Commit Graph

2051 Commits

Author SHA1 Message Date
Mechoid
8dc04048ed Adds the Restraining Bolt. (#7820)
* Adds the Restraining Bolt.

* Malfunction.
2021-02-28 14:02:12 -09:00
TheFurryFeline
706a989fe3 Robot Harvestor Typo Fixy
Fixes message so there isn't a double "the" in failure message.
2021-02-24 16:41:20 -05:00
MistakeNot4892
b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00
SubberTheFabulous
53adffa800 Adds Decapod borg sprite 2021-02-10 22:13:20 +07:00
Mechoid
bd9f63a97a Gadgets & Gizmos (#7786)
* Adds various objects for explorers / antagonists.

* T A G S

* Mend
2021-01-14 21:53:39 -09:00
ShadowLarkens
dad9020f9a TGUI Engineering... and a bunch of other random things 2020-10-21 13:02:19 -07:00
Runa Dacino
2f783b1158 Changes exosuit gripper to be able to handle mecha components (#7720)
* Adds internal components to exosuit gripper

* Create Runa Dacino -  Exosuit gripper tweak.yml
2020-10-16 23:09:41 -07:00
Atermonera
4f4980b83c AI eye no longer appears on turf tab (#7666) 2020-09-18 20:34:56 -07:00
Cyantime
7522d5a1a5 Jetpack cleanup, don't use fuel when unneeded (#7604) 2020-09-05 06:26:14 -07:00
Heroman3003
4cd8585e7e Makes borg cell replacement take priority over petting (#7579)
* Makes borg cell replacement take priority over petting

* dont pet WHILE taking cell out either
2020-08-29 23:49:02 -07:00
listerla
d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Atermonera
1e53bf11f2 Merge pull request #7478 from listerla/borgpet
Ports borg petting from CHOMPStation
2020-08-21 20:31:43 -07:00
Atermonera
b74530976b Merge pull request #7428 from lbnesquik/Kot-Borg-Tweak
Small tweaks to cyborg verbs and icon
2020-08-20 18:23:10 -07:00
Atermonera
af81780ba7 Merge pull request #7397 from ShadowLarkens/tgui4.0-and-camera-console
TGUI 4.0 and camera console
2020-08-20 17:52:17 -07:00
listerla
13d6629748 Gives maint drones a T-ray scanner (#7463) 2020-08-14 03:44:35 -07:00
listerla
87f65d9c7c Ports borg petting from CHOMPStation 2020-08-12 23:38:47 -04:00
lbnesquik
72d8586940 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Kot-Borg-Tweak 2020-08-09 14:26:50 +02:00
lbnesquik
571d64ad08 Manipulators now also drop items with alt click.
Also break the drop item verb into a proc and seperate verb.
2020-08-09 14:15:01 +02:00
ShadowLarkens
7349c62356 Merge remote-tracking branch 'upstream/master' into tgui4.0-and-camera-console 2020-08-06 21:29:47 -07:00
Atermonera
1fc6477d5e Merge pull request #7393 from Rykka-Stormheart/shep-dev-tg-alerts-updoot
Port lots of things that had to wait on alerts (Replaces Arokha's PR)
2020-08-06 11:38:16 -07:00
Mechoid
282b42dbc1 Exosuit Modular Internals, The Squeakening (#7329)
* Begins work on internal exosuit components, similar to Borgs.

* Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives.

* Component Sprites

* Actually implement component repair, I knew I missed something.

* Magic numbers, properly typed lists, and indentations oh my

* Changeling
2020-08-05 16:20:46 -07:00
Atermonera
bef865b55e Merge pull request #7383 from Neerti/meson_obfuscation
Adds Area-Based Meson Obfuscation
2020-08-01 21:05:07 -07:00
ShadowLarkens
971a95bc0a TGUI 4.0 & Camera Console 2020-07-30 17:48:11 -07:00
Atermonera
f1eb479af6 Merge pull request #7317 from ShadowLarkens/tgui
TGUI-V3
2020-07-30 14:11:32 -07:00
Rykka
28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Atermonera
55b2c8d6ef Merge pull request #7354 from Neerti/status_indicators
Implements Status Indicators
2020-07-30 12:29:46 -07:00
Atermonera
d0037676e1 Merge pull request #7344 from Rykka-Stormheart/shep-dev-aurora-cooking
Aurora Cooking Port
2020-07-30 12:13:07 -07:00
Atermonera
bdf17269f1 Merge pull request #7345 from LunarFleet/Lun-Sprite
custom_sprites.dm small improvement and better commenting.
2020-07-30 11:39:58 -07:00
lbnesquik
5100455e94 Small tweaks to cyborg verbs and icon
- Add two little sentences of feedback to the 'Emit sparks' and 'namepick' verbs.
- Change the default HUD to 'Pick me', so new players might be a tad less confused about this clunky mess.
2020-07-30 19:50:30 +02:00
Neerti
fa99507667 Implements ability for specific areas to be difficult to see with meson/material goggles. 2020-07-27 21:02:23 -04:00
Cerebulon
03b7a0ea0d Persistent Trash/Dirt/Graffiti/Notices (#7337)
* Port Trash/Writing Persistence from World

