* Sideports a couple of init unit tests from Neb.
* Trying to unfuck initialize logic.
* Removing del()s.
* Adjusting return values to Initialize().
* Moving some dangerous object logic from obj onto the two types that use it.
* Rolling back some init changes and commenting out initialized atom unit test.
* this comment formatting is a minor war crime
* Removed sleep() from signaler circuit Initialize().
* Additional Init fixes post-rebase.
* Uncomments subsystem test since that's passing.
* Porting Fixes
- Ores now properly initialize
- Spawned in characters now have languages set
* Update ore.dm
* More Hard Delete Fixes
* Fixes compile issue
Xenobio slimes will now count other slimes as taking space instead of reproducing uncontrollably in astronomical stacks per tile when not confined in a 2x1 tile cell.
* Baseline work for Department Goals. Implements round-end stats, based in 3 categories of roughly-more-interesting to less interesting.
* Active Goal Separation.
* Map.
* Actually does the second half of this in this PR instead of a different one.
* Adds new var called "trauma_mod" for downstream
Will not affect anything on Polaris unless someone elects to add traits that can change this, or to use it for species defines.
Makes it that you basically go into paincrit faster or slower.
* Makes use of trauma_mod var from species.dm.
Will not affect anything on Polaris unless someone elects to add traits that can change the variable in a mob, or to use it for species defines.
Makes it that you basically go into paincrit faster or slower.
* Adds changelog for trauma_mod variable addition
* Fixes differences between VOREstation and Polaris
I was dumb and just copy from downstream to upstream, thinking there'd be no differences in the file.
* Begins the Project
* Move things to where they belong, if viable.
* Merge and move those files.
* Finish filenames, fix Taj ears.
* Tweak to Ater's Requests
* The Great Mergening with 03_body.
* Per Requests
* Continue per request. Plot nefarious plans to make Saviks usable as battlemounts.
* Smarter Proc Use
* Tweaken
* Allows organics to self-surgery after standing still for 5 seconds. It follows the same rules as normal surgery.
* Confirm-by-delay for self-surgery steps.
* Verb to toggle self-surgery.
* Add log.
* Make Butchering more modular. Don't tell the demon lords.
* No guts no glory. That was far more work than expected to get organs to just process and work for butchering holy shit.
* Chitin and hides oh my.
* squeak. ..Why did this not fire on local?
* Squelch.
* Seven cubed livers, for the doctors in their sterile halls.
* Changeling
* Prep for Datums
* Fix Broken Broken Guns
* Redundancy
* F l a g s
* Adds the ability to choose your default unarmed attack
* define things, names on the attack defines itself now
* changes the teshari default attack to claws, rather then bite.
* Fixed a duplicated thing?
* now hopefully fixed
* Fixes FBP heatsink not working for teshari
The heatsink organ was using a species var that hadn't been defined for teshari so their thermostat was just using human values.
* Also fixes tajara temperature levels.
what a mess