Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Neerti
6eece8ac45
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 7/16/2015_bay_merge_2
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Conflicts:
.travis.yml
polaris.dme
2015-07-16 22:46:53 -04:00
PsiOmegaDelta
9b4d09c974
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/unsorted.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/grenades/emgrenade.dm
code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
PsiOmegaDelta
339d08b20e
Compilation fix.
2015-07-11 10:51:03 +02:00
PsiOmegaDelta
5575acccfd
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-11 09:51:24 +02:00
Loganbacca
09f502f8d7
Fixed spriteless item in xenoarch loot drop
2015-07-11 03:38:20 +12:00
Neerti
2a45114038
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/5/2015_bay_merge
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/datums/supplypacks.dm
code/game/machinery/bluespacerelay.dm
code/game/machinery/hologram.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/commsantenna.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/game/turfs/simulated/walls.dm
code/global.dm
code/modules/clothing/spacesuits/rig/suits/ert.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/research/designs.dm
config/example/config.txt
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/rig_modules.dmi
interface/interface.dm
maps/exodus-3.dmm
polaris.dme
2015-06-05 22:11:15 -04:00
Zuhayr
ebe62cefd8
Refactored random map generator system and added several terrain generators.
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Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
Zuhayr
3184f157e9
qdel
2015-05-12 13:12:58 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Neerti
e89d427db8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 4/27/2015_bay_sync_2
2015-04-27 05:30:36 -04:00
PsiOmega
fe09ed1a22
Merge remote-tracking branch 'upstream/dev' into BorgModules
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Conflicts:
code/game/objects/items/robot/robot_upgrades.dm
code/modules/mob/living/silicon/ai/subsystems.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_upgrades.dm
2015-04-26 15:52:18 +02:00
PsiOmega
e54fbcb9ec
Cleans up borg module code and responsibilities.
2015-04-26 12:00:30 +02:00
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
Zuhayr
12cb60daa3
First pass on wall refactor/mining changes.
2015-04-26 12:53:03 +09:30
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Neerti
afe5acfc19
Adds support for overriding what happens when a tile is destroyed in most cases.
2015-04-10 08:36:03 -04:00
Zuhayr
cd494cdef1
Added masking turf for asteroid field, fixed issues with distribution map. Replaced asteroid field with mask turf.
2015-01-23 13:40:05 +10:30
Mloc-Argent
cf15517f8a
fix up airless turfs to be actually airless
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-21 20:36:11 +00:00
Atlantiscze
682164335a
EMITTER MINING!
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Yes! You can now mine using emitters. Each rock takes 3 blasts to break. This method will also yield less ore than other conventional methods. But using big lasers for mining is cool, right? Who cares about productivity.
2014-11-29 22:54:16 +01:00
Zuhayr
6d21c3193f
Trying to add to previous.
2014-09-10 21:16:06 +09:30
Zuhayr
210930b2bb
Fixes most of #6300
2014-09-10 20:53:57 +09:30
Zuhayr
649af28c77
Fixed the overlay issue for now. This will need replacing.
2014-08-13 12:04:51 +09:30
Zuhayr
54ec5f0233
Attempting to fix a very weird overlay error, refactoring some shit mining code.
2014-08-11 11:42:16 +09:30
Zuhayr
196fd07384
Resprited the majority of mining ores and turfs, added coal and plat to surface mining, add falloff for edges of asteroid.
2014-07-20 16:29:18 +09:30
Mloc-Argent
dd7f0dac0e
Merge remote-tracking branch 'upstream/master' into dev
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/computer/card.dm
code/modules/mob/living/say.dm
2014-06-20 22:02:40 +01:00
Cael Aislinn
0e1c367012
reconstitutor has a chance to extract multiple genomes per fossil (50% for two genomes, 37.5% chance for three genomes), moved xenoarchaeology initialisation code into the master controller, added upper and lower spawn vals for digsite turf number and artifact machine number, added circuitboards for the reconstitutors, fixes missing clonepod for flora reconstitutors
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-19 11:06:20 +10:00
Cael Aislinn
6c46ceaf6d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenoarchaeology
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Conflicts:
icons/obj/hydroponics.dmi
manual merge of conflicted icon file
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-19 10:05:27 +10:00
Jarcolr
fc4c918eda
Fixes #5255 and walking over edges
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Before walking over an asteroid edge would have put the mob under the
sprite, as if the mob crawled under it.
2014-06-17 20:09:19 +03:00
Zuhayr
78918e4795
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
2014-06-08 00:52:20 +09:30
Zuhayr
95a6f9d613
First pass on ore distribution map and stationary drilling rig.
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Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
2014-06-07 23:07:49 +09:30
Mloc-Hibernia
e3a8d5eb43
Merge remote-tracking branch 'upstream/master' into dev
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Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
Conflicts:
code/game/objects/effects/spawners/bombspawner.dm
2014-05-11 13:19:09 +00:00
Mloc-Argent
0911bbd0e7
mining: fix for mining cooling down
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Hacky thing that was already done to space. TCMB->T0C
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-05-09 22:47:55 +01:00
Cael Aislinn
18c8e9f8f1
adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-05-03 18:30:52 +10:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Ravensdale
e6c3fbf071
Changes all appropriate instances of 'Plasma' to 'Phoron'
2014-04-10 01:19:49 -07:00
SkyMarshal
8885ad630e
Fix for mining.
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Fixes #4249
2014-01-09 17:26:13 -07:00
SkyMarshal
2308e71157
Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
2014-01-08 21:33:17 -07:00
Zuhayr
37d96ebc80
Nerfs abandoned crates to be less fucking moronic.
2014-01-02 00:42:11 +10:30
Zuhayr
bda1297472
Merge branch 'master' of https://github.com/Zuhayr/Baystation12
2013-12-22 23:13:22 +10:30
Zuhayr
5b1bc6f8da
Tentative fix for #4037 , unable to reproduce runtime to check.
2013-12-19 22:13:48 +10:30
Iamgoofball
7fa80e799a
made head PDA carts be in lockboxes. Added Abandoned Crates!
2013-11-20 14:57:22 -08:00
Cael Aislinn
4988c6f7e5
resolves issues with artifact location
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-10-30 15:36:56 +10:00
Cael Aislinn
c419717255
tweaks and reworks much of xenoarch including new content and streamlining/cutting down on old content, removes much unused and old content, slight remap of research outpost (see changelog for more details)
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-10-29 05:33:23 +10:00
Peter Wall
e716e66d10
Made mechas able to bump-mine
2013-07-25 15:40:03 +02:00
Cael Aislinn
6ccaae583f
excavation gear belts can now hold pick sets, pick sets can no longer hold hand picks (they spawn in the locker instead), picks and measuring tapes now work much faster
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-06-23 10:25:16 +10:00
Cael_Aislinn
6d03802c75
reduced the chance of safely extracting xenoarch finds without the proper process
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-14 13:08:30 +10:00
Cael_Aislinn
14bbdc91ca
cleaned up artifact/find debris spawning, stopped debris being dropped for every asteroid turf, dropped machinery heat gain by 3/4
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-31 01:29:19 +10:00