Commit Graph

166 Commits

Author SHA1 Message Date
Meghan-Rossi
587fe1090a Fix parrot runtime (#7933)
🆑
bugfix - Fixed a runtime when parrots talk over radios.
/🆑
Tested, seems to work fine.
2021-02-28 15:10:03 -09:00
MistakeNot4892
b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00
Novacat
e47f39ec24 Porting Fixes (#7891)
* Porting Fixes

- Ores now properly initialize
- Spawned in characters now have languages set

* Update ore.dm

* More Hard Delete Fixes

* Fixes compile issue
2021-02-19 22:07:27 -09:00
Verkister
0a96e248c8 Makes slimes not reproduce in unlimited stacks
Xenobio slimes will now count other slimes as taking space instead of reproducing uncontrollably in astronomical stacks per tile when not confined in a 2x1 tile cell.
2021-02-07 12:58:10 +02:00
Mechoid
89adcb02be Blob Genesis (#7781)
* Allows the regeneration of blobs from the core chunks they leave behind on death.

* Blobtalk.

* Font
2021-01-09 21:38:18 -09:00
Mechoid
50251d36c6 Fix a Fuckup, simplemobs no longer actually CONTAIN the organs before butchering or gibbing. 2020-11-14 23:51:53 -08:00
Mechoid
68b370be8a Fresh Meat, Leatherworking (#7629)
* Make Butchering more modular. Don't tell the demon lords.

* No guts no glory. That was far more work than expected to get organs to just process and work for butchering holy shit.

* Chitin and hides oh my.

* squeak. ..Why did this not fire on local?

* Squelch.

* Seven cubed livers, for the doctors in their sterile halls.

* Changeling

* Prep for Datums

* Fix Broken Broken Guns

* Redundancy

* F l a g s
2020-11-07 12:06:35 -08:00
Atermonera
9af08d5aed Merge pull request #7673 from Cyantime/patch-3
Gives mob xenos full darksight
2020-09-21 09:54:55 -07:00
Cyantime
fcc1496a96 Chickens now give chicken meat (#7650) 2020-09-20 03:52:04 -07:00
Cyantime
0d8eba4dab Gives mob xenos full darksight 2020-09-19 21:15:57 -04:00
Kates
26804bc7af Allow mechs to butcher things with their drill. (#7493)
* Allow mechs to butcher things with their drill.
- Vague copy of a TG feature, made difficult by their different code. Still, it works.

* Add changelog
2020-09-06 11:18:05 -07:00
Kates
2f8e96e8e6 Increase a bunch of mobs MELEE AP power. (#7620)
- All xenomorphs
- Melee mercs
- Lower pirates from 50 to 30 AP
- Russians
- Hivebot
- Golem

- Poly
- Thermal spider
2020-09-05 07:41:49 -07:00
Rykka
0f9cf07d7c Fixes Mercs threaten timers, and threaten sounds
The default "threaten" timer was 3 seconds, meaning that as soon as world.time advanced beyond that, the merc would shoot you. If there's TIDI/lag or other issues, you'd immediately end up getting shot.

30 seconds is more reasonable, allows you time to back away from the merc without being shot at, and it keeps the mercs from being cheesed easily.

This also fixes the merc aggression sounds. Actual voicelines incoming once I get help from a contributor!

Mercs are also SMART now and will not move if confused/disoriented.
2020-08-23 18:57:51 -04:00
Atermonera
d3348d1cf7 Merge pull request #7433 from Verkister/patch-45
Gives mice non-default melee stats
2020-08-08 20:57:21 -07:00
Neerti
b13a1371e0 Adds Modifier Armor (#7416) 2020-08-06 21:24:10 -07:00
Atermonera
1fc6477d5e Merge pull request #7393 from Rykka-Stormheart/shep-dev-tg-alerts-updoot
Port lots of things that had to wait on alerts (Replaces Arokha's PR)
2020-08-06 11:38:16 -07:00
Atermonera
085c974646 Merge pull request #7390 from Cerebulon/schneemobs
Adds some surface mobs.
2020-08-06 11:20:45 -07:00
Verkister
4d85dc8480 Gives mice non-default melee stats
Fixes mice having no melee damage stats, meaning they just inherited the default values, which are apparently enough to one-click delete lockers and crates and stuff like that.
2020-08-06 18:30:26 +03:00
Mechoid
4de1dd26b9 Fish tank (#7365)
* Fish can be put into special glass jars when they have water.

* Printable.

* Upkeep

* M a g i c n u m b e r s

* More numbers, changeling
2020-08-01 20:44:18 -07:00
Cerebulon
b99d93b167 fuck conflict 2020-08-01 02:02:44 +01:00
Cerebulon
7b88288cf4 fixed moth catalog 2020-07-31 03:20:55 +01:00
Rykka
28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Atermonera
55b2c8d6ef Merge pull request #7354 from Neerti/status_indicators
Implements Status Indicators
2020-07-30 12:29:46 -07:00
Atermonera
11d0c80a9b Merge pull request #7352 from lbnesquik/Kot-Mob-Tweak
Increase mob default reload time from 1 second to 4 seconds.
2020-07-30 11:45:42 -07:00
Cerebulon
6e6e7b75a1 rabbits are not mice 2020-07-30 05:14:29 +01:00
Cerebulon
c55b759eb6 schnee mobs 2020-07-30 05:01:12 +01:00
Cerebulon
03b7a0ea0d Persistent Trash/Dirt/Graffiti/Notices (#7337)
* Port Trash/Writing Persistence from World

* stuff beyond straight portin

* Fixed admin menu

* Config, cigbutts, blood exceptions, offices....

