Aronai Sieyes
7ebe0b516c
Brings some variety and color to back to closets
2020-06-10 10:04:04 -04:00
Aronai Sieyes
5cc996d82d
Port Bay's lockers, crates, largecrates, wall lockers
2020-06-01 12:38:07 -04:00
Aronai Sieyes
ad75bb86bd
Alter playsound paradigm
2020-05-19 11:06:28 -04:00
Arokha Sieyes
5b15917d32
to_chat replacing stream operator
2020-02-17 13:14:08 -05:00
kevinz000
c2c688c4c8
caps
2018-12-06 18:34:37 -08:00
Arokha Sieyes
f9b409549e
Makes closets/crates like boxes
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Gives them a 'starts_with' (well, renames the existing one. Someone ported it but never actually applied it anywhere).
2018-05-24 17:26:17 -04:00
Anewbe
252f3af8ad
Adds medical gowns
2017-07-09 15:03:11 -05:00
Anewbe
7b1eb6c099
Refactors specialized satchels as children of the regular (leather) satchel
2016-04-29 18:44:28 -05:00
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
PsiOmegaDelta
26f167453c
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-11-22 11:40:44 +01:00
Bjorn Neergaard
ef1f91e334
Fix Laptop Vendors and Personal Lockers not accepting ID Containers
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Fixes #11092
2015-11-22 00:27:03 -06:00
PsiOmega
830d2feb0d
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/crates_lockers/closets/fireaxe.dm
code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
code/game/objects/structures/crates_lockers/largecrate.dm
2015-09-13 10:44:06 +02:00
PsiOmega
0c21ef741e
Fixes #10988 .
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Lights now update when objects are moved into crates and lockers.
Partial port of https://github.com/ParadiseSS13/Paradise/pull/1926 .
2015-09-12 20:43:24 +02:00
PsiOmegaDelta
cc7c502fb8
Updates emag attackby usages to emag_act where it's not too much of a headache.
2015-06-16 09:34:13 +02:00
GinjaNinja32
94e19592cf
objects/effects, objects/structures
2015-05-30 14:37:40 +01:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Amunak
4882074739
Code formatting, EOL at EOF fixes, refactoring
2014-12-18 03:11:49 +01:00
GinjaNinja32
48343a23fb
Fix most nullspace items, rewrite floor tiles not to del() on every place/remove
2014-11-24 17:05:46 +00:00
Hubblenaut
b54bc552e7
Personal closets are resettable with verb 'Reset Lock'
2014-05-20 01:25:06 +02:00
Cluwnes Honk
2069a9e83c
Personnelly, I feel this pull request was successfull.
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Spelling fixes.
Conflicts:
code/game/machinery/newscaster.dm
2014-01-08 19:26:10 +00:00
johnsonmt88@gmail.com
d91ea514d9
More file structuring.
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closet.dm, costume.dm, decal.dm and window.dm have been knocked out of the define folder and their defines have been moved into appropriate files.
The closet folder has been re-organized a little.
supplypacks.dm has been moved into the datums folder since that's what it is.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4627 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 22:44:48 +00:00
johnsonmt88@gmail.com
1a8fb7c09e
Another small chunk of reorganizing objects.
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I've cleared out most of the .dm files in code/game/objects/ and put it into appropriate files/folders. The stuff I've left is stuff I believe may conflict with carn's work and some code for stuff that does not have a home yet.
TODO:
- Files that were left in code/game/objects that may conflict with carns work
- Go through all the files in all the subfolders of code/game/objects.
- Move all the defines from /defines/ to their proper spots
Not much right?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4520 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 21:55:46 +00:00