atermonera
694726f77e
Adds pressure protection bounds to clothing.
2018-12-11 21:06:02 -08:00
Anewbe
8c5562b4bc
Fixes some bugs tangentially related to Vox code
2018-09-04 21:36:12 -05:00
Anewbe
08ddd217a8
Buffs the Vox
2018-08-31 22:58:25 -05:00
Anewbe
5212fa152b
Species names should now use defines
2018-03-15 20:24:45 -05:00
Anewbe
f9f039d96d
Slowdown tweak on vox suit
2017-04-23 11:06:43 -05:00
Anewbe
d9235883ff
Rebalances some alien space suits
2017-04-10 19:09:29 -05:00
Anewbe
cad668a72a
Further tweaks to Vox and their toys
2017-02-01 21:43:21 -06:00
Anewbe
6816af4485
More toys kikiki
2017-01-25 22:20:52 -06:00
Anewbe
27ea27964e
Adds and tweaks Vox toys
2017-01-19 21:28:51 -06:00
Anewbe
2c86a0a465
Returns the Vox, who now breath Phoron
2017-01-06 17:49:39 -06:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
Zuhayr
a628ae2a56
Removed the Vox Pox.
2016-02-20 11:24:19 +10:30
Zuhayr
a41ce0bd93
Added the Resomi.
2015-09-04 08:57:03 +09:30
mwerezak
ac738f3db4
Moves flags values to item_flags var
...
Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
mwerezak
b80c01ffbe
Removes *COVERSEYES
...
Removes (HEAD|MASK|GLASSES)COVERSEYES flags, in favour of using
body_parts_covered.
2015-08-18 17:06:49 -04:00
PsiOmegaDelta
34fdc4712e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/_helpers/names.dm
code/game/jobs/job/silicon.dm
code/game/objects/items.dm
code/modules/mining/abandonedcrates.dm
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/simple_animal/friendly/spiderbot.dm
code/modules/nano/modules/alarm_monitor.dm
code/setup.dm
2015-07-14 08:21:12 +02:00
Zuhayr
9376e33acf
Fixes #10159
2015-07-14 05:19:00 +09:30
mwerezak
263f721f3e
Updates more hats
...
Also moves hat inhands to separate dmi.
2015-06-28 01:50:05 -04:00
mwerezak
a1185476f8
Makes update_action_buttons() work on-demand
...
Fixes #9368
2015-05-20 01:28:16 -04:00
mwerezak
5b037670b3
Removes most instances of item_color
...
Notable exception is for clothing/under, those will have to be removed once item_state override is implemented.
2015-04-22 17:40:27 -04:00
Zuhayr
59adbae59e
Removes the vox armalis.
2015-03-27 16:41:32 +10:30
Zulker Nayeen Nahiyan
b6ab0b64c0
Cleanup global.dm and setup.dm, fix typos in the other files
...
`code/setup.dm`:
Fixed large amounts of indenting.
Fixed large numbers of comments and their clarity.
Added parentheses to macros using expressions.
Added FIXME for unused duplicated macros, without certainty of their requirement.
Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.)
Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm`
`code/global.dm`:
Fixed large amounts of indenting, added newlines to long single-lined list definitions.
Slightly clarified comments.
2015-01-10 02:01:55 +06:00
Segrain
2582ef02b8
Namefix.
2014-12-11 05:00:31 +03:00
Zuhayr
6526775f81
Converted Unathi breacher suits to rigs.
2014-11-16 15:28:58 +10:30
PsiOmega
bc438e21ad
All the relevant examine changes.
2014-11-05 12:44:23 +01:00
PsiOmega
02717d263a
Fixes #6609 , supplements #6610
...
Haphazardly adds a cell charger and normal recharger to the vox skipjack, along with an extra screwdriver.
Vox and Syndicate armor siemens coefficient changed to match ERT.
Replaced all mapped instances of the stunbaton to loaded variants. Gave people on the Research Outpost a way to recharge their baton.
2014-10-07 15:05:41 +02:00
Whitellama
bbc9150793
Updated body_parts_covered
2014-07-26 17:06:08 -07:00
Zuhayr
2ee8f78f75
More icon changes, updates item paths, moves vox cortical stack spawn to raider proc, makes vox whitelisted and spawnable with internals.
2014-06-26 08:47:58 +09:30
Zuhayr
4538fbabca
Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
2014-05-27 01:18:07 +09:30
Zuhayr
a528a4db1f
Split vox and vox armalis icons up into their own files. Set up species-level sprite files for vox and vox armalis. Removed icons/mob/vox.dmi.
2014-05-15 14:46:27 +09:30
Zuhayr
429684d5ac
Squashed armalis/vox commits and human icon update commits:
...
Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
2014-05-15 14:30:37 +09:30
Mike
e84747510c
Cleaned up reference to outdated proc
...
Removed references to outdated get_equipped_items(). Still one left.
Removed unnecessary override for belts.
2014-04-24 21:01:01 -07:00
Mike
b24b39d267
Clean up check for item being equipped
...
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Mike
dc6af64416
Prevent vox boots from enabling in player's hand
...
Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-13 13:18:36 -04:00
Ravensdale
50a45b32ae
Fixes a define spelling error.
2014-03-03 20:23:21 -08:00
Zuhayr
caee3a81e2
Adds sprites and skeleton definitions for species-specific Syndicate hardsuits.
2013-11-22 09:52:04 +10:30
Mloc-Argent
e9bf414820
Refactors code to work with BYOND 500.
...
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
/obj/item/color is now item_color
/obj/atmospherics/color is now pipe_color
simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-22 12:39:48 +01:00
Zuhayr
f8d40ab907
Fixes some Skrell hardsuit issues.
2013-09-09 21:51:15 -07:00
Zuhayr
b6912d292c
Added light to previous commit.
2013-08-29 03:38:52 -07:00
Zuhayr
3e13680498
Tajaran hardsuit code.
2013-08-29 03:11:55 -07:00
Zuhayr
e7d7a63177
Type of unathi breacher fixed.
2013-08-29 00:42:40 -07:00
Zuhayr
99b57c1a8e
Skrell suit sprite fix, oops.
2013-08-29 00:41:47 -07:00
Zuhayr
fb7ca1348c
Added species restrictions to hardsuits, shoes, helmets. Added Skrellian hardsuits and helmets.
2013-08-29 00:35:41 -07:00
Zuhayr
f1f0a3e340
Added species_restricted list to clothing, added check for equipping clothing with species_restricted set. Only species on the list can equip the gear, if the equipper is human.
2013-08-28 22:17:40 -07:00
Zuhayr
b84f85656c
New vox armour.
2013-08-19 19:02:27 -07:00
Segrain
cfd0e9f7e2
Vox suit sensors.
2013-08-09 07:11:58 +03:00
Zuhayr
79ff22c5dc
Adjusted vox and unathi gear to use species instead of mutantrace.
2013-08-07 11:13:45 -07:00
Segrain
fdce68fe66
Magboots fix.
2013-07-28 14:31:23 +03:00
Zuhayr
e7cf8fa613
Adjustments to a wonky examine string for vox magboots.
2013-06-26 00:03:03 -07:00
Zuhayr
04be69a0b4
Magboots and gloves for vox, removed a debug string, tweaked vox.
2013-06-14 20:07:16 -07:00