Commit Graph

706 Commits

Author SHA1 Message Date
Zuhayr
3a312b4a03 Fixes #7179 2014-11-30 23:49:55 +10:30
Zuhayr
a5ee32d4ca Fixes some colour macros, removes inactive jetpack icon for rigs. 2014-11-30 23:47:34 +10:30
Zuhayr
7703b0f4c0 Fixes #7186 2014-11-30 23:47:12 +10:30
Zuhayr
4c1ea8cd3a Several hardsuit fixes. 2014-11-30 12:46:03 +10:30
Zuhayr
c7973e0ab2 Made suit boots children of magboots. 2014-11-30 11:12:15 +10:30
Zuhayr
1500dbd505 Fixes #7128 2014-11-30 10:52:35 +10:30
PsiOmega
c14411d979 Robots can now be rebuilt after destruction.
Robotic borgs now have a circuit which can be re-installed in a new chassi after the destruction of the original.
2014-11-27 08:58:29 +01:00
Zuhayr
1c35f8825b Dummied out the AI movement code for a later project. 2014-11-22 08:04:06 +10:30
Zuhayr
05922375c5 Added the remaining missing icons (shitty codersprites, pls fix spriters) 2014-11-22 07:57:34 +10:30
Zuhayr
c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
Zuhayr
ffc37dc151 Compile fix. 2014-11-20 00:41:45 +10:30
Zuhayr
b083cdf266 Additional interface work. 2014-11-20 00:31:12 +10:30
Zuhayr
b6ee53a4c3 Added integrated AI hardsuit interface verb, tweaked Topic() a bit so the AI can use it. 2014-11-20 00:22:07 +10:30
MrSnapwalk
3efbebec14 Adds the new spacesuit sprites. Adds a less IMMULSION-BREAKING description for the syndicate spacesuit/helmet. 2014-11-16 19:05:09 -06:00
Zuhayr
cfb5710166 Added module damage to breach checks. Attempted to add relaymove/hardsuit interface procs but failed. 2014-11-17 00:12:57 +10:30
Zuhayr
c573b38d47 Working on the interface and suit hacking. 2014-11-16 18:11:15 +10:30
Zuhayr
6526775f81 Converted Unathi breacher suits to rigs. 2014-11-16 15:28:58 +10:30
Zuhayr
823f01f4bf Changed helmet lights over to a general system/overlays. 2014-11-16 13:40:13 +10:30
Zuhayr
579ebb84bb Added science rig, replaced CE rig. 2014-11-15 19:17:45 +10:30
Zuhayr
ae66fb16d3 Added jetpack, added gear, fleshed out ERT hardsuits. 2014-11-15 17:39:44 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Raptor1628
ba12d87388 ERT Update
Bevy of ERT changes and updates, outlined in a forum thread here:
2014-11-13 01:28:15 -05:00
Zuhayr
b4ea25d064 Merge conflict resolution. 2014-11-10 13:00:06 +10:30
PsiOmega
ffdf4151bd Fixes #6934
The ninja mask, shoes, and gloves are no longer hidden by the helmet and suit, ensuring ninjas no longer look like enhanced space-hobos.
2014-11-05 13:25:54 +01:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Chinsky
bad385e1d1 Merge pull request #6791 from Zuhayr/dev
Removes references to the Syndicate and renames nuclear emergency mode.
2014-10-21 01:13:17 +04:00
Zuhayr
99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
mwerezak
b8cfe87ca2 Fixes #6783, moves spacesuits to a separate file
Adds an update_clothing_icon() proc to clothing items that will call the
relevant icon update proc on the mob which is equipping the clothing, if
any. Changes various clothing procs to not call update icon procs on usr
which may not even be the mob wearing the clothing.
2014-10-18 22:12:15 -04:00
Zuhayr
839faaf5d9 Merge pull request #6737 from comma/conscience
Couple o fixes
2014-10-16 20:12:54 +10:30
Chinsky
17d5b1dab3 Fixes #6608 2014-10-14 02:19:12 +04:00
Zuhayr
840c018689 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-10-12 02:06:27 +10:30
Zuhayr
37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
PsiOmega
02717d263a Fixes #6609, supplements #6610
Haphazardly adds a cell charger and normal recharger to the vox skipjack, along with an extra screwdriver.
Vox and Syndicate armor siemens coefficient changed to match ERT.
Replaced all mapped instances of the stunbaton to loaded variants. Gave people on the Research Outpost a way to recharge their baton.
2014-10-07 15:05:41 +02:00
Zuhayr
cc52be3192 Merge resolution, replaced 2 wires lost in map merge. 2014-09-25 23:54:24 +09:30
Zuhayr
e41c584ace Fixes #6325 2014-09-25 19:33:46 +09:30
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
Hubblenaut
f3f1659b96 ERT rig suits have full radiation protection 2014-09-17 14:56:03 +02:00
mwerezak
30464da6ef Allows refitting to change worn sprite 2014-09-02 08:31:16 -04:00
Kelenius
505f857eb8 Stack update 2014-09-02 09:59:32 +04:00
mwerezak
cd661d9280 Adds ChessPiece's species hardsuit sprites
Adds ChessPiece's onmob and inventory sprites for unathi and skrell hardsuits, as well as nicer tajaran hardsuit inventory sprites to replace the current placeholder ones. Adds hardsuit spritesheet entries for unathi (skrell will come later).
2014-08-25 21:57:56 -04:00
MrSnapwalk
9b464d268c ERT update 3: electric boogaloo. 2014-08-19 21:46:27 -05:00
Zuhayr
f09d1218fe Master to dev merge. 2014-08-11 17:23:40 +09:30
mwerezak
d4c06d0424 Fixes bad entry in rig/sprite_sheets_obj 2014-08-06 14:36:20 -04:00
mwerezak
8e5f62a9da Updates tajaran hardsuit sprites
Adds inventory sprites for all hardsuits that didn't have it before,
except for the wizard one.
2014-07-30 17:02:02 -04:00
Whitellama
bbc9150793 Updated body_parts_covered 2014-07-26 17:06:08 -07:00
mwerezak
3d9f1754cd Updates eng rig path, adds obj sprites
Adds object sprite sheets for tajaran, unathi and skrell hardsuits, where the icons were available (just engineering and syndie hardsuits for now).

Makes engineering hardsuits a subtype of the parent rig type, so it is
now possible to update eng hardsuits without affecting every other
hardsuit type.
2014-07-19 23:18:32 -04:00
Zuhayr
2ee8f78f75 More icon changes, updates item paths, moves vox cortical stack spawn to raider proc, makes vox whitelisted and spawnable with internals. 2014-06-26 08:47:58 +09:30
mwerezak
b9fa433087 Adds suit cooling device
Also:

Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
2014-06-21 16:53:18 -04:00
Zuhayr
4538fbabca Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits. 2014-05-27 01:18:07 +09:30
Zuhayr
9b93600d6e Prevented toggling a suit helmet while holding the suit. 2014-05-25 21:57:39 +09:30