Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
Adds an update_clothing_icon() proc to clothing items that will call the
relevant icon update proc on the mob which is equipping the clothing, if
any. Changes various clothing procs to not call update icon procs on usr
which may not even be the mob wearing the clothing.
Haphazardly adds a cell charger and normal recharger to the vox skipjack, along with an extra screwdriver.
Vox and Syndicate armor siemens coefficient changed to match ERT.
Replaced all mapped instances of the stunbaton to loaded variants. Gave people on the Research Outpost a way to recharge their baton.
Adds ChessPiece's onmob and inventory sprites for unathi and skrell hardsuits, as well as nicer tajaran hardsuit inventory sprites to replace the current placeholder ones. Adds hardsuit spritesheet entries for unathi (skrell will come later).
Adds object sprite sheets for tajaran, unathi and skrell hardsuits, where the icons were available (just engineering and syndie hardsuits for now).
Makes engineering hardsuits a subtype of the parent rig type, so it is
now possible to update eng hardsuits without affecting every other
hardsuit type.
Also:
Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.