Commit Graph

107 Commits

Author SHA1 Message Date
Killian
a60a0ab21b Update robotics.dm (#7321) 2020-07-08 18:20:55 -07:00
Atlantiscze
f334b3dcd7 Allows backpacks to be carried on most hardsuits
- Backpacks can be carried on suit storage slot of those hardsuits that occupy back slot (breacher excluded).
- Now, i understand this may be a somewhat controversial change. Feel free to close this PR if you believe it does not fit. Just opening this as i've received this suggestion from another player, and i in fact tried proposing the same thing back at Bay when hardsuits as we know them were added.
- Reformatted some of the allowed lists while i was at it. Makes future modifications somewhat less likely to hit merge conflicts with each entry on its own line.

My balance perspective (long rant):
Hardsuits, as-is, fill very specific roles. In general, unless you absolutely need one of the modules or some specific function (for example, 100% RAD resist combined with EVA capability of CE suit) you don't want to use them, as they require you to trade-in your back slot (which is what this PR aims to change), therefore significantly reducing carrying capacity. Of course, this has its workarounds - usually dragging crates around, or carrying your backpack in hand. This provides minimal actual restriction (you can still carry tons of stuff), but acts as quite major inconvenience and annoyance for the player (you have to juggle with items, keep placing stuff on the ground, etc - generally just clicking 10x more). In total, the only real effect is that it slows you down a bit due to all the clicking required.

Therefore i believe this change is not as massive buff as it might seem in first place. Sure, it lets you carry more things on yourself, but you could also do that easily with a crate or by holding backpack in hand. It just makes doing so more convenient and comfortable to the player.
2020-04-28 00:19:31 +02:00
Mechoid
69752c1c48 Move Rig modules to more granular files. Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG. Add Graphite, made by compressing coal, used heavily in RIG components. 2020-03-01 02:41:40 -08:00
Tad Hardesty
644347cfeb Remove stray . and ..() 2020-01-18 23:01:36 -08:00
Novacat
45aa4ba3de More bug fixes (#6560)
* More esword fixes

- Fixes Holodeck eswords being completely broken, Holodeck eswords are not recolorable
- Fixes Toy sword onmob sprite not properly updating
- Fixes eswords not properly updating onmob color (this is an incredibly hacky fix)
- Readds the esword sub types, they are not recolorable

* Removes unintended code

* More unintended code removal

* Fixes spy bug sprite

* Fixes PMC-S Name

* Fixes syringes not working through voidsuits.
2019-12-13 17:55:47 -08:00
Heroman
d39a6c722f Fixes some items having item_flag PHORONGUARD 2019-04-21 18:21:19 +10:00
atermonera
8df0f8cc75 Tweaks values, reduces oxyloss while in soft vacuum or protection 2018-12-20 21:38:34 -08:00
atermonera
694726f77e Adds pressure protection bounds to clothing. 2018-12-11 21:06:02 -08:00
Woodratt
5a312e14d1 Update combat.dm 2018-09-19 12:11:11 -07:00
Woodratt
9f24c4eba2 Rig and Spacesuit additions
- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.
2018-09-18 00:35:06 -07:00
Mechoid
426d4b45f3 The cybersuit is now a space suit. 2018-09-11 19:59:00 -07:00
Anewbe
8c5562b4bc Fixes some bugs tangentially related to Vox code 2018-09-04 21:36:12 -05:00
Anewbe
08ddd217a8 Buffs the Vox 2018-08-31 22:58:25 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Nerezza
9d7f7a7e5e Misc rig fixes/tweaks
EVA suit no longer stores toolboxes because those use a volume inventory.

CE's suit no longer holds pickaxes and ore satchels, but can now hold inflatables.

Adjusted get_breath_from_internal() proc to disable rig internals if the helmet is retracted and no suitable mask is in place.

