- Fixes the fact atmospherics turfs started with only ~5000kPa of relevant gas in them. This was, espicially with nitrogen, insufficient to cover round usage which is in ten thousands.
- N2 tank starts at 90k kPa, O2 at 50k kPa, CO2 and Phoron tanks at 25k kPa and N2O tank at 10k kPa. This is a combination of original values and minor balancing (O2 and N2 is used in air mix so there's a lot of it, while others are less useful/limited to toxins use so they are likely not needed at such amount). These values were verified in-game and are accurate at 20C the gas mix starts on.
- Engine no longer starts hyperpressurised with nitrogen, in a way that somehow causes it to generate 80kW without anyone touching it at all, while using only 40-50kW for circulation and stuff.
- Engine reverted to 80kPa inert N2 atmosphere that's being used for months now and is on master. Unlike 5MPa nitrogen it doesn't prevent usage of different coolant type, and doesn't overpressurise the core.
Misc decal additions and merge fixes on most Z-levels.
Crescent windows were all kinds of a mess for some reason. Replaced instances with a spawner instead.
Asteroid solars were all cramped with solid walls. Gave them more space to allow for at least some power production.
Fixes warning stripe corners on all Z-levels. To correct the following search replace can be used:
/obj/effect/floor_decal/industrial/warning/corner{dir = 8} -> /obj/effect/floor_decal/industrial/warning/corner{dir = 5}
/obj/effect/floor_decal/industrial/warning/corner{dir = 1} -> /obj/effect/floor_decal/industrial/warning/corner{dir = 8}
/obj/effect/floor_decal/industrial/warning/corner{dir = 5} -> /obj/effect/floor_decal/industrial/warning/corner{dir = 1}
Someone had added shower curtains to the map. Creates proper definitions to avoid colors being lost on cleaning.
Floor corner decals now all utilize a white base state and simply apply a color.
Made set_flooring take a flooring instance, in case calling code already
had a flooring instance it seemed wasteful to have to look up the
flooring all over again.
Finishes main medical decals (adds light blue and light yellow corner
colours), adds various touch ups to mining and incinerator airlock,
science and security blast doors. Makes the science bomb test range
airless. Removes SS13 placard. Adds privacy curtains to the medical ward
and dorms.
Adds grey, purple, and white floor decals.
Adds full red and yellow floors, both for floor and floor tile.
Makes the U-shaped warning sprites match the straight and L-shaped sprites.