Commit Graph

2112 Commits

Author SHA1 Message Date
Cerebulon
d0b71c8c52 Lobby Improvements (#7856)
* Lobby Improvements

* HTML Tags + more recent article while I'm in here bc this may take a day or two 2 merge

* Removed to_world + fixed header
2021-02-21 12:32:38 -09:00
Novacat
e47f39ec24 Porting Fixes (#7891)
* Porting Fixes

- Ores now properly initialize
- Spawned in characters now have languages set

* Update ore.dm

* More Hard Delete Fixes

* Fixes compile issue
2021-02-19 22:07:27 -09:00
Cerebulon
c729c0e23b Fixed global_announce autospeaker (#7839)
* Filth + Graffiti Fixes

* Excised Bad Lore

* Fixed Global Announcer

* fuckinn
2021-01-25 17:24:39 -08:00
Atermonera
c58fb16bc1 Adds proc to properly update human icon gender (#7813) 2020-12-31 21:31:35 -08:00
ShadowLarkens
dad9020f9a TGUI Engineering... and a bunch of other random things 2020-10-21 13:02:19 -07:00
Atermonera
6bd15bc200 Merge pull request #7625 from ShadowLarkens/tgui_med
TGUI Medical Conversion
2020-09-19 18:52:23 -07:00
ShadowLarkens
44f65e2602 TGUI Medical Conversion 2020-09-04 16:25:32 -07:00
Greenjoe12345
74538d383e adds the ability to give loadout items a custom name/description 2020-08-31 01:20:59 +01:00
listerla
d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Atermonera
7428d47c83 Merge pull request #7508 from Rykka-Stormheart/shep-dev-persistence-patch
Persistence Patch
2020-08-20 19:31:12 -07:00
Rykka
2ad7b475ec Persistence Patch
- Fixes Paper and font tags stacking across rounds, as shown in: ![](https://cdn.discordapp.com/attachments/187013248309002240/741937939382141000/164fdd3a37fb22f18dfa9b5c431ffc04.png)

- Fixes Persistence being always-on because of if("persistence_enabled") config.persistence_enabled = 1. As explained: 
> it's on by default, which means config.txt will be read and if it's not there it stays at 1. If it is there,it gets set to 1. There is no way to disable it

- Adds config options to enable/disable **Persistence for Maploaded objects**, as well as a verb to toggle such.
- Adds Persistence to config.

Currently IGNORE_MAPLOAD for Persistance is **Disabled.**
Maploaded objects/dirt/etc will be saved by persistence, preserving current behavior.

You will need to update config.txt with the following lines:
\## Uncomment this to DISABLE persistence 
\#PERSISTENCE_DISABLED 
 
\## Uncomment this to DISABLE maploaded trash/paper/etc from being saved by the persistence system. 
\#PERSISTENCE_IGNORE_MAPLOAD
2020-08-16 09:58:57 -04:00
Shadow Quill
e5ddb1afe5 Cancel! 2020-08-13 20:21:49 -05:00
Atermonera
1fc6477d5e Merge pull request #7393 from Rykka-Stormheart/shep-dev-tg-alerts-updoot
Port lots of things that had to wait on alerts (Replaces Arokha's PR)
2020-08-06 11:38:16 -07:00
Atermonera
f1eb479af6 Merge pull request #7317 from ShadowLarkens/tgui
TGUI-V3
2020-07-30 14:11:32 -07:00
Rykka
28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Atermonera
55b2c8d6ef Merge pull request #7354 from Neerti/status_indicators
Implements Status Indicators
2020-07-30 12:29:46 -07:00
Cerebulon
03b7a0ea0d Persistent Trash/Dirt/Graffiti/Notices (#7337)
* Port Trash/Writing Persistence from World

* stuff beyond straight portin

* Fixed admin menu

* Config, cigbutts, blood exceptions, offices....

* mapped butts
2020-07-24 02:23:34 -07:00
Neerti
94062a21bf Implements status effect icons for various statuses. Cleans up various variable accesses to use setters instead. 2020-07-18 12:53:32 -04:00
Kates
124ac24257 Make the quick create less less ugly & re-add proper mecha after their last item path change. (#7327) 2020-07-13 19:26:01 -07:00
ShadowLarkens
c06a2d2cef TGUI v3.0
This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
2020-07-09 22:06:23 -07:00
Verkister
adb86c61ef Update create_turf.dm 2020-06-24 18:38:25 +03:00
Verkister
1743dab941 Update create_object.dm 2020-06-24 18:37:59 +03:00
Verkister
07bbde22b3 Update create_mob.dm 2020-06-24 18:37:04 +03:00
Atermonera
6ab622a2b5 Merge pull request #7205 from VOREStation/Arokha/playsound
Alter playsound paradigm
2020-05-28 16:05:59 -07:00
Atermonera
3f253263e2 Fixes runtime in item_attack.dm, line 81 (#7236)
Undefined variable /turf/simulated/floor/plating/var/lastattacker
2020-05-24 14:32:02 -07:00
Atermonera
46b6bd155e Edit Appearance and Change Appearance update icon sex (#7193) 2020-05-19 18:53:30 -07:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Atermonera
2d6b2e4dfa Merge pull request #7122 from VOREStation/pol-buildai
Make buildmode AI control reset home turfs when move orders given
2020-05-15 17:57:11 -07:00
Atermonera
ae176fcc3f Fixes #649 (#7114) 2020-05-15 13:32:13 -07:00
Aronai Sieyes
a8f3a0a7a0 Refactor move/click code 2020-05-15 10:49:27 -04:00
Aronai Sieyes
180e975b1b Make buildmode AI control reset home turfs when move orders given 2020-05-08 18:49:56 -04:00
Aronai Sieyes
65cfc5bd39 Refactor telecomms to send messages to logically adjacent zlevels 2020-04-27 10:45:25 -04:00
Leshana
ec86a98e16 [PORT] Refactor the gameticker controller into SSticker (#6994)
* Move gameticker to subsystem folder before editing to track history thru rename.

