Commit Graph

386 Commits

Author SHA1 Message Date
Anewbe
6930f06030 Fixes some stuff 2017-01-25 15:59:40 -06:00
Anewbe
83db0cc38f Medical tweaks 2017-01-23 23:43:44 -06:00
Anewbe
e23f5c2dd0 Vox airtank fix 2017-01-20 18:04:12 -06:00
Anewbe
27ea27964e Adds and tweaks Vox toys 2017-01-19 21:28:51 -06:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Anewbe
bcc6ac03e3 EVA hardsuit gets insulated gauntlets 2016-12-07 17:41:42 -06:00
Anewbe
e30b96421f Adds hardsuit sprint module 2016-11-17 18:30:40 -06:00
Arokha Sieyes
3309448684 Remove 'extra' helmet from RD rig 2016-10-21 18:53:38 -04:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Anewbe
5146488a6c Part the first 2016-09-17 12:58:32 -05:00
Anewbe
abf50bc4e0 Smoke works, adds changelog 2016-09-02 23:28:54 -05:00
Anewbe
f31c0db11b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ninja_poof 2016-09-02 22:00:58 -05:00
Anewbe
01198fbbfa Changes Mining Hardsuit slowdown to 1, from 3 2016-08-28 23:41:55 -05:00
Neerti
6b2c3c3cc3 Merge pull request #2363 from Anewbe/suit_cooling
Hardsuits/Rigs now have suit coolers
2016-08-28 21:54:06 -04:00
Anewbe
e70e841e59 Should clear up the usr issue 2016-08-28 19:32:21 -05:00
Anewbe
79b5e3fb59 Eliminates colon 2016-08-28 19:13:25 -05:00
Anewbe
ae17ac061d Rigs now have suit coolers 2016-08-27 15:44:12 -05:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
Anewbe
2a93d4d00a Adds the ash() mob proc, preps ninja suit 2016-08-26 20:17:04 -05:00
Kasuobes
6c6ff63747 Squished list of isntalled modules if any
It looks prettier! :D Also won't spam the chat log as much if someone has a dozen modules installed.
2016-08-15 17:25:19 +01:00
Kasuobes
557728baa9 Lists installed hardsuit modules when examining
Similar to how examining mechs will list all the installed equipment, RIGs will now list all installed modules if the panel is open, while the RIG is being held or worn.
2016-08-15 17:25:11 +01:00
Kelenius
93d07036ef Rewrites xenoarch
See changelog
2016-08-07 08:26:26 +03:00
Anewbe
09d5f4afcb Adds access requirements to EVA and Medical hardsuits 2016-07-26 20:47:16 -05:00
Neerti
19936ce06c Ninja Powersink Fix
Fixes ninja powersinks not working, and likely some other bugs involving rig gloves, like handcuffing.
2016-07-10 00:03:21 -04:00
Anewbe
1d9e7cd95b Fixes 2016-07-02 21:25:38 -05:00
Anewbe
ab9bfb3817 Adds gauntlets, allows RIGs to be worn over gloves 2016-07-02 20:18:19 -05:00
Neerti
6c071290c8 Merge pull request #1983 from Anewbe/ninja_cloak+dart
Fixes some Ninja stuff
2016-06-27 01:25:47 -04:00
Neerti
78d097d1cc Merge pull request #1990 from Anewbe/cloak_test
Attacks break stealth
2016-06-27 01:25:19 -04:00
Anewbe
72a5e8316f Attacks break stealth 2016-06-26 23:31:01 -05:00
Anewbe
17e211e200 Fixes some Ninja stuff 2016-06-26 18:20:35 -05:00
Anewbe
f6fe845a8a Removes the Spider Clan reference 2016-06-26 18:10:28 -05:00
Anewbe
1d3a57cd76 Pathing Tweaks (#1719)
* Edits some pathing references

* Cleans up a spacing thing

* Map thing

* Adds the \improper tag to NT breacher gear, for improved grammar
2016-05-28 17:17:41 +01:00
Anewbe
5c0a4215a2 Moves all slowdown for Hardsuits to the backpack 2016-05-21 21:43:40 -05:00
Zuhayr
6edb8b31f3 Made slimes more interesting. 2016-05-06 04:07:52 +09:30
Hubblenaut
9338f770f8 Ninja fixes and changes (#1547) 2016-05-04 13:45:25 -04:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Yoshax
ad89dff60b Hardsuits are now only checked for access when not sealed 2016-04-22 22:06:23 +01:00
Neerti
2a946fc23d Merge pull request #1243 from Kelenius/cleanupTwo
Mob inventory cleanup, part 2
2016-04-21 21:07:22 -04:00
Kelenius
98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
Anewbe
40ce9dc904 Gives Breacher helmets force 5, makes their headbutts more dangerous 2016-04-20 22:10:44 -05:00
Neerti
25c04df5bd Polaris tweaks.
Fixes mistake involving belts.
Fixes mistake involving bags allowing w_class 5 items, which was from the manual merge.
Polaris tweaks

Makes inflatables w_class 3.
Spacesuits and RIGs are now w_class 5.
Both sniper weapons are now w_class 5.
Makes more inventories able to use the volume based system.
Cleans up the cig part of the port a bit.
2016-04-06 07:48:09 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti
a9ad84da4b Merge pull request #1191 from Kelenius/inventoryCleanup
Mob inventory cleanup
2016-03-22 21:42:27 -04:00
Kelenius
1683761d6a Fixes #1171 2016-03-21 14:22:44 +03:00
Kelenius
afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Datraen
793045b053 Returning 1 causes module switching to run twice. 2016-02-23 17:21:25 -05:00
Mark9013100
1928b102e9 Fixes the RIG grenade launcher icon 2016-02-23 09:37:57 -05:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30