Commit Graph

125 Commits

Author SHA1 Message Date
Killian
a503f127be [FIX] Magboot & RIG Contamination/PHORONGUARD Usage (#7718)
* Update robotics.dm

* Update scanner.dm

* Update snacks.dm

* rig contamination prevention
2020-10-16 23:08:50 -07:00
Cerebulon
0815a554c6 Tweaks to pickup/equip sounds. (#7651) 2020-09-20 03:56:41 -07:00
Atermonera
6d4d5d6efd Merge pull request #7571 from listerla/nomoresitemanager
Colony Director -> Site Manager
2020-08-27 17:41:52 -07:00
Atermonera
4bf64e6b2a Merge pull request #7459 from Rykka-Stormheart/shep-dev-sound-overhaul
Massive Ambience and Sound Overhaul + Addition
2020-08-27 16:23:38 -07:00
listerla
d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
listerla
c3f9b4061d The great Aurora shoe heist 2020-08-10 17:28:07 -04:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Atermonera
fcdbc41ffb Fixes Runtime in ,: bad arg name 'disable_warning' (#7162) 2020-05-15 13:37:14 -07:00
Rykka
61ff2cbbce Earlyport Hover Inventory and Body Indicators
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.

Gifs of this in action:
![https://i.imgur.com/MTi7Kpn.gif](https://i.imgur.com/MTi7Kpn.gif) 
Body Selection parts.

![https://i.imgur.com/KbLqWKy.gif](https://i.imgur.com/KbLqWKy.gif) 
Inventory Icon Overlays!

Credit goes to @ShadowLarkens for original port to Paradise and assistance with port.
2020-05-10 08:09:24 -04:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Cerebulon
87c1889d32 Sound port sprite fixes (#6869) 2020-03-18 21:12:52 -07:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Cerebulon
f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
Cerebulon
d47130bf3c ERT Rangers Costumes (#6493)
* Sprites

* and code fuckit
2019-10-25 12:06:18 -07:00
Heroman
2be7c50bd1 Makes rigpieces phoron immune 2019-07-20 14:26:54 +10:00
mistyLuminescence
2ec54f0151 Adds two new Cargo crates! (#6194)
* Adds 2 new cargo crates
2019-06-29 16:45:46 -07:00
Neerti
afa149ca2f Adds New PoI Features + Bonus PoI (#5796)
* Adds cliffs.

* Finishes lava and polishes the other things.

* Hopefully finished with all the new shinies.
2019-01-10 16:17:43 -06:00
Anewbe
8c5562b4bc Fixes some bugs tangentially related to Vox code 2018-09-04 21:36:12 -05:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Schnayy
36236e1883 Sivian Western Sprite Pack (#4970)
* Adds: flamenco dress, bustle dress, cowboy duster, sheriff badge, tiny cowboy hat. To be added: 2 pairs of cowboy boots, stick horse.

* Adds 2 cowboy boots and a stick horse. yeehaw.

* Attempting to squash conflict that was caused by one of my OWN prs. For shame.

* attempting to fix conflict ft. anewbe
2018-02-27 14:24:20 -06:00
Cameron653
91df60a30d Makes galoshes shockproof 2017-12-15 19:37:56 -05:00
Anewbe
1d73ff684c Winter coats cover legs, winter boots do not 2017-11-26 22:01:42 -06:00
Neerti
8ac2100fa2 Adds Exploration Equipment
Ports and tweaks the Explorer gear from /tg/. Recolored to remove the mining purple, instead its now a nice blue because winter, I suppose.
Adds a new survival knife that is bootknife ready.
Replaces xenoarch GPS with budget /tg/ GPS that is more useful, as it can track other GPSes.
2017-11-24 07:22:35 -05:00
Verkister
26ea6ec92d Enables the combo blend mode for most colorable loadout gear.
-The most meaning the colorable uniforms, suits, gloves, shoes, headgear, earwear, and accessories.
-Only affects mob icons for now, the inventory/floor icons still in old blend.
-Sort of a framework for possible additional options to come.
-Also messed around with some other stuff such as adding on-ear icons to the rest of the flower pins and bows, and made the base icons for the beanies lighter than the middle gray they were.
2017-11-02 15:33:52 +02:00
Anewbe
f35ae9dae5 Adds a footstep volume modifier to shoes 2017-10-22 23:37:51 -05:00
mistyLuminescence
ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
Anewbe
3c2831e5d9 Adds rings 2017-10-15 15:05:52 -05:00
Anewbe
52093c1d48 Adjusts checks for turf-slowed movement 2017-10-03 17:54:56 -05:00
Anewbe
4f1760689d Fixes a typo 2017-07-09 17:18:36 -05:00
Dhaeleena
1192fdcc87 Requested fixes 2017-06-08 16:55:37 -03:00
Dhaeleena
7f773b0099 Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in. 2017-06-05 16:46:54 -03:00
Bromuzl
cfab9dd6ac High-top consistency tweak
Adjusts background all references to "hitop" and in-game references to "high-tops" to maintain consistency.
See icons/obj/clothing/shoes.dmi
2017-05-27 04:46:20 -05:00
Anewbe
ae3d790cd2 Fixes heels and the maps 2017-04-01 13:15:00 -05:00
Anewbe
7bb3f5fbb7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	code/datums/supplypacks/medical.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/modules/clothing/shoes/miscellaneous.dm
#	code/modules/clothing/suits/labcoat.dm
#	icons/mob/back.dmi
#	icons/mob/feet.dmi
#	icons/mob/human_face.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/shoes.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/storage.dmi
#	maps/northern_star/polaris-2.dmm
#	maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Schnayy
8bb5924481 Adds greyscale sprites for heels worn/held/on the ground. (#3133)
* Adds greyscale sprites for heels worn/held/on the ground. Still needs coding. First commit, hope I do it right!

* Fixed capitalization, added coding.

* Rennamed heelsheld to heels, as per anewbe's request.
2017-03-25 16:48:39 -05:00
Anewbe
2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
Anewbe
8527a7c601 Removed a superfluous line 2017-02-18 10:33:17 -06:00
Anewbe
7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
Anewbe
27ea27964e Adds and tweaks Vox toys 2017-01-19 21:28:51 -06:00
Anewbe
d53cfc4773 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
# Conflicts:
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
#	icons/mob/human_face.dmi
#	icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Anewbe
80901d6c23 Tweaks the way bootknives work 2017-01-14 17:12:21 -06:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
woodratt
ad92bc899b 1.6.6 shoes and gloves
Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
Anewbe
5204348ce6 Corrects magboots and the shoe toggle thing 2016-11-24 23:22:58 -06:00
redstryker
a1c4dc58ae Colorable Flats 2016-09-23 20:32:10 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
redstryker
adf4d6a00e Shoes 2016-09-21 18:08:52 -04:00