Commit Graph

2490 Commits

Author SHA1 Message Date
Neerti
974115f187 Merge pull request #3367 from Anewbe/mercheist
Merc and Heist back up to oldish numbers, heist round ends normally.
2017-04-26 20:41:55 -04:00
Anewbe
6f914ca160 Merge pull request #3365 from LorenLuke/Changeling-Medhud
Revived changelings now are alive on medhuds.
2017-04-26 15:52:58 -05:00
Anewbe
cc8b17e048 Merc and Heist back up to oldish numbers, heist round ends normally. 2017-04-25 18:55:36 -05:00
LorenLuke
c4f181bcf4 Revived changelings now are alive on medhuds. 2017-04-24 15:31:11 -07:00
Neerti
d6683be3ce Adjusts Changelings
See PR
2017-04-23 13:22:32 -04:00
Neerti
8822263d69 Merge pull request #3331 from Anewbe/cult_armor_tweak
Buffs cult armor energy rating
2017-04-19 23:31:13 -04:00
Neerti
e951ff344e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 4/18/2017_modifier_system_and_lings 2017-04-19 13:47:57 -04:00
LorenLuke
c099dbdece Reworks ranged changeling stings (see changelog). 2017-04-19 09:45:02 -07:00
Anewbe
93b52c138a Merge pull request #3308 from LorenLuke/Changeling-Respec
Tweaks Changeling Respecs
2017-04-19 10:32:13 -05:00
Neerti
ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Anewbe
107f11c829 Buffs cult armor energy rating 2017-04-18 10:35:09 -05:00
LorenLuke
18b716afe3 Changes readaptation numbers and max. Fixes audio bug with enhanced bioelectrogenesis. 2017-04-15 22:16:57 -07:00
Anewbe
1fbef2de5b Merge pull request #3286 from VOREStation/smooth-lighting
Port tg/paradise/goon soft-edge lighting
2017-04-15 22:52:42 -05:00
LorenLuke
ca378b7b69 Tweaks Changeling Respecs. 2017-04-15 01:57:49 -07:00
Anewbe
91bec124b8 Merge pull request #3292 from Neerti/4/13/2017_shields
Changes Shields
2017-04-14 23:47:23 -05:00
Neerti
c84ab67fd3 Changes Shields
See PR for details
2017-04-13 00:36:13 -04:00
Anewbe
d1657e23c2 Ling and Technomancer now have ways to cure infections 2017-04-12 19:15:32 -05:00
Leshana
f2956464b8 Replace direct access of lighting overlays with T.get_lumcount() 2017-04-12 19:11:53 -04:00
Leshana
e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
LorenLuke
faf85774b5 Resisting out of choking grabs isn't 100% guaranteed anymore. Tweaked some ling checks to compensate. 2017-04-11 01:16:03 -07:00
Anewbe
5e303ab9ad Changeling shrieks now make them decloak 2017-04-05 20:53:24 -05:00
Arokha Sieyes
9660186dfd Not So Simple Animals (#3103)
* Merge two not-really conflicts

Thanks git, that whitespace conflict was super important?

* DME merge

* Added defines for mobs used by simple animals.

* Lost a slime along the way

* Disable debug settings

* HONK!!!

