Commit Graph

68 Commits

Author SHA1 Message Date
Verkister
527278a6c3 Adds area soundproofing. (#7881)
* Adds area soundproofing.
Areas now have a var for soundproofing in order to block sounds from other areas from entering or sounds from within leaving the area.

* Update sound.dm

* Update sound.dm
2021-02-19 22:04:54 -09:00
Cerebulon
0815a554c6 Tweaks to pickup/equip sounds. (#7651) 2020-09-20 03:56:41 -07:00
ShadowLarkens
309dd92cf1 Merge remote-tracking branch 'upstream/master' into volume 2020-08-20 19:34:28 -07:00
ShadowLarkens
164c9bd143 Beginnings of a global volume control system 2020-08-14 17:19:26 -07:00
ShadowLarkens
971a95bc0a TGUI 4.0 & Camera Console 2020-07-30 17:48:11 -07:00
Neerti
7bf00d0c5d Merge branch 'master' into projectile_hit_sounds 2020-03-16 08:28:18 -04:00
Neerti
f92324e4ad Adds a bunch of QoL things for projectiles. 2020-03-13 07:48:17 -04:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Neerti
0fcac8abf8 Adds changelog, preference options for two types of sounds, and tweaks a few things. 2018-12-28 22:48:48 -05:00
Neerti
e8a94d915e Does more work, particularly on zlevel stuff. 2018-12-19 18:31:41 -05:00
Neerti
96527e47b8 Begins work on porting looping sounds from TG. 2018-12-12 05:55:51 -05:00
lbnesquik
9cc4ffbb9c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Kates-Machinery-Port 2018-10-23 21:52:44 +02:00
Kates
46e067d6f5 Magazines improvements (#5666)
* Give sounds to emptying magazines

* Clear some trash in the saber magazines

* The magazine NOW behaves correctly.

* The second half and more casing noises.
2018-10-15 14:52:33 -05:00
lbnesquik
2608817abd Port some noises from baystation.
- Plays keyboard noises for every computers
- Button noises for the chem master
- Mini framework for easier noises put in. Couldn't put in everything without a lot more work than i felt like doing this Saturday.
2018-10-13 19:35:14 +02:00
Neerti
6bdf355e6d Finishes thunderstorms. 2018-07-31 14:45:26 -04:00
Arokha Sieyes
4686f6fcc4 POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-03-13 17:46:40 -04:00
Neerti
810f7e694d Tweaks Geiger Counters
Geiger counters now have sounds, which I took from https://freesound.org/people/leonelmail/sounds/328381/ and chopped it up into several .oggs. The license is CC0 (public domain) so it'll fit with our license.
The Geiger counter now turns yellow at any sign of radiation instead of at 5 units, since below five units is still harmful.
Examining the Geiger counter updates the radiation count immediately.
2017-11-16 18:13:29 -05:00
Belsima
1fc7bc7674 Adds a metric assload of sounds. 2017-09-10 14:34:43 -04:00
Anewbe
6c4703f742 Merge pull request #2529 from redstryker/BoneSoundV2
Bone Sound V2
2016-10-03 17:08:38 -05:00
redstryker
e2b432ea78 Changes .wav's to .ogg's 2016-10-02 00:30:25 -04:00
Neerti
801a162ba7 Ports the Port of Circuits
Ports PsiOmegaDelta's port of integrated circuits, which has several improvements in code quality.
Ports a few small things like the weakref datum and some macros.
2016-09-24 18:06:11 -04:00
redstryker
58a543b50b Removed Underscores to Fix Error 2016-09-23 15:35:32 -04:00
redstryker
c24cd8259a Sounds for Bone Breaks V2 2016-09-23 15:22:04 -04:00
Yoshax
5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
RavingManiac
389b3fdf74 Changed the way sound environments are defined. More tweaks to sound environments. Hallucination, drugging and dizziness affect sound environment 2015-06-27 15:33:01 +10:00
RavingManiac
d1cc0517ce Sound environment changes. Different values for hallways, carpeted rooms, maintenance tunnels, etc. Holodeck sound environment changes with the loaded program
In low-pressure or space, sounds will be heard in sound environment 22 (underwater))
2015-06-27 03:47:37 +10:00
Chinsky
43b8a18938 Areas can now set their sound environments. Default is still 2 (room). For now only hallways and asteroid areas have different ones (hallway and stoneroom respectively) 2015-03-23 03:31:22 +03:00
mwerezak
e104647404 Sound fixes 2014-07-28 14:09:16 -04:00
DJSnapshot
f6b75d833c now you can hear next to you in space! 2014-07-27 23:10:57 -07:00
DJSnapshot
3b5d40c470 Big nerf and cleanup of 3D sound. should fix most of #5789 2014-07-27 21:27:41 -07:00
mwerezak
90f7029f4e Adjusts the volume change in space
Did some playtesting with energy guns and revolvers in space.
2014-07-15 16:26:05 -04:00
mwerezak
005c6589c2 Limits hearing sounds in a vacuum 2014-07-15 15:30:10 -04:00
DJSnapshot
f8d0e02b83 Nerf on sound distance. 2014-07-12 00:36:13 -07:00
DJSnapshot
784707b16c volume fallout over distance to make it even better. 2014-07-05 17:04:28 -07:00
DJSnapshot
69d8ab329b 3D EAX Environmental sound 2014-07-05 09:08:59 -07:00
Graham Lloyd
b6f2d39f6b 3d Sound from /tg/ 2014-03-27 14:49:49 -04:00
Cael_Aislinn
990090326d compile fixes and cleanup
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-07 02:36:52 +10:00
Cael_Aislinn
aae42d928a Merge branch 'incremental_tg' r5200 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/__HELPERS/type2type.dm
	code/__HELPERS/unsorted.dm
	code/datums/datumvars.dm
	code/datums/disease.dm
	code/datums/organs/organ_external.dm
	code/datums/supplypacks.dm
	code/defines/obj.dm
	code/game/area/areas.dm
	code/game/atoms.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/hud.dm
	code/game/jobs/access.dm
	code/game/jobs/job/civilian.dm
	code/game/machinery/alarm.dm
	code/game/machinery/cloning.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/medical.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/objects/effects/decals/contraband.dm
	code/game/objects/effects/signs.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/game/objects/items/devices/PDA/cart.dm
	code/game/objects/items/weapons/photography.dm
	code/game/objects/structures/door_assembly.dm
	code/game/objects/structures/window.dm
	code/game/sound.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/DetectiveWork/detective_work.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/DetectiveWork/footprints_and_rag.dm
	code/modules/DetectiveWork/scanner.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminhelp.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/awaymissions/gateway.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mining/machine_processing.dm
	code/modules/mining/machine_stacking.dm
	code/modules/mining/mint.dm
	code/modules/mining/ores_coins.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/say.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/mob/new_player/login.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/mob/new_player/savefile.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/setup.dm
	code/unused/mining/datum_processing_recipe.dm
	code/unused/powerarmor/powerarmor.dm
	code/world.dm
	html/changelog.html
	icons/effects/96x96.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/hydroponics.dmi
	icons/obj/items.dmi
	icons/turf/areas.dmi
	icons/turf/walls.dmi
	maps/RandomZLevels/fileList.txt
	maps/RandomZLevels/spacebattle.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-07 00:23:22 +10:00
giacomand@gmail.com
f1d24f27f9 Simplified Detective.
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self().

