Commit Graph

856 Commits

Author SHA1 Message Date
Cerebulon
d0b71c8c52 Lobby Improvements (#7856)
* Lobby Improvements

* HTML Tags + more recent article while I'm in here bc this may take a day or two 2 merge

* Removed to_world + fixed header
2021-02-21 12:32:38 -09:00
Schnayy
c3de5ba246 rogaine redux 2021-02-08 05:28:09 -06:00
MagmaRam
1f610af340 Alphabetized new hairstyles (#7819) 2021-01-09 19:09:25 -08:00
Mechoid
cb919cdfbc Facial-hair nanites are no longer only vomiting toner. 2020-12-01 19:35:35 -08:00
Mechoid
576d0657ce Kaleidoscope 2: The Retabbening (#7697)
* Begins the Project

* Move things to where they belong, if viable.

* Merge and move those files.

* Finish filenames, fix Taj ears.

* Tweak to Ater's Requests

* The Great Mergening with 03_body.

* Per Requests

* Continue per request. Plot nefarious plans to make Saviks usable as battlemounts.

* Smarter Proc Use

* Tweaken
2020-11-19 10:04:09 -08:00
KasparoVv
b6dca2876f I Wear my Heart on My Sleeve(s) (#7729)
Both of them.
2020-10-17 03:09:04 -07:00
KasparoVv
0fbcaf7a45 Fixes Only One Accessory Equipped at Spawn & in Character Preview (#7727)
Ported from https://github.com/Aurorastation/Aurora.3/pull/10205, credit to fernerr

Now you can see all the accessories (within standard equipping logic) you've selected in the character preview.

Addditionally, these accessories will now all be equipped when you spawn instead of filling your backpack unless it's actually necessary.
2020-10-17 03:07:08 -07:00
atermonera
eadb08bf9f Revert "Kaleidoscope, Toolbox (#7608)"
This reverts commit a68014a9ae.
2020-09-26 11:57:34 -07:00
Mechoid
a68014a9ae Kaleidoscope, Toolbox (#7608)
* Begins the Project

* Move things to where they belong, if viable.

* Merge and move those files.

* Finish filenames, fix Taj ears.

* Tweak to Ater's Requests
2020-09-21 09:10:09 -07:00
Heroman
c534b58efa Some missed instances of Colony Director 2020-08-29 05:11:33 +10:00
Atermonera
ffea09e303 Merge pull request #7570 from ShadowLarkens/fading_titlescreen
Fading titlescreen from /tg/
2020-08-27 17:39:09 -07:00
listerla
583bccdbb8 Indentation fixes 2020-08-25 20:14:28 -04:00
listerla
831cb38cd0 This file now uses absolute pathing. 2020-08-25 19:58:39 -04:00
ShadowLarkens
5d972a399c Fading titlescreen from /tg/ 2020-08-25 16:53:12 -07:00
listerla
42db5b61e6 Ports Aurora Diona markings 2020-08-13 00:24:58 -04:00
Greenjoe12345
ed74e52130 ports a whole lot of Teshari stuff from Arkstation (#7431) 2020-08-12 11:16:42 -07:00
Atermonera
8338a2a459 Merge pull request #7409 from listerla/headtailnames
Adjusts Skrellian hair names to fit descriptions on wiki
2020-08-06 11:46:04 -07:00
listerla
fb4877acd4 Adjusts Skrellian hair names to fit descriptions on wiki 2020-08-01 12:15:34 -04:00
Rykka
28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Neerti
91402f4f50 Should fix a few bugs and also get us a step closer to overmap. 2020-07-07 09:30:12 -04:00
KasparoVy
213b6bba25 Streamline (Facial) Hair & Marking Character Customization
Adds the ability to shift to the previous or next facial hair style. The buttons are behind the style because this way you don't have to move your mouse when the style changes.

If you click forward while on the last style, it'll shift to the first one.
If you click backward while on the first style, it'll shift to the last one.

For markings, you can now pick a marking and inject it infront of another so long as it isn't the one you picked, or the one directly behind in the list order.
2020-05-21 03:49:41 -04:00
Aronai Sieyes
a8f3a0a7a0 Refactor move/click code 2020-05-15 10:49:27 -04:00
Atermonera
5289a123f0 Merge pull request #7107 from VOREStation/pol-holohear
Prevent holopad chat from going to lobby
2020-05-10 15:40:09 -07:00
Aronai Sieyes
ff5e75babe Prevent holopad chat from going to lobby 2020-05-07 21:34:56 -04:00
Aronai Sieyes
01c98b93e4 Some refactors of noncarbon joins 2020-05-07 19:51:02 -04:00
Greenjoe12345
9803fe1972 Adds heterochromia for humanoid species and Teshari (#7016)
adds the ability to color the Teshari undercoat, cloak, smock, as well as the footwraps
2020-04-29 12:10:21 -07:00
Aronai Sieyes
b98027d050 Various fixes while waiting on PR 2020-04-27 10:48:04 -04:00
Aronai Sieyes
65cfc5bd39 Refactor telecomms to send messages to logically adjacent zlevels 2020-04-27 10:45:25 -04:00
Atermonera
7637f14a31 Merge pull request #7025 from atlantiscze/2020_04_21_Cleanup
Removes stray unused variable that triggered a compile warning
2020-04-25 12:51:07 -07:00
Leshana
ec86a98e16 [PORT] Refactor the gameticker controller into SSticker (#6994)
* Move gameticker to subsystem folder before editing to track history thru rename.