* mapped butts
2020-07-24 02:23:34 -07:00
lbnesquik
3875a498a5 Increase mob default reload time from 1 second to 4 seconds.
This is to make it more visible whenever a mob actually reloads. Currently, a slight second of a break doesn't look like much on the opposing end.
The noise has been increased to 70 to make more likely someone actually hears it in the chaos.
2020-07-19 20:29:16 +02:00
Neerti
94062a21bf Implements status effect icons for various statuses. Cleans up various variable accesses to use setters instead. 2020-07-18 12:53:32 -04:00
Cerebulon
71ac04fd58 Mice fast again + Rat Sprites 2020-07-13 06:11:20 +01:00
Rykka Stormheart
9917f31031 Merge branch 'master' into shep-dev-upstream-screenport 2020-05-30 06:54:08 -04:00
Rykka
fc1d6e741c Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you to do custom hud alerts for any variety of things from "You're too cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. There's also a number of new alerts, such as blindness, highness, legcuffed, buckled, handcuffed, and probably some more I missed; read code/_onclick/hud/alert.dm and see for yourself!

Additionally, a number of tweaks have been done to resisting code, to make it so that there's an indicator when you're buckled or handcuffed, and can just click the alert to start resisting. This includes a refactor that combines the logic for lockers, holders all into one proc, called container_resist().

Also, the health and internals indicator got moved down one tile each. Needed room for the alerts. If we add the oxygen tank action buttons from /tg/ and remove the internals indicator, the health indicator can go back where it was originally.

Alerts, pictured in the top right.
![https://i.imgur.com/H7Bipci.png](https://i.imgur.com/H7Bipci.png)
2020-05-23 04:48:47 -04:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Atermonera
f6b56d1f18 Merge pull request #7174 from VOREStation/pol-movefollowup
Add a few more move tweaks
2020-05-16 19:25:14 -07:00
Atermonera
2f37648e01 Merge pull request #7147 from Mechoid/MiningDroneFix
Give Mining Drones a proper fire delay.
2020-05-15 18:12:48 -07:00
Aronai Sieyes
6213201ff2 Fix species with slowdown instead being super fast 2020-05-15 20:39:33 -04:00
Aronai Sieyes
a8f3a0a7a0 Refactor move/click code 2020-05-15 10:49:27 -04:00
Aronai Sieyes
eff72a9850 Merge branch 'master' into pol-moved 2020-05-12 11:22:43 -04:00
Mechoid
1f0b6569b7 Give Mining Drones a proper fire delay. 2020-05-11 17:08:59 -07:00
Mechoid
fdda65e6a5 Kururaks now (theoretically) are not as agonizing to fight, and not dangerous when they spawn in the plains, unless you are intentionally hunting them. 2020-05-03 15:55:53 -07:00
Mechoid
8a8c4d5c16 Update harvesting.dm 2020-05-02 12:40:43 -07:00
Mechoid
b9249866c1 Fix Mob Examine 2020-05-02 12:39:12 -07:00
Atermonera
653cb2f2c3 Merge pull request #7053 from VOREStation/pol-airefactor
Refactor AI into two subsystems
2020-05-01 12:09:08 -07:00
Mechoid
aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Atermonera
61c4929d61 Merge pull request #7045 from Neerti/let_them_eat_all_the_cake
Removes limits on eating, centralizes nutrition changing.
2020-04-29 14:14:11 -07:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Aronai Sieyes
c170436256 Refactor AI into two subsystems 2020-04-27 10:11:49 -04:00
Aronai Sieyes
bc1fa7bd05 Refactor Move() code 2020-04-27 10:08:55 -04:00
Neerti
2dee403370 Removes limits on eating, centralizes nutrition changing. 2020-04-26 05:30:32 -04:00
ShadowLarkens
54a8a5823d Saycode Overhaul -- Multilingualism (#6956)
* Port ParadiseSS13/Paradise#2100 - Saycode refactor

* Removed unused old carbon slimes code

* Port ParadiseSS13/Paradise#5099 - Saycode part 2

* Ported ParadiseSS13/Paradise#7170's /datum/browser Check Known Languages

* Port ParadiseSS13/Paradise#9240 - Get rid of alt_name in favor of GetAltName()

* Port ParadiseSS13/Paradise#10330 - You can now use multiple languages in one message

* Addressed Atermonera's review.

Translators now print the full message if they find any languages within the
message that the user doesn't understand, minus languages it cannot translate.

Additionally, the combine_message proc has been significantly simplified
by eliminating an ugly tree structure with the help of a little helper
proc.

The removal of the extra span inside each piece doesn't seem to have
visually changed the messages in any other way than changing where the
wordwrap happens, strangely enough. Must be something in IE's code being
picky about invisible elements. On the bright side, it splits *later*
than it did before, thus reducing the lines a message will take up by a
tiny amount.

Also, a bunch of things now have the 'filter_say' class from
PolarisSS13/Polaris#6998. Since span classes with no definition are
totally valid and just don't do anything, this PR does **not** depend on
that PR being merged first.

* Always gotta be one
2020-04-20 01:11:53 -07:00