Commit Graph

4869 Commits

Author SHA1 Message Date
Andrew
f247264b6d Captain and HoP Headsets Enabled by Default
Changes the Colony Director's headset so that the Science, Medical, Supply, Service, and Explorer channels are enabled instead of disabled by default.

Changes the Head of Personnel's headset so that the Security and Explorer channels are enabled instead of disabled by default.
2019-11-25 16:29:58 -06:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
TheFurryFeline
2f02c43de5 Mouse Plushie Sprite Change
Title, changes old dead lookalike to a cuter one that's a brown mouse on rest. Just a personal prefernce for this, really. Ported from https://github.com/CHOMPstation/CHOMPstation/pull/824
Old icon_state renamed to mouseplushie-old.
2019-11-12 08:53:55 -05:00
Meghan-Rossi
c8fd01a4f5 Clean up dead code obsoleted by outfit system
- job_access_type on ids is used literally nowhere.  Removed.
- spawnId is only called on people who already have ids, and does nothing because of it.  Removed.
- idtype is defined both for jobs and outfits, and for jobs it's only used in spawnid and to not give ais and cyborgs headsets.  Replaced with new has_headset variable
- equip_backpack and equip_survival on jobs are also useless, since outfits handle that.  Removed.
- spawnId put access on ids, but equip_id doesn't.  Made equip_id for job outfits put access on ids.
- With equip_id putting access on ids we don't need all the different subtypes of id.  Removed a lot of them.
2019-11-08 20:26:37 +00:00
lolman360
18c8ed589b Sharpening kits. (#6501)
* one

* rtwo

* image

* Update material_weapons.dm
2019-11-04 17:43:49 -09:00
lolman360
6853419c57 [READY] Recolourable energy weapons. (#6507) 2019-11-01 08:37:27 -08:00
KasparoVy
a75c92c03f Loadout Implants Properly go in Mob, not on Floor
The main cause is the 'exploitable' check from `code/game/jobs/job_controller.dm` because the proc `amend_exploitable` from `code/modules/mob/mob.dm` spawns a duplicate of the implant at the mob's feet.

Tertiary issues were...
- The `implant_loadout` proc in `code/game/objects/items/weapons/implants/implant.dm` not inserting the implant in the correct location (was passing an organ instead of a zone define like BP_HEAD, which has a string value of "head".)
- There were unnecessary post-spawn behaviours for dud and neural fluff implants.

What now happens:
- The exploitable check now occurs in the `spawn_item` proc from `code/modules/client/preference_setup/loadout/loadout.dm`.
- The loadout implants are now inserted into the correct locations within a mob.
- There won't be implants created on the floor anymore.
2019-10-27 22:43:27 -04:00
Cerebulon
d47130bf3c ERT Rangers Costumes (#6493)
* Sprites

* and code fuckit
2019-10-25 12:06:18 -07:00
Atermonera
d0330d7302 Merge pull request #6487 from Novacat/nova-accessory
Adds Teshari Plush
2019-10-23 15:18:37 -08:00
Atermonera
a422d8bea6 Merge pull request #6486 from Novacat/nova-runtimes
Cleans up radio code
2019-10-23 15:18:17 -08:00
Unknown
1a39adb054 Reverts nonfunctional code 2019-10-21 23:39:03 -04:00
Unknown
fcfe8f8645 Adds Teshari Plush
Mirror of https://github.com/VOREStation/VOREStation/pull/6085
2019-10-21 20:11:05 -04:00
Unknown
9b73fa8347 Cleans up radio code
Mostly just updates it to baystation standard when relevant. Fixes a few bugs with adhoc_fallback in the process.

I still want to fix the bug where adhoc_fallback fails to work in regions without telecoms.
2019-10-20 18:41:35 -04:00
Atermonera
dba1abbcc8 Shards only do damage if you hit things with them (#6478) 2019-10-20 14:54:30 -07:00
Mechoid
e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Novacat
7f49c680e5 Ports MREs from Baystation (#6424)
* Ports MREs from Baystation

- Ports MREs from Baystation
- Adds an 'Emergency ration' that contains liquidfood rations
- Two new ration packs that have the new rations.