-Detectives can now use the medical computer.
-Removed the pda forensic scanning functionality.
-Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards.
-Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one.

Other

-Got rid of diseases magically moving down a stage.
-Optimized playsound()
-Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:39:18 +00:00
elly1989@rocketmail.com
1aaf44e076 Moved a lot of preference related toggles to the Preferences verb tab.
You can now modify specialrole candidacy mid-round and it will save changes to your savefile.
Added a BE_NINJA flag. Doesn't do anything yet. If somebody wants to implement it, go for it.
Moved prefrences stuff from new_player to the folder /code/modules/client/
Renamed toggles so they appear in a nice order.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5146 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 08:06:44 +00:00
elly1989@rocketmail.com
2e68af07c1 Merged listen_ooc, seeprayers, STFU_ghosts, STFU_radio, deadchat, sound_adminhelp, ghostears, ghostsight, canplaysound, midis, no_ambi and lobby_music into client.prefs.toggles as bitflags.
Toggling these preferences in-game will update your savefile. Meaning that your preferences will persist between rounds.

Added some savefile_version updating stuff. It's pretty crude. If you're changing any of the savefile stuff just ask and I can change it/help.

Removed some unused client vars

Ghosts no longer hear ambience. Simplified ambience code.

Simplified lobby music code. It will no longer cause a massive queue of events (which would eventually balloon in memory use)

Moved ooccolor and sound_adminhelp back to prefs. It's easier and allowed me to remove the setupclient() stuff completely.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5143 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 05:58:04 +00:00
cib
866a113494 Fixes for issue #1872 2012-11-15 18:40:24 +01:00
johnsonmt88@gmail.com
757410d487 Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
Moved snowflake telecomm ambient sound code that only half worked into the switch that's designed to handle it.

Committing for Aranclanos:
- Toggle ambience should now properly work. Fixes issue 992.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4880 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 01:28:06 +00:00
elly1989@rocketmail.com
4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
baloh.matevz
c8d4064206 - Fixes issue 807. pAIs and any other mob that is located within another mob (IE being held by) will also get sounds played. There are some limitations: It is 1 level deep, so if a pai is on a mob, which is in a closet, they won't hear sounds. Also, if there are two mobs held by the same mob, only the first found will get sounds played to it. Limitations are in-place due to how often this code is called.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4474 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 13:56:42 +00:00
vageyenaman@gmail.com
251ab4c5f4 !!! The insane crashing has FINALLY been fixed !!!
Metroids can no longer pick up donut boxes by drag/drop methods.

Fixed a disposal runtime error.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3203 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 02:17:41 +00:00
LastBattaWolf@hotmail.com
4c564ad00e - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 10:45:31 +00:00
polyxenitopalidou@gmail.com
881e2e4787 •Newscasters are live. Functions described in changelog (which is going to be updated on my next commit, 2 minutes from now), and my code is easily readable so I'm sure that you guys will manage :3
•Bunch of normal newscasters placed around the station, 2 security newscasters -with the ability to censor anything- placed in Sec and the Bridge

•Icon and photo usability in Feed Stories removed (for now) due to pete threatening me with naked pictures of his in-game character.

•Sorry for every datum or obj declaration being in the same file, I will clean them up in a bit. Right now, it gives you all you need to know of the newscater's function.

•If you need clarification about anything at ANY part of the code, ask through a comment

•Total work put into this was 4-5 days in total. Will add more features in the future, and it's easy enough for anyone to do so.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3005 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-29 18:40:30 +00:00
LastBattaWolf@hotmail.com
30021a2718 - Fixed a bug with some ambiance not playing properly, and moved toggle-ambience to special verbs with all the other toggles.
- Ported my changes from Git

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-27 23:53:25 +00:00
VivianFoxfoot@gmail.com
b655251653 Sounds for people in lockers no longer get progressively louder for each mob that can hear it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2969 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-17 05:53:09 +00:00