Commit Graph

15532 Commits

Author SHA1 Message Date
avabee
63ec3a6230 Fixes several typos with oxygen_pump.dm. 2018-10-07 11:10:18 -05:00
lbnesquik
236b6bb61f Fixes laptop blocking grown adults. 2018-10-07 07:16:29 +02:00
kevinz000
e216aafe18 process stuff 2018-10-06 13:04:24 -07:00
kevinz000
6164cf07d8 Refactors refactors more refactors 2018-10-05 11:13:23 -07:00
kevinz000
35d02d48ea Roped into porting a bunch of MORE stuff 2018-10-05 10:58:07 -07:00
kevinz000
158ec02670 Pixel Projectiles 2018-10-05 10:26:48 -07:00
lbnesquik
2cea82cbcc Minor issues fix. 2018-10-05 03:55:56 +02:00
lbnesquik
5641b828c5 Move almost everythign food related into the kitchen module.
Not moving reagents and tools.
2018-10-05 02:56:36 +02:00
Spades
fffc2c390c Text for handheld plushies when poked
Plushies now make sounds when poked. Squeak!

Ported from https://github.com/VOREStation/VOREStation/pull/4231
2018-10-01 08:54:34 -04:00
Mechoid
3ab519a52b Custom RIG Framework (#5613)
* Framework for Custom RIG sprites.

* Fixfix
2018-09-30 16:49:34 -05:00
Anewbe
f81f27ff4f Should fix the new bugs with webslinger spiders (#5612) 2018-09-27 17:20:28 -07:00
Mechoid
b7231dc8cc Don't spawn things in Null please. 2018-09-23 00:24:34 -07:00
Wickedtemp
21878523b1 Adds the Biopsy Scanner to the Surgery Kit (#5589)
* Adds the Biopsy Scanner to the Surgery Kit

Since it's actually used in a surgical operation, it should proooobably be in the kit. Iunno if the kit is really used here aside from antag shuttles, but they might as well have it.

* Added a missing comma

Missed a comma, might be what's causing issues. Iunno. It worked flawlessly in dream-maker.
2018-09-22 18:53:36 -05:00
Neerti
f98e9bf96c Updates AI branch to Master (#5591)
* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Ports descriptors from Bay

* Add files via upload

* Removes Noble Defines

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Initial Work: Manifest, Newsfeed

* Adds newscast viewing, manifest

* Cartridge devices

* Template progress

* Med records, Sec records, Emp records

* Cartridge work part 1

* Cartridge work: part 2

 * Power monitoring console
 * Cartridges have persistent, internal data
 * Code to load element-specific data upon request, instead of serving all relevant data at once
 * Janitorial Supply Locator

* Refactor crew manifest to a separate file

* GPS cartridge

* Reorganize GPS to proper organization, important comments

* Supply cartridge

* Status display access

* Merc blast door controller

* Appeases travis (Round 1)

* Appeases travis (Round 2)

* Headset sprites are now on the default ear, which is left

* Cleave changes, attack code cleanup

* Catching is no longer guaranteed, accuracy code is more general

* Adds a Neural implant for future implementation. Promethean brains have been updated to fit it.

* changelog

* Robots can attack things again

* Might help with air subsystem lag

* Ports the spinny throwing animation from Bay

* Cult heal modifier no longer does Shit-Tons of agony. Does mediocre agony on non-cultists.

* Defines.

* Headset sprite tweaks

* Shield Drone no longer auto-fails with Energy Relays.

* I'm an idiot.

* PoIs can be rotated in increments of 90 degrees

* Might fix the server startup error_handler runtime

* Cult Girders are back to being proper.

* Submaps can now be rotated to any cardinal direction (South is default)

* Should fix another runtime with tools

* Buffs the Vox

* Removes debug code (Yes, I'm an idiot)

* Ready for merge

* Fixes some bugs tangentially related to Vox code

* Ports /vg/ instrument frame work, adds client based sound pref

Also shifts sound files which is 98% of the bulk here.

* Helmets now show only certain hairstyles

* fixes the trailing tag, I think

* Scrubbers no longer automatically scrub phoron (#5512)

* adds manual changelog

* Adds new set of cyborg sprites for medical/science/default/security/combat (#5546)

* Refactor cargo trains, they're just normal trains now. Adds the Quad, and re-enables/fixes the Space Bike!

* communicator_header.tmpl now correctly includes Body

* Adds tails to Unathi rig suit sprites (#5551)

* supplycom/control drops the correct circuit

* Emags have an effect on cargo consoles

* The cybersuit is now a space suit.

