Commit Graph

86 Commits

Author SHA1 Message Date
MistakeNot4892
b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00
Nadyr
8ce61742c0 Fixes sif forest grass, adds overgrowth tiles (#7841) 2021-01-27 11:19:18 -08:00
Atermonera
40795fc647 Fixes indoor-use snow not having footprints (#7795) 2020-12-23 13:42:36 -08:00
Atermonera
8ad111435e Adds sifgrass floor tiles. Grass tiles spawn greengrass (#7714) 2020-10-16 23:05:29 -07:00
Rykka
324cb1f12d Replace "Sleeping Agent" with Nitrous Oxide
This makes it identical to it's real-life counterpart, and brings some actual sprite improvements upstream from Virgo.

Earlyport of https://github.com/VOREStation/VOREStation/pull/8812 with an actual rename of the gas, ID, and sprite used.
2020-08-27 21:45:19 -04:00
Atermonera
b9e9dd1b74 Removes TURF)IS_FRAGILE from wooden flooring (#7515) 2020-08-16 20:52:39 -07:00
Cerebulon
03b7a0ea0d Persistent Trash/Dirt/Graffiti/Notices (#7337)
* Port Trash/Writing Persistence from World

* stuff beyond straight portin

* Fixed admin menu

* Config, cigbutts, blood exceptions, offices....

* mapped butts
2020-07-24 02:23:34 -07:00
Atermonera
d40af2f1e2 Merge pull request #7303 from BillyBangles/deep-blue-can-suck-my-toe
Adds chess pieces and chessboard holodeck program
2020-06-25 12:42:33 -07:00
Billy Bangles
da9d2124d8 adds chessboard holodeck program 2020-06-21 17:16:05 -04:00
Darlantan
84b35a3da2 Fixes dirt
Sets dirt to use the dirt declaration instead of asteroid, removes the TURF_HAS_EDGES flag (which causes error overlays on dirt at the edges), and adds dirt footstep sounds which were overlooked
2020-06-16 02:51:22 -04:00
Atermonera
62e08c5414 Merge pull request #7270 from VOREStation/Arokha/lavablowup
Prevents lava from being blown up
2020-06-06 11:46:07 -07:00
Atermonera
4cb6cc8b24 Merge pull request #7269 from VOREStation/Arokha/eristweaks
Add airless versions of some Eris floors, tweak layers
2020-06-06 11:45:32 -07:00
BillyBangles
cb8a366113 Adds marble floor tiles and crafting recipe (#7264)
* Adds marble floor tiles and crafting recipe

* swaps screwdriver removal for crowbar

* changelog fix
i'm a silly goose and forgot to edit out the screwdriver bit
2020-06-06 11:35:35 -07:00
Aronai Sieyes
c4c98a7046 Prevents lava from being blown up 2020-06-01 13:42:57 -04:00
Arokha Sieyes
8b0effcaa9 Be really specific about turf decal layers 2020-06-01 12:55:35 -04:00
Aronai Sieyes
07dd85043b Make mapped in decals above auto-floor decals 2020-05-29 20:52:42 -04:00
Aronai Sieyes
58421727da Port Eris' extensive floor blending system 2020-05-29 14:01:40 -04:00
Aronai Sieyes
dfc15799f1 Move the flooring cache onto the flooring decls 2020-05-28 23:04:57 -04:00
Aronai Sieyes
6f8f26963a Add is_plating feature to flooring 2020-05-28 11:47:21 -04:00
Aronai Sieyes
7e0e2cbabf Port various auto-decorating floors from Eris 2020-05-27 14:52:58 -04:00
Rykka Stormheart
5a653dde03 Merge branch 'master' into shep-dev-pawsteps 2020-05-13 23:50:34 -04:00
Rykka
1f8cded109 Turf Edge fix
Fixes https://i.imgur.com/S1jykrn.gifv
2020-05-11 14:25:32 -04:00
Rykka
869b73d209 Upstream Port of Footstep Sounds for multiple tiles.
Shuttle tiles, default floors are still "regular".
Lava, sand, water, grass, beach, mining turfs all have sounds playing now for each footstep. <3

A small balance note - water tiles slow you down by 4, and 8 for deep/ocean tiles. I'll remove these and put them in a separate PR if requested.

Massive credit to @Arokha for helping me figure out the floor system and sitting through getting it put together. <3 <3 <3
2020-05-09 18:50:47 -04:00
Mechoid
6bd3228c91 Floor tiles will now properly shatter and scorch when exploded or burned. 2020-04-28 15:45:39 -07:00
Heroman
572733c6d9 Fixes bordercorner2 not having a grey preset 2019-09-01 13:16:07 +10:00
Neerti
4ae6f8ea48 Forgot to undo a thing. 2018-12-20 20:27:52 -05:00
Neerti
c2a2590c44 Finishes work on sounds. 2018-12-20 20:19:00 -05:00
kevinz000
c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
Neerti
3b72438f87 Makes RCDs Clean Again (#5679)
* Makes RCDs Clean Again

* Forgot a few things.
2018-10-16 13:17:17 -05:00
Neerti
f429a176e4 Adds Map Template Groups
Adds ability to have many different 'versions' of a PoI, yet only having one show up per round.
An example on how to do this is provided with Radio Free Sif (aka DJOutpost).
Just make sure all the different versions have the same 'template_group' value.
2018-03-30 05:34:11 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Billy Bangles
bf3ecf46e6 adds snow footstep noises
and also nerfs ice while i'm at it
2018-03-19 15:26:11 -04:00
Leshana
741e02407a Port SSoverlays & Convert turfs to use it (#5004)
* Added "Display Initialize() Log" admin debug command so you can see it mid-round.

