Commit Graph

674 Commits

Author SHA1 Message Date
Leshana
16e8b12ae1 Fix annoying runtime at startup hook. 2018-01-30 20:06:01 -05:00
Anewbe
011bf88c83 Merge pull request #4586 from Mechoid/Rolling_Chairs_And_Crawling_Chairs
Fixes crawling when standing. No more accidentally crawling when buckling.
2018-01-30 03:14:31 -06:00
Neerti
25a54437db Merge pull request #4654 from VOREStation/aro-shuttleturf
Alter shuttle underturf grabbing
2018-01-29 05:15:01 -05:00
Neerti
524deb9567 Merge pull request #4656 from VOREStation/aro-decalshuttle
Fixes decals on shuttle floors
2018-01-29 05:14:47 -05:00
Mechoid
e9886625fa Adds Material Girders (#4622) 2018-01-28 18:13:54 -08:00
Arokha Sieyes
f7b70700b4 POLARIS: Shuttle floor decals go with the shuttle 2018-01-27 14:56:27 -05:00
Arokha Sieyes
2d06359f60 POLARIS: Alter shuttle underturf grabbing 2018-01-27 14:51:23 -05:00
Mechoid
d4fc7fbada Fixes crawling when standing. No more accidentally crawling when buckling. 2018-01-24 16:53:40 -08:00
Anewbe
dca25babf6 Merge pull request #4623 from Woodratt/01232018_sc_top_gun
Southern Cross Pilot DLC Update
2018-01-24 17:05:07 -06:00
Woodratt
f8394ca19a Southern Cross Pilot DLC Update
- Addition of two pilot uniforms x2 pilot helmets x2 pilot uniforms (+ webbing) x1 blue pilot jacket. Basic Teshari sprites included.
- Pilot uniforms done by ASN set as default pilot outfit. Other uniform will be in the loadout when we switch maps
- SAR get Explorer radio channel access
- More map fixes and additions. In theory skies of sif should no longer be vacuum. Oxygen required as super cold.
- Removal of Explorer pilot access due to the shuttles having autopilot now.
2018-01-23 15:42:57 -08:00
Neerti
c2670a2bd5 Makes Overlay Hidden w/o Mesons 2018-01-22 16:12:35 -05:00
Neerti
d71a610a97 Adds Missing Ceiling Overlay + Fixes Space on Roof
On Multi-Z compatible maps, if a tile is missing a ceiling (IE there is an open space above it), it will display an overlay to show this. This makes it easier to know where the hole in the ceiling is without having to go to the ceiling. Overlay sprite by Mechoid.
Also fixes space tiles appearing when meteors/explosions/other fun things occur on the Southern Cross map instead of open space.
2018-01-22 14:27:19 -05:00
Neerti
5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Neerti
495f985022 Travis Appeasement Mark II (#4485)
* Tries to Please Travis
Should remove all active edge problems.
Moves map-specific unit tests to the map define file.
Enhances some PoIs in terms of adding /ignore_mapgen to the ground.
Fixes incorrect loot pile in one PoI.

* Conflicts are fun.

* Might fix unit test.
2018-01-01 22:26:31 -05:00
BothNevarBackwards
4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
Anewbe
8e51d6d9a0 Merge pull request #4424 from PrismaticGynoid/crawl
Crawling
2017-12-11 00:46:16 -06:00
PrismaticGynoid
1642ce2558 Crawling
Mobs now have the ability to "crawl" to an adjacent turf by click-dragging themselves to it. This would allow people unable to stand to still move around, though very slowly. You could also do this to other movable mobs or objects, if you really wanted to.

Moving this way takes about 2.5 seconds, plus half a second for each point of weakness you have. For a person missing a leg, this would take 5 seconds. It only works if the mob doing this is alive, conscious, unrestrained, not stunned or paralyzed, and in an area with gravity - no crawling through space.

Mobs lying on the ground - again, with similar restrictions - are now able to buckle themselves to chairs or beds. For people missing legs or feet, this means no more being stuck helpless on the ground forever because Baldie McGreytide clicked on your wheelchair.

