Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
- Added jumpskirts to their department lockers.
- Fixed minor code issue with the QM skirt
- Single scientist wardrobe added to research rest room
- Removed robust cola machine from gateway, added laptop vendor in its stead.
- Two universal recorders added to the main map. Captain's office and art storage.
- Adjusted and added cameras to the doc area to improve coverage.
- Adjusted cameras in primary hallway leading to the dock for coverage purposes.
- Added newscaster to central park.
- Finalized work on the large dorms/visitor housing.
- Added CM sprite for frag grenades for our grenades, also lessened the size of the explosion to (-1,-1,3) from (-1, -1, 4) in a vain attempt to make the blast radius smaller. They shouldn't be too much weaker but...
- Sprite for a box of frag grenades added, box of 7 frag grenades also added to code.
- Two merc op TTVs removed, one left behind. One box of frags and 6 blocks of c4 added to merc op shuttle in their stead.
- One box of frag grenades added to ERT armory.
Moves them away from 'tie' legacy - path change, and different code files.
Changed single hastie var into accessories list, to allow multiple articles worn at same time. Updated all affected places in code to work with it.
Currently any number of decorative accessories can be attached, one utility (holster/webbing) and one armband.
Removes the 2-tick sleep cause by every closet in New().
Moves the code that sucks up items into closets to initialize() to avoid processing still null objects.
- Added atmos themed sprite for atmospheric technician secure closets
- Added a second radiation suit to radiation suit closets
- Added a solar pack crate (because adding crates to the map with this many objects manually is silly)
-Added lights to singularity containment
-Engineering lockers now use Power Equipment access
-Expanded Tox Storage access to include the Tox lab, making it a separate access like Xenobiology
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5343 316c924e-a436-60f5-8080-3fe189b3f50e
Added blast doors over CE office
Added Atmos lockdown button to CE office
Moved Hypospray into CMO's locker
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5323 316c924e-a436-60f5-8080-3fe189b3f50e
Completely remapped Research Division, Robotics, Medbay, and the Library.
Partially remapped Cargo Bay, Mining Dock, Engineering, and Atmospherics.
APC access renamed to Power Equipment. Assigned to SMES room door and PA shutter controls.
Delivery Office access renamed to Cargo Office and given to miners.
CE loses robotics access.
Roboticists and geneticists get Science corridor access
HoS and HoP get construction access (Engineering/Atmos lobby) and cargo office access (cargo lobby)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5304 316c924e-a436-60f5-8080-3fe189b3f50e
I've cleared out most of the .dm files in code/game/objects/ and put it into appropriate files/folders. The stuff I've left is stuff I believe may conflict with carn's work and some code for stuff that does not have a home yet.
TODO:
- Files that were left in code/game/objects that may conflict with carns work
- Go through all the files in all the subfolders of code/game/objects.
- Move all the defines from /defines/ to their proper spots
Not much right?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4520 316c924e-a436-60f5-8080-3fe189b3f50e