* stuff beyond straight portin

* Fixed admin menu

* Config, cigbutts, blood exceptions, offices....

* mapped butts
2020-07-24 02:23:34 -07:00
Shadow-Quill
a461d1f357 Pressing Q now properly updates borg modules (#7357)
* Press Q to refresh borg modules

* No usr for you
2020-07-22 22:39:10 -07:00
Rykka
b367193908 Huge Bundle of Fixes, Update Cooking to current Aurora
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
2020-07-22 21:45:03 -04:00
Neerti
94062a21bf Implements status effect icons for various statuses. Cleans up various variable accesses to use setters instead. 2020-07-18 12:53:32 -04:00
LunarFleet
f2ff58fe03 Comments and small change
Added better instructions in the form of comments at the bottom of the file, for those who read it in the future. Changed the - in splittext to | because many borg playeres use - in their names.
2020-07-17 00:05:37 -04:00
ShadowLarkens
c06a2d2cef TGUI v3.0
This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
2020-07-09 22:06:23 -07:00
Neerti
91402f4f50 Should fix a few bugs and also get us a step closer to overmap. 2020-07-07 09:30:12 -04:00
Rykka Stormheart
8235afb3ae Merge branch 'master' into shep-dev-multicam 2020-06-01 14:23:03 -04:00
Rykka Stormheart
9917f31031 Merge branch 'master' into shep-dev-upstream-screenport 2020-05-30 06:54:08 -04:00
Atermonera
6ab622a2b5 Merge pull request #7205 from VOREStation/Arokha/playsound
Alter playsound paradigm
2020-05-28 16:05:59 -07:00
Rykka
373810b4a8 Fix some formatting, add the toggle verbs to the AI 2020-05-23 20:15:03 -04:00
Rykka
fc1d6e741c Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you to do custom hud alerts for any variety of things from "You're too cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. There's also a number of new alerts, such as blindness, highness, legcuffed, buckled, handcuffed, and probably some more I missed; read code/_onclick/hud/alert.dm and see for yourself!

Additionally, a number of tweaks have been done to resisting code, to make it so that there's an indicator when you're buckled or handcuffed, and can just click the alert to start resisting. This includes a refactor that combines the logic for lockers, holders all into one proc, called container_resist().

Also, the health and internals indicator got moved down one tile each. Needed room for the alerts. If we add the oxygen tank action buttons from /tg/ and remove the internals indicator, the health indicator can go back where it was originally.

Alerts, pictured in the top right.
![https://i.imgur.com/H7Bipci.png](https://i.imgur.com/H7Bipci.png)
2020-05-23 04:48:47 -04:00
Atermonera
c95b82aeb1 Merge pull request #7177 from Rykka-Stormheart/shep-dev-ai-doorknob.exe
Port over AI Opening Doors from Paradise
2020-05-21 11:34:23 -07:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Rykka
ad6e9de1d6 Port over AI Opening Doors from Paradise
This makes an [OPEN] link appear on all radio messages the AI hears (to the right of the follow link). When clicked, it allows the AI to open
the door nearest to the speaker (or, if it is a voice changer, the door
nearest to the poor sap who had his voice stolen).

AI, Open This Door!

Port of https://github.com/VOREStation/VOREStation/pull/7897
2020-05-16 02:04:32 -04:00
Aronai Sieyes
32d225056d Un-anger the byond demons even though this has been here for years 2020-05-15 20:40:08 -04:00
Aronai Sieyes
6213201ff2 Fix species with slowdown instead being super fast 2020-05-15 20:39:33 -04:00
Aronai Sieyes
a8f3a0a7a0 Refactor move/click code 2020-05-15 10:49:27 -04:00
Aronai Sieyes
b8f37d1caa Fix stream operator 2020-05-14 17:42:15 -04:00
Aronai Sieyes
eff72a9850 Merge branch 'master' into pol-moved 2020-05-12 11:22:43 -04:00