Commit Graph

11 Commits

Author SHA1 Message Date
Greenjoe12345
74538d383e adds the ability to give loadout items a custom name/description 2020-08-31 01:20:59 +01:00
lbnesquik
90668241a0 Increase the price of latex gloves to proper levels. 2020-06-15 04:16:19 +02:00
lbnesquik
e9eb11b695 Make gloves half as expensive.
They are not very important items, nor very expensive to make even now, especially compared to a dress or jumpsuit.
Exception made for the surgical gloves & armored equipment.
2020-06-10 03:10:30 +02:00
Neerti
3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00
mistyLuminescence
e76447a719 Loadout stuff, but done right! (#4094)
* Loadout and accessory path tweaks.

* updated: armbands

* except it's better now

* no ian shirt and psych medHUD, travis fixed?

* OKAY ROUND THREE
2017-10-19 09:36:15 -05:00
Anewbe
3c2831e5d9 Adds rings 2017-10-15 15:05:52 -05:00
Belsima
e51de25dea Adds fingerless gloves. 2017-07-11 00:49:02 -04:00
Anewbe
2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
woodratt
ad92bc899b 1.6.6 shoes and gloves
Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
redstryker
be3d6608e7 Adds Evening Gloves (#2002)
* Adds Evening Gloves

* makes evening gloves a subtype of gloves

* makes evening gloves a subtype of gloves

* updates path in loadout

* updates loadout path
2016-06-30 00:41:54 -04:00
Zuhayr
7453414faa Added new panel for loadout. 2016-02-09 00:09:39 +10:30