* Remove redundant hostile decls

* Replace loc= with forceMove in old SA code

I guess I should think of the children.
2017-03-22 14:30:07 -05:00
Anewbe
b5866d5876 Merge pull request #3088 from Leshana/huhbots
Ports Bot Patrolling back to Polaris (Plus bot fixes)
2017-03-19 16:09:32 -05:00
Neerti
d4b6fc9f32 Merge pull request #3052 from Anewbe/emp_things
Reworks empulse and emp_act
2017-03-14 21:39:01 -04:00
Leshana
eb65ff2ed2 Ports the new parts of https://github.com/Baystation12/Baystation12/pull/15298 back to Polaris
* Changes navbeacons to no longer use radios (Doing so was slower and didn't really help anything) Note: var/freq remains for mapping compatibility until all maps are updated.
  * Fixes navbeacons to actually hide under flooring if you put plating over them.
  * Changed how navbeacons are mapped in.  Don't use the picky "code_txt" variable, instead use appropriate subtype.
  * Made useful reusable subtypes so you don't have to code in a type for every. single. one.
* Updated mulebot to use new navbeacon codes.
* Re-activate patrolling!  With the new navbeacons, bots with will_patrol can follow the patrol navbeacons.
  * Note: various "should_patrol" variables on each bot type unified under /mob/living/bot/var/will_patrol
* Securitrons (beepsky) got an overhaul to the new patrol routing.
  * Note: BayStation replaced the snowflake handcuffs code with acutal handcuffs.  Polaris handcuffs requiere a grab to work, so are more complicated.  Kept our existing attack code.
  * Behavior procs reorganized to use better movement detection and just be more flexible.
* Floorbot fixes & removal of bridgemode
  * Floorbot will now remove & replace broken floor tiles.
  * Floorbot will no longer decide its okay to pave over all of SPACE.
  * For the moment patching hull breaches is disabled, it is too laggy.
* Sundry bugfixes to all bots
  * Use forceMove() instead of setting loc
  * Use "\The [X]" message strings.
  * Pass target to do_after() when doing something to a target.
* Fixed events that were supposed to emag bots to now do so again.
2017-03-14 16:29:29 -04:00
Leshana
a5a805414b Fixed paths references to obsolete path /obj/item/clothing/shoes/combat
* It was changed in most places to /obj/item/clothing/shoes/boots/combat but some were not.  The changling subtype prevented any compile errors.
2017-03-06 21:58:39 -05:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Anewbe
5e0a51bb72 Merge pull request #2951 from Anewbe/antag_numbers
Heist/Merc number changes
2017-02-01 16:21:13 -06:00
Anewbe
d8b905d30e Merge pull request #2957 from Neerti/1/19/2017_more_circuits
Electrical Revolution Circuit DLC
2017-01-26 21:46:44 -06:00
Neerti
b6c170eadd Does tons of stuff, see PR for details. 2017-01-25 19:31:21 -05:00
Anewbe
2dfd7c5d97 Dropped the required players (and hopefully number of antags) for hest/merc 2017-01-22 21:37:43 -06:00
Anewbe
d53cfc4773 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
# Conflicts:
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
#	icons/mob/human_face.dmi
#	icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Anewbe
e848c8e8fc Ports Bay's EMP meteor 2017-01-14 19:28:18 -06:00
Neerti
da34b5c8f0 Removes Last Minute Autoantag
Autotraitor and other latespawning modes that may exist in the future should no longer spawn an antag if the shuttle's warming up or in transit.
It will also not spawn antags in the last 20 minutes of the round.  If the round gets extended due to a vote, it'll start again until the last 20 minutes of that hour.
2017-01-11 23:21:38 -05:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
MagmaRam
28856121a1 Merge pull request #2768 from Anewbe/wizbiz
Technomancer changes
2016-11-24 14:40:36 -06:00
Anewbe
52b7d48de7 Should fix Raise rune 2016-11-24 14:12:28 -06:00
MagmaRam
4ed2cc0176 Merge pull request #2756 from Anewbe/lightning_stun
Lightning spells and bioelectrogenesis will no longer stun outright
2016-11-21 18:48:58 -06:00
MagmaRam
fdae3a6a60 Merge pull request #2778 from Anewbe/cult_revive
Cult Raise Dead fix
2016-11-21 18:45:49 -06:00
Nerezza
9bda933376 Makes jumpsuits hide under space suits under right conditions.
Mostly noticeable on tesh wearing voidsuits, bulky jumpsuits were overlayed by the voidsuit making them 'peek' around the latter's icons.

Now, spacesuits in general will outright hide jumpsuits with exception only to rigsuits. Yeah I'm looking at you rescue suit, you and your ****ed up icons =3=
2016-11-19 15:52:11 -06:00
Anewbe
aa6cb91bc3 Hackfix2560 2016-11-19 12:41:21 -06:00
Anewbe
1d30a71932 Technomancer changes 2016-11-17 20:11:21 -06:00
Anewbe
cdef74bcdc Lightning spells and bioelectrogenesis will no longer stun outright 2016-11-15 21:49:06 -06:00
Anewbe
c20d629e61 Merge pull request #2707 from Anewbe/borgshock
Fixes borg shocks
2016-11-08 19:28:17 -06:00
Anewbe
48f654893b Merge pull request #2651 from Anewbe/sting_log
Ling stings and absorb are logged
2016-11-08 19:28:09 -06:00
Anewbe
521a79450b Shriek emp is logged again 2016-11-07 21:40:50 -06:00
Anewbe
5bb82a0e25 Fixes borg shocks 2016-11-07 20:45:15 -06:00
Neerti
8bf97faaef Another Big Technomancer PR
See PR for details.
2016-10-22 11:51:12 -04:00
Anewbe
0a8a7b6191 Ling stings and absorb are logged 2016-10-18 17:21:35 -05:00