* Map Bugfixes

-	Fix for mislabeled c_tag cameras, first deck
-	Fix for mislabeled c_tag cameras, second deck
-	Fix for poi crashed containment shuttle mapping issues (terrain generation)
-	Fixed wrong floor type on skipjack
-	Fix for scrubbers pipe, central substation
-	Fix for air supply pipe, chapel
-	Fixed scrubber pipe, Engineering Drone Fab
-	Fix for air supply pipe, Prison Wing
-	Removed redundant supply and scrubber pipe, Security Auxiliary Dock
-	Fix, Fore Aux Dock airlock pipe.
-	Fix air supply pipe, library
-	Fix, scrubber pipe, coffee shop
-	Pipe fix, Medical maint
-	Fix, supply pipe medical secondary storage
-	Removal, redundant supply pipe, cargo maint
-	Fix, virology scrubbers pipes
-	Fix Xenobio and Xenoflora missing atmos connection to the main outpost
-	Fix, missing atmos connections between Main outpost telecoms and main outpost atmos
-	Fix for missing power wires, HoS Office, Warden Office, Heads of Staff Meeting Room
-	New, random mouse spawner
-	New, random mouse spawners added throughout maintenance on the station (maybe too many, maus station 13)
-	New, 30 sheets of lead added to engineering
-	Fix, POIs should now be rad protected and characters won’t be affected by the radiation event

* Fixes Lead Walls (#5562)

A material's ``radiation_resistance`` was never considered for calculating a wall's cached resistance to radiation. This fixes it. There is another issue involving r-walls not being better at stopping radiation than their normal-wall counterparts made of the same material but fixing that involves a lot of number adjusting to avoid the SM engine from getting twice as protective.

* Yet Another Circuit Update (#5549)

* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.

* Readds size traits

* Signal pistol can be reloaded (#5566)

* Makes Blobs more useful.

* Rig and Spacesuit additions

- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.

* Dermal implant doesn't cover hair

* Fixes a couple of tool related oversight/runtimes

* Fixes hand and leg cuffs

* Update combat.dm

* Boot knives fit in boots

* Adds tails to Unathi rigsuits (again)