Adjusted the internals button to ignore offline rigs.
2018-03-06 13:49:14 -06:00
Anewbe
f35ae9dae5 Adds a footstep volume modifier to shoes 2017-10-22 23:37:51 -05:00
Anewbe
b3f294efd2 Merge pull request #3523 from Yoshax/whythehellisthislikethisandwhydidnobodymentionitbefore
Nerfs the siemens on most hardsuits
2017-06-25 16:30:06 -05:00
Yoshax
b345201009 Nerfs the siemens on most hardsuits 2017-06-11 02:27:12 +01:00
Yoshax
108cb16289 Makes the CEs hardsuit and Engineering hardsuit temperature resistant 2017-06-08 16:10:00 +01:00
Neerti
e4bd163331 Merge pull request #3265 from Anewbe/skrellian_voidsuit
Rebalances some alien space suits
2017-04-14 01:03:33 -04:00
Anewbe
4085e28285 Ninja rig has different chems 2017-04-11 20:34:11 -05:00
Anewbe
d9235883ff Rebalances some alien space suits 2017-04-10 19:09:29 -05:00
Anewbe
2c9c3e208e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into heart_damage_2
# Conflicts:
#	code/modules/mob/living/simple_animal/hostile/giant_spider.dm
#	code/modules/organs/blood.dm
#	code/modules/organs/internal/lungs.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_external.dm
2017-03-22 17:29:01 -05:00
Anewbe
cad668a72a Further tweaks to Vox and their toys 2017-02-01 21:43:21 -06:00
Anewbe
1b3b67b8ca Merge branch 'master' into heart_damage 2017-01-30 22:43:09 -06:00
Anewbe
a6782f4371 Merge pull request #2944 from Anewbe/vox_toys
Adds and tweaks Vox toys
2017-01-26 22:42:53 -06:00
Anewbe
3d20774a41 Fixes a few more Vox Toy things 2017-01-26 16:25:28 -06:00
Anewbe
1b294ed8a4 Medical hardsuit sprint 2017-01-25 22:43:53 -06:00
Anewbe
6816af4485 More toys kikiki 2017-01-25 22:20:52 -06:00
Anewbe
83db0cc38f Medical tweaks 2017-01-23 23:43:44 -06:00
Anewbe
e23f5c2dd0 Vox airtank fix 2017-01-20 18:04:12 -06:00
Anewbe
27ea27964e Adds and tweaks Vox toys 2017-01-19 21:28:51 -06:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Anewbe
bcc6ac03e3 EVA hardsuit gets insulated gauntlets 2016-12-07 17:41:42 -06:00
Arokha Sieyes
3309448684 Remove 'extra' helmet from RD rig 2016-10-21 18:53:38 -04:00
Anewbe
5146488a6c Part the first 2016-09-17 12:58:32 -05:00
Anewbe
01198fbbfa Changes Mining Hardsuit slowdown to 1, from 3 2016-08-28 23:41:55 -05:00
Kelenius
93d07036ef Rewrites xenoarch
See changelog
2016-08-07 08:26:26 +03:00
Anewbe
09d5f4afcb Adds access requirements to EVA and Medical hardsuits 2016-07-26 20:47:16 -05:00
Anewbe
ab9bfb3817 Adds gauntlets, allows RIGs to be worn over gloves 2016-07-02 20:18:19 -05:00
Anewbe
f6fe845a8a Removes the Spider Clan reference 2016-06-26 18:10:28 -05:00
Anewbe
1d3a57cd76 Pathing Tweaks (#1719)
* Edits some pathing references

* Cleans up a spacing thing

* Map thing

* Adds the \improper tag to NT breacher gear, for improved grammar
2016-05-28 17:17:41 +01:00
Hubblenaut
9338f770f8 Ninja fixes and changes (#1547) 2016-05-04 13:45:25 -04:00
Anewbe
40ce9dc904 Gives Breacher helmets force 5, makes their headbutts more dangerous 2016-04-20 22:10:44 -05:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
PsiOmegaDelta
ee13279003 Merge pull request #11453 from Baystation12/master
Dev-freeze
2015-11-16 18:13:18 +01:00
PsiOmegaDelta
8584513652 Fixes the mining rig camera not properly showing up on the station camera list.
Was using "Mine" instead of "MINE. Corrected by replacing all networks with the defined presets.
2015-11-14 00:43:11 +01:00