Tested in many different situations, and I've patched every bug that popped up.
2017-12-08 10:26:06 -08:00
Layne
4d842c6590 Adds snowballs. (#4414) 2017-12-07 17:51:36 -06:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Neerti
01aaccf893 Finishes UFO PoI 2017-11-26 15:10:25 -05:00
Neerti
7497aef295 work 2017-11-26 12:08:05 -05:00
Neerti
fe33977812 Adds Submap (PoI) Seeding Procedure
Mostly ports /tg/'s method of seeding submaps into specific z-levels.
Due to the low number of submaps present, all of the PoIs are guaranteed to spawn. As more are added, this should fix itself.
2017-11-21 19:21:39 -05:00
Anewbe
ef735ea89b Merge pull request #4098 from Neerti/10/15/2017_surface_stuff
Touches Up the Surface Somewhat
2017-10-19 09:36:03 -05:00
Neerti
95d93dae00 Touches Up the Surface Somewhat
Changes the rock texture to hopefully be a bit better.  It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature.  All trees now have health, and hitting it with things will reduce it.  Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees.  Hitting these with a sharp weapon converts them into two planks per log.  Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites.  Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.
2017-10-18 12:04:39 -04:00
Spades
edfa947278 These are not Vorestation edits. (#4088)
Y'all are confusing the shit out of us.
2017-10-16 23:01:30 -05:00
Neerti
7225ea2b66 Read github PR for details. 2017-10-10 00:48:27 -04:00
Anewbe
670ae66772 Merge pull request #3956 from Neerti/9/26/2017_old_farmer_harrison
Adds Farm PoI
2017-09-26 19:12:35 -05:00
Neerti
aa454c0e1d Adds Farm PoI
Also fixes various bugs with surface tiles, hopefully.
Adds some documentation to the map file system.
Adds a new 'plane' map, ideal for testing PoIs by loading them manually.
Makes space heaters glow orange.
Adds a new grille type for fancy surface windows.
Adds self planting hydro trays/dirts if a seed is on top of them when the map is loaded.
2017-09-26 01:44:06 -04:00
Anewbe
4b2e4eeca7 Improves catwalks and railings 2017-09-23 20:43:51 -05:00
Anewbe
a8c9b61b75 Condensation can now freeze floors, if you have the scepter. 2017-09-18 16:34:21 -05:00
Anewbe
fb3b5864b6 Space Lube dries off eventually 2017-09-18 14:31:07 -05:00
Woodratt
0bd91d1133 Floor tile, type and carpet change
- Ports the floor types, structure, and sprites (techfloor) from Vorestation (who ported them from Eris).
- Fixed missing techfloor floortile sprite icons (ported from Eris).
- No actual new floor sprites sans the techfloor. Saving for when we actually change maps to do that.
- In theory, also added a changelog for what I'm doing. Not sure if worked.
2017-08-28 23:00:15 -07:00
Woodratt
10c8586db0 Rough port of
a8c9bb786a

Unsure if I even did it correctly, but seems to function in the brief tests done, no compile errors.

In preparation of porting the massive number of floor decals for the new map.
2017-08-21 14:44:25 -07:00
Spades
c18c374518 Changes /turf/space/transit icons in map editor
So a mapper can actually see what the hell he's doing.

Also added south and west tiles while I was at it.
2017-08-07 17:33:17 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Woodratt
e75c3887b7 Woodrat breaks map stuff
Added SC map files for further work. Including hopefully all the related files.

New airlock sprite thanks to Virgo, with a alternate non-see through sprite.

Changes to the space and transit tiles (ported from bay).

Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
2017-07-02 18:53:17 -07:00
Anewbe
4c6e9cd40d Merge pull request #3524 from Neerti/6/11/2017_examine_panel_update
Makes Examine Panel slightly more useful.
2017-06-14 16:04:18 -05:00
Neerti
b7f74541b8 Makes Examine Panel slightly more useful.
The examine panel can now display different interactions with a few items, using icons, mostly as a proof of concept.
2017-06-11 02:52:53 -04:00
Anewbe
5d81148ab8 Merge pull request #3511 from VOREStation/garbage-subsystem
tg Garbage Subsystem
2017-06-10 17:20:22 -05:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Woodratt
914a291c1b WR Lighting changes and other tweaks
- Adjusts the radius of lights
- Roofs to shuttles
- Allows placement of full windows in DM
2017-06-05 17:03:58 -07:00
Leshana
34c73dab69 Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
   * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not.  Could be hundreds of turfs.  New method only lazily calcualtes strength at a turf if we actually need to know it.   Often times this is zero turfs if nobody is standing in engineering.
  * Removed the automatic processing of objects with "rad_power" set.  Objects are responsible for calling the repository to create/update their radiation sources.   Saves some extra overhead that in practice was redundant with other process controllers.
  * Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Ben Reeve
6185bbd212 Unified radiation system 2017-05-22 16:24:34 +01:00
Anewbe
42fe5d9ed6 Merge pull request #3412 from VOREStation/pool-closed
Removes the datum pool, as it is not performant.
2017-05-08 17:21:24 -05:00
Anewbe
cce1fcc1f5 Ports MultiZAS 2017-05-04 19:51:54 -04:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Anewbe
0207066256 Merge pull request #3332 from VOREStation/aro-pol-planets
Controllerized Planets
2017-04-22 09:36:04 -05:00
Anewbe
59a19f7197 Merge pull request #3330 from VOREStation/footstep-sounds
Implements footstep sound system and adds sounds to various floor types.
2017-04-20 21:10:28 -05:00
Arokha Sieyes
33c28bbcf3 Allows turf unalloc in planets 2017-04-18 22:03:04 -04:00