Commit Graph

18 Commits

Author SHA1 Message Date
ShadowLarkens
54a8a5823d Saycode Overhaul -- Multilingualism (#6956)
* Port ParadiseSS13/Paradise#2100 - Saycode refactor

* Removed unused old carbon slimes code

* Port ParadiseSS13/Paradise#5099 - Saycode part 2

* Ported ParadiseSS13/Paradise#7170's /datum/browser Check Known Languages

* Port ParadiseSS13/Paradise#9240 - Get rid of alt_name in favor of GetAltName()

* Port ParadiseSS13/Paradise#10330 - You can now use multiple languages in one message

* Addressed Atermonera's review.

Translators now print the full message if they find any languages within the
message that the user doesn't understand, minus languages it cannot translate.

Additionally, the combine_message proc has been significantly simplified
by eliminating an ugly tree structure with the help of a little helper
proc.

The removal of the extra span inside each piece doesn't seem to have
visually changed the messages in any other way than changing where the
wordwrap happens, strangely enough. Must be something in IE's code being
picky about invisible elements. On the bright side, it splits *later*
than it did before, thus reducing the lines a message will take up by a
tiny amount.

Also, a bunch of things now have the 'filter_say' class from
PolarisSS13/Polaris#6998. Since span classes with no definition are
totally valid and just don't do anything, this PR does **not** depend on
that PR being merged first.

* Always gotta be one
2020-04-20 01:11:53 -07:00
Atermonera
1efb2353db Merge pull request #5842 from Anewbe/language_buffs
Blindly adds partial cross-language intelligibility
2019-06-24 11:21:36 -08:00
Anewbe
ff0fd7db8a Audible emotes can be used again 2019-01-18 16:57:12 -06:00
Anewbe
c6c105dc09 Adds Gibberish 2019-01-14 20:43:24 -06:00
Anewbe
58693bcd5c Blindly adds partial cross-language intelligibility 2019-01-14 19:28:59 -06:00
Anewbe
8f9e817bf0 Language and Larynx Additions (#5402)
* Various Language Improvements
2018-07-13 21:13:47 -07:00
elgeonmb
874ef860f0 terminus is now not just serial-numbers-filed-off Spacer
its now part dutch, part lojban. turns out Lojban looks exactly like "humans tried to reverse-engineer an alien language and pasted over the gaps with Banthu or whatever"
2018-03-14 20:26:49 -07:00
elgeonmb
8c9c99f817 Adds new languages (#4961)
* langs

* humanity first

* humanity first but for real this time

* i know how to spell good

* grumbles
2018-02-26 21:21:50 -06:00
Belsima
b95828d8e8 Changes Tradeband syllables. (#3879)
* Replaces tradeband syllables.

* fuck i didnt indent

* Adds syllables from latin.
2017-09-20 12:57:11 -05:00
PrismaticGynoid
9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00
nachomeep
e0ef593ce4 Updates language syllables and text. (#3000)
* Adds a lot of languages.

* Removes the languages I just added.

Instead updates old ones.

* Fixes a minor typo.

* how the hell did i accidentally remove sinta'unathi

Returns that stuff.

* Fixes two things.

* doesnt actually change name length
2017-02-23 15:17:14 -06:00
Anewbe
2d72e609d1 Moves languages to use more defines. Redoes Diona splitting 2017-01-14 22:47:12 -06:00
Anewbe
5e9b885b43 Actually fixes the stuff 2016-11-12 11:29:23 -06:00
Anewbe
b8018065bc Ports sign language 2016-11-11 15:43:03 -06:00
Anewbe
c9c588b922 An Officer walks into a bar bar bar 2016-09-28 22:23:00 -05:00
HarpyEagle
5e6617e7e6 Cleans up living/say broadcast and verb logic
Human say_quote() will use the language to obtain a speech verb while
silicon say_quote() will use synth speech verbs, so no need for the extra
language flag. Will mean that silicons will always use their synth speech
verbs regardless of language, however. Logic for what silicons use as
their verb should probably go in say_quote() anyways, so future updates to
that can go there instead of branching in living say code.
2015-09-09 03:04:18 -04:00
Zuhayr
840b5b756b Fixes #10358, #10359 and #10257 2015-08-01 23:17:27 +09:30
Zuhayr
b3bae8a509 Split language.dm across multiple files. 2015-03-01 02:01:43 +10:30