Commit Graph

20 Commits

Author SHA1 Message Date
Atlantiscze
f334b3dcd7 Allows backpacks to be carried on most hardsuits
- Backpacks can be carried on suit storage slot of those hardsuits that occupy back slot (breacher excluded).
- Now, i understand this may be a somewhat controversial change. Feel free to close this PR if you believe it does not fit. Just opening this as i've received this suggestion from another player, and i in fact tried proposing the same thing back at Bay when hardsuits as we know them were added.
- Reformatted some of the allowed lists while i was at it. Makes future modifications somewhat less likely to hit merge conflicts with each entry on its own line.

My balance perspective (long rant):
Hardsuits, as-is, fill very specific roles. In general, unless you absolutely need one of the modules or some specific function (for example, 100% RAD resist combined with EVA capability of CE suit) you don't want to use them, as they require you to trade-in your back slot (which is what this PR aims to change), therefore significantly reducing carrying capacity. Of course, this has its workarounds - usually dragging crates around, or carrying your backpack in hand. This provides minimal actual restriction (you can still carry tons of stuff), but acts as quite major inconvenience and annoyance for the player (you have to juggle with items, keep placing stuff on the ground, etc - generally just clicking 10x more). In total, the only real effect is that it slows you down a bit due to all the clicking required.

Therefore i believe this change is not as massive buff as it might seem in first place. Sure, it lets you carry more things on yourself, but you could also do that easily with a crate or by holding backpack in hand. It just makes doing so more convenient and comfortable to the player.
2020-04-28 00:19:31 +02:00
Heroman
d39a6c722f Fixes some items having item_flag PHORONGUARD 2019-04-21 18:21:19 +10:00
Anewbe
8c5562b4bc Fixes some bugs tangentially related to Vox code 2018-09-04 21:36:12 -05:00
Anewbe
08ddd217a8 Buffs the Vox 2018-08-31 22:58:25 -05:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Yoshax
b345201009 Nerfs the siemens on most hardsuits 2017-06-11 02:27:12 +01:00
Anewbe
d9235883ff Rebalances some alien space suits 2017-04-10 19:09:29 -05:00
Anewbe
cad668a72a Further tweaks to Vox and their toys 2017-02-01 21:43:21 -06:00
Anewbe
3d20774a41 Fixes a few more Vox Toy things 2017-01-26 16:25:28 -06:00
Anewbe
6816af4485 More toys kikiki 2017-01-25 22:20:52 -06:00
Anewbe
e23f5c2dd0 Vox airtank fix 2017-01-20 18:04:12 -06:00
Anewbe
27ea27964e Adds and tweaks Vox toys 2017-01-19 21:28:51 -06:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Anewbe
1d3a57cd76 Pathing Tweaks (#1719)
* Edits some pathing references

* Cleans up a spacing thing

* Map thing

* Adds the \improper tag to NT breacher gear, for improved grammar
2016-05-28 17:17:41 +01:00
Anewbe
40ce9dc904 Gives Breacher helmets force 5, makes their headbutts more dangerous 2016-04-20 22:10:44 -05:00
HarpyEagle
afa878e993 Adjusts breacher desc, comments 2015-08-13 18:21:57 -04:00
mwerezak
0bc7ce1119 Makes breacher rigs fit unathi only 2015-06-27 00:44:03 -04:00
mwerezak
55a3b94995 Hardsuit adjustments, fixes
Default inherited offline_slowdown set to 3, as most hardsuits use this
value. ERT no longer get rad immunity, they have enough advantages -
instead only ERT engineers get that.
ERT engineer gauntlets are also now insulated, allowing them to do
wiring work in space.
Fixed a compile error.
Fixed mounted laser cannons taking too long to recharge.
2015-02-28 03:36:00 -05:00
Zuhayr
0903bd7fc5 Working on some suit bugs, attempted to fix the welding overlay issue with no success. 2014-12-01 01:51:52 +10:30
Zuhayr
6526775f81 Converted Unathi breacher suits to rigs. 2014-11-16 15:28:58 +10:30