* Refactor the gameticker into SSticker

  - Instead of independently spawn'd while/sleep loops, it stores its state and lets the MC fire it.
  - Convert relative path indentation procs to absolute path as per modern style standards.
  - Break apart the inner loops into separate procs so you can see what is actually going on.
  - It now shows up in MC tab, along with stats about what phase it is in.

* Revamp Start Now admin verb to actually wait until init is done before starting.

* Update Lobby stat panel to show voting and server init status.

* Fix: Only call autogamemode vote once.

* Spawn statistic_cycle off to not sleep SSticker.

* Add SStickere changelog

* Change to use to_world and add wrapping spans.

* Added filtering spans by specific request of Polaris.
2020-04-25 12:26:54 -07:00
Atermonera
1ed5556b8f Adds empty filter classes to send messages to particular vchat filters. (#6998)
* Adds empty filter classes to send messages to particular vchat filters.
Adds combat log (playerside X hit Y) filter
Adds admin log, attack log, and debug log filters (Admin side)
Moves many unfiltered admin verb outputs to admin log filter

* unmatched tags
2020-04-20 00:28:16 -07:00
Atermonera
1cae548d08 Merge pull request #6966 from VOREStation/vplk-bye-area-new
Refactor away area/New()
2020-04-11 21:40:51 -07:00
Leshana
2c13bee848 Replace global all_areas list with world.
It ends up having similar performance, so might as well not bother with all_areas.
2020-04-10 14:58:59 -04:00
Leshana
5c12bd5dea Fix links and options on VV list page.
- Fixes the dropdown options of the /list VV page to actually do anything.
- Fixes the E,C,- links next to each list entry on the /list VV page to actually do anything.
- Fixes the Refresh link on the /list VV page to actually refresh.
2020-04-07 00:32:13 -04:00
Leshana
85ebeeef1f Fix VV editing numeric entries in lists
- Previously attempting to edit a list entry with a Number value would runtime.  Unless you were in a particular set of circumstances, which could lead to even weirder effects like unexpected associatead values being set.
- Also cleaned up the experience by removing options from popup prompts that would inevitably lead to runtime errors.
2020-04-07 00:31:05 -04:00
Atermonera
558ff4ade9 Merge pull request #6936 from VOREStation/vplk-sundry-bugfixes-xi
[PORT] Sundry Bugfixes XI
2020-04-04 23:36:44 -07:00
Atermonera
eae8cade90 Merge pull request #6912 from VOREStation/aro-mapload
[PORT] Speed up map load significantly
2020-04-01 20:25:17 -07:00
Leshana
d9103b6f38 Fixes Runtime in randomverbs.dm,134: list index out of bounds 2020-03-31 16:49:38 -04:00
ShadowLarkens
6b802b61e8 Port VOREStation PR 6914 Speed up map load significantly
- Set initialized = FALSE on unsimulated turfs that need to intialize.
- Most of area/New() to initialize
- Faster lookup of self-init on atoms
- Split air alarm and fire alarm files, move new to initialize
- Tweak decals and opacity

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2020-03-27 20:37:02 -04:00
ShadowLarkens
777f56e86c Added three utilities for admins & developers
- There is a new option in the player panel labeled "Send back to
   Lobby", which will send a given player back to the lobby.
 - The player panel also has a shortcut to the "Spawn Character" verb.
 - Finally, there's a new config option that disables the warning
   message about multikeying if two mobs with the same CID are found;
   this option should NOT be enabled if multikeying is prohibited by the
   server rules. It is simply a developer tool, as multikeying is
   sometimes necessary to test new features that require two clients
   interacting.
2020-03-27 16:11:28 -07:00
Aronai Sieyes
715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00
Atermonera
73a1f8ed03 Merge pull request #6888 from VOREStation/vplk-overmap-skybox
Port Overmap Skybox, Ships, Sectors, and Boats
2020-03-27 14:05:28 -07:00
Atermonera
48e54599c6 Silly admins can't blindly break movement irreparably (#6897)
* Silly admins can't blindly break movement

* Updates pixel movement var protections
2020-03-25 13:38:35 -07:00
Atermonera
95ac99c514 Merge pull request #6882 from VOREStation/vplk-machinery-use-power
Machinery: Always use update_use_power()
2020-03-23 20:20:41 -07:00
Leshana
888f25cf8e Add proc set_viewsize() to allow hooking actions when client.view is changed.
- Proc is on mob to simplify the standard use case; maybe someday actually save it there too if desired.
2020-03-23 20:19:28 -04:00
Leshana
1ab0524daa Safely change world.fps
- Added world.change_fps() proc to safely change world.fps
- Its important that SStimer be informed whenever world.tick_lag or world.fps change, so always use the proc, never set the var directly!
2020-03-21 19:31:48 -04:00
Leshana
3ad3b7956b Switch admin verb "Set Ticklag" to "Set Server FPS" since it's more intuitive. 2020-03-21 19:31:20 -04:00