Anewbe
6930f06030
Fixes some stuff
2017-01-25 15:59:40 -06:00
Anewbe
83db0cc38f
Medical tweaks
2017-01-23 23:43:44 -06:00
Anewbe
e23f5c2dd0
Vox airtank fix
2017-01-20 18:04:12 -06:00
Anewbe
27ea27964e
Adds and tweaks Vox toys
2017-01-19 21:28:51 -06:00
Anewbe
2c86a0a465
Returns the Vox, who now breath Phoron
2017-01-06 17:49:39 -06:00
Anewbe
bcc6ac03e3
EVA hardsuit gets insulated gauntlets
2016-12-07 17:41:42 -06:00
Anewbe
e30b96421f
Adds hardsuit sprint module
2016-11-17 18:30:40 -06:00
Arokha Sieyes
3309448684
Remove 'extra' helmet from RD rig
2016-10-21 18:53:38 -04:00
Spades
2330968176
Replaces Station Administrator
2016-10-06 22:38:02 -04:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Anewbe
5146488a6c
Part the first
2016-09-17 12:58:32 -05:00
Anewbe
abf50bc4e0
Smoke works, adds changelog
2016-09-02 23:28:54 -05:00
Anewbe
f31c0db11b
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ninja_poof
2016-09-02 22:00:58 -05:00
Anewbe
01198fbbfa
Changes Mining Hardsuit slowdown to 1, from 3
2016-08-28 23:41:55 -05:00
Neerti
6b2c3c3cc3
Merge pull request #2363 from Anewbe/suit_cooling
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Hardsuits/Rigs now have suit coolers
2016-08-28 21:54:06 -04:00
Anewbe
e70e841e59
Should clear up the usr issue
2016-08-28 19:32:21 -05:00
Anewbe
79b5e3fb59
Eliminates colon
2016-08-28 19:13:25 -05:00
Anewbe
ae17ac061d
Rigs now have suit coolers
2016-08-27 15:44:12 -05:00
SinTwo
a2a2f58e93
Fixes #2352
2016-08-27 13:44:32 -04:00
Anewbe
2a93d4d00a
Adds the ash() mob proc, preps ninja suit
2016-08-26 20:17:04 -05:00
Kasuobes
6c6ff63747
Squished list of isntalled modules if any
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It looks prettier! :D Also won't spam the chat log as much if someone has a dozen modules installed.
2016-08-15 17:25:19 +01:00
Kasuobes
557728baa9
Lists installed hardsuit modules when examining
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Similar to how examining mechs will list all the installed equipment, RIGs will now list all installed modules if the panel is open, while the RIG is being held or worn.
2016-08-15 17:25:11 +01:00
Kelenius
93d07036ef
Rewrites xenoarch
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See changelog
2016-08-07 08:26:26 +03:00
Anewbe
09d5f4afcb
Adds access requirements to EVA and Medical hardsuits
2016-07-26 20:47:16 -05:00
Neerti
19936ce06c
Ninja Powersink Fix
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Fixes ninja powersinks not working, and likely some other bugs involving rig gloves, like handcuffing.
2016-07-10 00:03:21 -04:00
Anewbe
1d9e7cd95b
Fixes
2016-07-02 21:25:38 -05:00
Anewbe
ab9bfb3817
Adds gauntlets, allows RIGs to be worn over gloves
2016-07-02 20:18:19 -05:00
Neerti
6c071290c8
Merge pull request #1983 from Anewbe/ninja_cloak+dart
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Fixes some Ninja stuff
2016-06-27 01:25:47 -04:00
Neerti
78d097d1cc
Merge pull request #1990 from Anewbe/cloak_test
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Attacks break stealth
2016-06-27 01:25:19 -04:00
Anewbe
72a5e8316f
Attacks break stealth
2016-06-26 23:31:01 -05:00
Anewbe
17e211e200
Fixes some Ninja stuff
2016-06-26 18:20:35 -05:00
Anewbe
f6fe845a8a
Removes the Spider Clan reference
2016-06-26 18:10:28 -05:00
Anewbe
1d3a57cd76
Pathing Tweaks ( #1719 )
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* Edits some pathing references
* Cleans up a spacing thing
* Map thing
* Adds the \improper tag to NT breacher gear, for improved grammar
2016-05-28 17:17:41 +01:00
Anewbe
5c0a4215a2
Moves all slowdown for Hardsuits to the backpack
2016-05-21 21:43:40 -05:00
Zuhayr
6edb8b31f3
Made slimes more interesting.
2016-05-06 04:07:52 +09:30
Hubblenaut
9338f770f8
Ninja fixes and changes ( #1547 )
2016-05-04 13:45:25 -04:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Yoshax
ad89dff60b
Hardsuits are now only checked for access when not sealed
2016-04-22 22:06:23 +01:00
Neerti
2a946fc23d
Merge pull request #1243 from Kelenius/cleanupTwo
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Mob inventory cleanup, part 2
2016-04-21 21:07:22 -04:00
Kelenius
98badae45f
Merge branch 'master' into cleanupTwo
2016-04-21 11:41:32 +03:00
Anewbe
40ce9dc904
Gives Breacher helmets force 5, makes their headbutts more dangerous
2016-04-20 22:10:44 -05:00
Neerti
25c04df5bd
Polaris tweaks.
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Fixes mistake involving belts.
Fixes mistake involving bags allowing w_class 5 items, which was from the manual merge.
Polaris tweaks
Makes inflatables w_class 3.
Spacesuits and RIGs are now w_class 5.
Both sniper weapons are now w_class 5.
Makes more inventories able to use the volume based system.
Cleans up the cig part of the port a bit.
2016-04-06 07:48:09 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti
a9ad84da4b
Merge pull request #1191 from Kelenius/inventoryCleanup
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Mob inventory cleanup
2016-03-22 21:42:27 -04:00
Kelenius
1683761d6a
Fixes #1171
2016-03-21 14:22:44 +03:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
Datraen
793045b053
Returning 1 causes module switching to run twice.
2016-02-23 17:21:25 -05:00
Mark9013100
1928b102e9
Fixes the RIG grenade launcher icon
2016-02-23 09:37:57 -05:00
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30