* Ported the core of the overlays management subsystem from /tg

- Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem.
- Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem.
- Added OVERLAY_QUEUED flag to var/atom/flags bitfield.
- Added small framework for subsystem performance tracking. So far used only by SSoverlays
- Added admin debug command "Display overlay Log" to see performance stats mid-round.

* Fix runtime on universal pipe adaptor update_icons

* Workaround for appearance_bro not initialized

Unfortuantely BYOND's initialization order is strange, and the appearance_bro var is only half initialized when map starts to load, causing errors.  We temporarily fix by moving it to be a global-scoped global.

* Convert fire alarms to use add_overlay() A good first test.

* Convert turfs to use add_overlays(), eliminating the turf_overlay_holder!

- Converted as much as I could find about turf overlays to use add_overlay().
- This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack.
- This also lets us remove the anti-corruption hacks from walls and open space.
- ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue.
- Stuff like that

* Convert turf overlay interactions to use add_overlay.

Note: This is a plain and simple conversion of existing code to use SSoverlays. However I look at the line changed, and note that that line likely never fully worked as intended, as it has no way of re-applying itself.
I would make it use a priority overlay, but there is no code present for *removing* said overlay from neighbors when it is no longer required.  That code should be implemented by original author.
2018-03-05 19:43:23 -06:00
Nerezza
c7fdd099b6 Flooring fixes
Firstly it fixes a long-standing bugs with constructable flooring not actually populating on server startup, but instead through a proc that's only called on existing floor tiles.

Second it changes sif wood tiles into a child of wood tiles now that the reason for carpet colors not working is known & fixed.
2018-02-24 15:31:10 -06:00
BillyBangles
475d250d6a adds slippery ice tiles (#4935) 2018-02-24 11:04:58 -06:00
BillyBangles
5486edf567 Adds various cabin-related things. (#4888)
* adds fireplace, makes bonfire generate heat

kinda, anyways

* adds sifwood tiles, fixes old blue carpets

old blue carpets are now known as "teal carpets." they still come in the
carpet crate from cargo.

* lets you dig up tree stumps with shovels

* changelogs in the house

* adds a delay to digging up stumps

digging up stumps is easier said than done
2018-02-21 15:45:01 -06:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana
44dc4b7286 Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-05 15:50:06 -05:00
Neerti
c2670a2bd5 Makes Overlay Hidden w/o Mesons 2018-01-22 16:12:35 -05:00
Neerti
5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
Spades
edfa947278 These are not Vorestation edits. (#4088)
Y'all are confusing the shit out of us.
2017-10-16 23:01:30 -05:00
Woodratt
0bd91d1133 Floor tile, type and carpet change
- Ports the floor types, structure, and sprites (techfloor) from Vorestation (who ported them from Eris).
- Fixed missing techfloor floortile sprite icons (ported from Eris).
- No actual new floor sprites sans the techfloor. Saving for when we actually change maps to do that.
- In theory, also added a changelog for what I'm doing. Not sure if worked.
2017-08-28 23:00:15 -07:00
Woodratt
10c8586db0 Rough port of
a8c9bb786a

Unsure if I even did it correctly, but seems to function in the brief tests done, no compile errors.

In preparation of porting the massive number of floor decals for the new map.
2017-08-21 14:44:25 -07:00
Leshana
9a7dda1ad1 Implements footstep sound system and adds sounds to various floor types.
* Adds system for turfs to have "footstep sounds" that play when someone walks over them.
* Adds system for floor types (the kind of turfs where you can put tiles on them) to support the footstep sounds.
* Adds sounds to plating, tiles, wood, and carpet floor types.
* Footstep sound system is configurable in game_options.txt, it can be turned off completely or the volume adjusted.
2017-04-18 11:33:44 -04:00
Arokha Sieyes
c8e26b365a Flooring decals should work more places
Such as shuttles. A good example is the trader ship which has hazard stripes mapped in, which don't appear in the game because it doesn't work there.
2017-03-20 00:51:17 -04:00
woodratt
19fb047f01 WR_SC_Map_Changes
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
2017-03-08 17:44:48 -08:00
Datraen
03ed998576 Stops observers from leaving prints on the ground.
No more spooking the mortals, ghosts.
2016-09-01 12:36:02 -04:00
Yoshax
3ab725f980 Updates our own snow to have fancy footprints + stuff 2016-06-24 14:48:27 +01:00
Datraen
2c95126a00 Merge pull request #1765 from Yoshax/cocainecocaine
Fixes snow and adjusts a definition
2016-06-01 15:57:15 -04:00
Mark9013100
41de641287 Adds blue carpet stack 2016-05-27 22:34:35 -04:00