* PoI fix

* Fixes some more errors, makes it compile, fixes inability for simplemobs to attack windows.
2018-09-22 17:24:00 -05:00
Atermonera
46f151745f Merge pull request #5581 from Anewbe/mining_toys
Technically adds the Ore Redemption Machine
2018-09-22 13:38:10 -07:00
Anewbe
6e4a77f010 Boot knives fit in boots 2018-09-19 15:42:08 -05:00
Neerti
aec83fd4f2 Merge pull request #5577 from Anewbe/grilles
Fixes a couple of tool related oversight/runtimes
2018-09-19 16:08:37 -04:00
Neerti
b17b2f63ce Merge pull request #5578 from Anewbe/cuffs
Fixes hand and leg cuffs
2018-09-19 16:08:11 -04:00
Anewbe
3d4bed20c2 Merge pull request #5548 from Poojawa/pls-stop-moosic
Ports /vg/ instrument frame work, adds client based sound pref toggle.
2018-09-19 15:04:06 -05:00
Anewbe
d5979ec960 Merge pull request #5575 from Woodratt/09172018_spacesuitmess
Rig and Spacesuit additions
2018-09-19 15:00:30 -05:00
Anewbe
c35b99e315 Technically adds the Ore Redemption Machine 2018-09-19 02:04:10 -05:00
Neerti
8c952bf7a8 Finishes removal of old slimes, fixes maps. 2018-09-19 01:08:25 -04:00
Anewbe
5fb0e06a5a Fixes hand and leg cuffs 2018-09-18 14:32:54 -05:00
Anewbe
765106986d Fixes a couple of tool related oversight/runtimes 2018-09-18 14:00:43 -05:00
Atermonera
c8dc627af4 Merge pull request #5573 from Mechoid/Blob2_Revenge_Of_The_Blob
More Blob modularity / Event-Manager compatability, Nests.
2018-09-18 11:11:51 -07:00
Woodratt
9f24c4eba2 Rig and Spacesuit additions
- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.
2018-09-18 00:35:06 -07:00
Atermonera
77ef274b98 Merge pull request #5553 from Mechoid/VroomVroom
Vehicle Expansion 1: Zoom Harder
2018-09-17 11:14:54 -07:00
Mechoid
4fb5455fd3 Makes Blobs more useful. 2018-09-16 22:12:17 -07:00
Neerti
1b6ccdabf7 Enhances AI some more. 2018-09-14 12:55:12 -04:00
Anewbe
8094bbd746 Merge pull request #5564 from Woodratt/09112018_Mapbugfix
Map Bugfixes
2018-09-12 21:03:37 -05:00
Neerti
3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00
Woodratt
ea200b8318 Map Bugfixes
-	Fix for mislabeled c_tag cameras, first deck
-	Fix for mislabeled c_tag cameras, second deck
-	Fix for poi crashed containment shuttle mapping issues (terrain generation)
-	Fixed wrong floor type on skipjack
-	Fix for scrubbers pipe, central substation
-	Fix for air supply pipe, chapel
-	Fixed scrubber pipe, Engineering Drone Fab
-	Fix for air supply pipe, Prison Wing
-	Removed redundant supply and scrubber pipe, Security Auxiliary Dock
-	Fix, Fore Aux Dock airlock pipe.
-	Fix air supply pipe, library
-	Fix, scrubber pipe, coffee shop
-	Pipe fix, Medical maint
-	Fix, supply pipe medical secondary storage
-	Removal, redundant supply pipe, cargo maint
-	Fix, virology scrubbers pipes
-	Fix Xenobio and Xenoflora missing atmos connection to the main outpost
-	Fix, missing atmos connections between Main outpost telecoms and main outpost atmos
-	Fix for missing power wires, HoS Office, Warden Office, Heads of Staff Meeting Room
-	New, random mouse spawner
-	New, random mouse spawners added throughout maintenance on the station (maybe too many, maus station 13)
-	New, 30 sheets of lead added to engineering
-	Fix, POIs should now be rad protected and characters won’t be affected by the radiation event
2018-09-11 21:39:46 -07:00
atermonera
b5f43bf1e4 Emags have an effect on cargo consoles 2018-09-10 13:38:53 -07:00
atermonera
7d580543b7 supplycom/control drops the correct circuit 2018-09-10 13:15:06 -07:00
Neerti
74f70c940b Merge pull request #5522 from Atermonera/PDA_comms2
Implements commcards (Communicator cartridges)
2018-09-09 03:06:21 -04:00
Mechoid
0651206a51 Refactor cargo trains, they're just normal trains now. Adds the Quad, and re-enables/fixes the Space Bike! 2018-09-08 23:05:08 -07:00
Poojawa
5d0328d0e5 fixes the trailing tag, I think 2018-09-05 21:42:27 -05:00
Poojawa
6b403022a7 Ports /vg/ instrument frame work, adds client based sound pref
Also shifts sound files which is 98% of the bulk here.
2018-09-05 03:35:34 -05:00
Anewbe
4cebe1cfb9 Merge pull request #5541 from Atermonera/rotate_submap
Submaps can be rotated
2018-09-04 22:41:19 -05:00
Atermonera
6acab6f2bb Merge pull request #5544 from Anewbe/grilles
Should fix another runtime with tools
2018-09-02 21:14:02 -07:00
atermonera
24c4c6dd9f Ready for merge 2018-09-02 14:16:00 -07:00
Anewbe
85a754480a Should fix another runtime with tools 2018-08-31 22:14:15 -05:00
Anewbe
f2ac530c24 Merge pull request #5540 from Mechoid/Fix_Girders
Cult Girders are back to being proper.
2018-08-31 22:04:45 -05:00
Anewbe
0865761109 Merge pull request #5537 from Mechoid/Fix_Grenadelaunchers
Fix Mech Grenade Launchers.
2018-08-31 22:04:28 -05:00
Atermonera
a5fdbb6458 Merge pull request #5526 from Anewbe/throwing
Catching is no longer guaranteed, accuracy code is more general
2018-08-31 01:39:58 -07:00
Atermonera
fd8d847841 Merge pull request #5531 from Anewbe/kholdstare_is_a_spoiled_brat
Ports the spinny throwing animation from Bay
2018-08-31 01:38:16 -07:00
atermonera
2f9cebd38d Submaps can now be rotated to any cardinal direction (South is default) 2018-08-31 01:32:26 -07:00
Mechoid
69ad0ce12b Cult Girders are back to being proper. 2018-08-30 22:21:21 -07:00
Anewbe
f79a0cb9a6 Merge pull request #5527 from Mechoid/Neural_Implant
Adds a Neural implant for future implementation.
2018-08-30 23:23:32 -05:00
Mechoid
c28fc99fd3 I'm an idiot. 2018-08-30 18:19:35 -07:00