
39efab2ce3 Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.
Wizards now shout a spell when they're casting - not corresponding to the spell itself, though, it's a placeholder until granny finishes his voice acting.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@336 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-20 21:46:31 +00:00
musketstgstation@gmail.com
c53ece134d Added changeling mode handling to the 'list current traitors' secret. Wizard mode handling is commented out because it doesn't work at the moment. Reduced the damage radius when using a lit welder on a fueltank.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@335 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-20 20:29:18 +00:00
musketstgstation@gmail.com
d46127b168 Communications intercept added for Changeling mode. Please report any problems with this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@205 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 14:52:30 +00:00
uporotiy
519b9c221f Added new random names for variety because someone asked me to tg this up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@129 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 13:02:27 +00:00
Skiedrake
6d2be2604f Seeds and nutrients can now be pocketed.
Plant-b-gone a bit more effective (range increased to 3)
Added some more nutrients into the vending machine, for now.
Added new announcer sounds for remaining command reports/alerts and adjusted existing ones.
You can now sometimes hear ghosts groan at you.
Removed some goon authentication stuff from the game launch phase.
Made harvested nettle icons a bit smaller so you can see other stuff as well.
Removed unused files, merged some defines, moved files to places they belong.
Updated changelog.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@98 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-13 18:18:07 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00