* Placates travis

* Lynxlog

* Adds liquidprotein rations

* Sacrifice for travis

* Changes desc

* Fixing missing filling in crayon paste

* Fixes missing side for random rations

* Renames Paste Supplypack

* aaaaa minor error

* Slight organization

* Fixes some errors

* Why am I like this
2019-08-31 14:00:14 -08:00
Anewbe
9b5573eee6 Merge pull request #6429 from Heroman3003/idfix
Fixes editing colony director IDs editing global 'station access' list
2019-08-29 17:26:45 -05:00
Heroman
c1ec00ef62 Undoes unnecesary Copy() 2019-08-28 19:03:01 +10:00
Heroman
daadfd6a72 Fixes editing colony director IDs editing global 'station access' list 2019-08-28 19:02:35 +10:00
Atermonera
8f85cb4387 Merge pull request #6418 from MisterLayne/glass_shard_self_harm
Shards Do Damage to Holder
2019-08-27 21:23:52 -08:00
MisterLayne
13a221cf5b Adds changelog. 2019-08-26 10:02:50 -04:00
MisterLayne
e892f25e3d F i n a l l y. 2019-08-26 09:55:59 -04:00
MisterLayne
5a21f6dc57 Still complete garbage. 2019-08-23 14:35:20 -04:00
MisterLayne
382f04898a A mangled and unfinished shitstorm of code. 2019-08-23 14:26:44 -04:00
MisterLayne
7d4c49f45e Praise limb-stump jesus! 2019-08-22 10:37:23 -04:00
Heroman
c01ba2b973 Adjusts some bell mechanics 2019-08-22 15:38:52 +10:00
Atermonera
0069b9d980 Merge pull request #6396 from Mechoid/ChemistryAdvancement
Chemistry Expansion
2019-08-21 13:42:08 -08:00
Mechoid
f294be6c56 Exploration Expansion 1: Or, How I Learned To Love The Tree (#6358)
* Mechoid code everything!

* Telecube

* Adds 2 PoIs

* H u g e commit.
2019-08-21 13:21:33 -08:00
Mechoid
c462448da8 Introduce the Distillery, a few recipes, and new chemicals. Introduce chemical patches, which apply on-touch chemicals, and can be dissolved a la pills. 2019-08-07 20:49:24 -07:00
Nalarac
88e79b30c5 Adds NOCONDUCT to Some Items 2019-08-07 09:46:39 -05:00
Atermonera
cefac4ca30 Merge pull request #6357 from Michiyamenotehifunana/HanalSprites
Resprites Health Analyzers and Adds Scanning Animations
2019-08-04 13:20:02 -08:00
Anewbe
bb4988e3e6 Merge pull request #6359 from Nalarac/patch-5
Updates Supermatter Guide Book
2019-08-02 13:05:36 -05:00
Atermonera
da7ced30b9 Merge pull request #6328 from Nalarac/recharger
Makes Heavy-Duty Cell Chargers Constructable
2019-07-30 16:18:09 -08:00
Atermonera
5e38b8e401 Adds shutoff valve monitor (#6353)
* Adds shutoff valve monitor

* uses the other half of the mapmerger, hopefully appeases travis (it probably won't)
2019-07-30 17:03:28 -07:00
Andrew
2a2dc777fb Updates Supermatter Guide Book
Gives a more detailed outline on starting the engine and corrects outdated content.
Gives step in ejection procedure to check engine room power.
Suggests adding more gas in  emergency cooling procedure.
Maintains that nitrogen is standard, but removes suggestions that phoron is harmful in the reactor loop.
Replaces "Air" with "Gas" as air suggests standard atmosphere.
2019-07-30 15:06:42 -05:00
Michiyamenotehifunana
b29d8dfdf9 Resprites Health Analyzers and Adds Scanning Animations 2019-07-30 13:10:35 +08:00
Nalarac
5cda8072b7 Fixes Robots putting things in rechargers 2019-07-27 14:53:08 -05:00
Andrew
d65913df29 Cyborgs Can See and Repair Holes in Ceiling (#6347)
* Cyborgs Can See and Repair Holes in Ceiling

* Adds changelog because I keep forgetting
2019-07-27 12:05:23 -05:00
Nalarac
4490e5b42a Makes Heavy-Duty Cell Chargers Constructable
Fixes robots being unable to upgrade regular (and wall) rechargers.

The heavy-duty cell recharger is constructed the same way as the regular recharger (with a unique frame).

The heavy-duty recharger can now be upgraded like the standard rechargers.
2019-07-23 12:11:08 -05:00
Anewbe
f5693cafe6 Merge pull request #6284 from Atermonera/weather_app_atmos_reading
fixes communicator weather app's air reading
2019-07-19 15:19:07 -05:00
atermonera
4774696de9 Lists supply units directly 2019-07-15 15:29:09 -08:00
atermonera
3f8f85aca4 fixes communicator weather app's air reading 2019-07-08 20:30:03 -08:00
Mechoid
4d4b14a2a1 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Mining_Expansion_The_Diggening 2019-07-06 21:19:03 -07:00
Mechoid
90f8ca9f0d Mining Expansion, the Diggening. 2019-07-06 21:18:31 -07:00
Mechoid
a01fb92313 Flashes actually work as said on the tin. 2019-07-02 23:42:08 -07:00
Atermonera
7fe38b397f Merge pull request #6248 from Heroman3003/gpsing
Adds more GPS variety
2019-07-01 16:46:52 -08:00
mistyLuminescence
2ec54f0151 Adds two new Cargo crates! (#6194)
* Adds 2 new cargo crates
2019-06-29 16:45:46 -07:00
Heroman
090a4fa7b0 Adds more GPS variety 2019-06-29 10:53:02 +10:00
Anewbe
6a86783e32 Merge pull request #6221 from mistyLuminescence/bettersplinting
Head/chest/groin splints
2019-06-21 16:05:31 -05:00