* Refactor the gameticker into SSticker

  - Instead of independently spawn'd while/sleep loops, it stores its state and lets the MC fire it.
  - Convert relative path indentation procs to absolute path as per modern style standards.
  - Break apart the inner loops into separate procs so you can see what is actually going on.
  - It now shows up in MC tab, along with stats about what phase it is in.

* Revamp Start Now admin verb to actually wait until init is done before starting.

* Update Lobby stat panel to show voting and server init status.

* Fix: Only call autogamemode vote once.

* Spawn statistic_cycle off to not sleep SSticker.

* Add SStickere changelog

* Change to use to_world and add wrapping spans.

* Added filtering spans by specific request of Polaris.
2020-04-25 12:26:54 -07:00
Leshana
092f415375 Fix Sundry Runtime Errors XII (#7007)
* Fix Runtime in atoms_movable.dm,597: list index out of bounds

* Fix Runtime in floor_attackby.dm,118: Cannot execute 0.is crowbar().

* Fix null values being present in mob_list.

* Another fix for Runtime in update_icons.dm,254: Cannot execute null.GetUIState().

- This time lets just ensure dna is instantiated no matter who is calling dress_preview_mob().

* Fix Runtime in suit_storage_unit.dm,792: Cannot execute null.set machine().

- Also fixed other mixups of usr vs. user that I found in the same file.

* Fixes Runtime in find_spawning.dm,688: Cannot read null.origin_tech

- if this else if block is reached, new_item must not exist, so we obviously can't set origin_tech on it. Examination of the code seems to suggest the original author intended that for any "talking" items to have arcane and precursor tech; since src is now being made talking, src should get the tech.

* Fix talking artifacts downgrading arcane/precursor tech

- Bump up the values by one for talking artifact items instead of overwriting whatever the value was.
2020-04-22 12:44:35 -07:00
Atlantiscze
648dcf32c3 Removes stray unused variable that triggered a compile warning 2020-04-21 15:23:31 +02:00
ShadowLarkens
54a8a5823d Saycode Overhaul -- Multilingualism (#6956)
* Port ParadiseSS13/Paradise#2100 - Saycode refactor

* Removed unused old carbon slimes code

* Port ParadiseSS13/Paradise#5099 - Saycode part 2

* Ported ParadiseSS13/Paradise#7170's /datum/browser Check Known Languages

* Port ParadiseSS13/Paradise#9240 - Get rid of alt_name in favor of GetAltName()

* Port ParadiseSS13/Paradise#10330 - You can now use multiple languages in one message

* Addressed Atermonera's review.

Translators now print the full message if they find any languages within the
message that the user doesn't understand, minus languages it cannot translate.

Additionally, the combine_message proc has been significantly simplified
by eliminating an ugly tree structure with the help of a little helper
proc.

The removal of the extra span inside each piece doesn't seem to have
visually changed the messages in any other way than changing where the
wordwrap happens, strangely enough. Must be something in IE's code being
picky about invisible elements. On the bright side, it splits *later*
than it did before, thus reducing the lines a message will take up by a
tiny amount.

Also, a bunch of things now have the 'filter_say' class from
PolarisSS13/Polaris#6998. Since span classes with no definition are
totally valid and just don't do anything, this PR does **not** depend on
that PR being merged first.

* Always gotta be one
2020-04-20 01:11:53 -07:00
Aronai Sieyes
cfd052a977 Allow 'offmap spawn' jobs to be isolated from station employees 2020-04-11 13:38:13 -04:00
Aronai Sieyes
b3be065ae4 Port: Merge pull request 6900 from VOREStation/vplk-overmap-events
Overmap Events
2020-04-06 17:54:26 -04:00
Greenjoe12345
52e9315a18 Adds two sets of Teshari prosthetics, unbranded, and Cenilimi Cybernetics
unbranded is unlocked via research, while cenilimi is ordered on the cargo console
a 'bald' hairstyle is added for FBP teshari to use
a sprite fix for teshari torsos and far hand are also included, to avoid having holes in teshari that have prosthetic limbs
some minor fixes for the teshari nurse cap and eyepatch are also included
2020-03-21 01:22:04 +00:00
Schnayy
12bd9208d6 Hair adjustments and additions 2020-03-13 04:21:00 -05:00
Mechoid
21bac39c21 High-priority Job Display 2020-02-29 16:12:04 -08:00
Atermonera
8079b7f771 Merge pull request #6744 from listerla/pda-holo
Adds holoPDA from Aurora
2020-02-26 18:03:51 -08:00
lemon
dcdd450d4b Adds holopda from Aurora 2020-02-24 16:55:12 -05:00
Neerti
556973c9ec Fixes merge conflicts. 2020-02-20 21:59:28 -05:00
Neerti
54a75927ff Commiting my work before I do a stupid thing, just in case. 2020-02-20 21:21:38 -05:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Verkister
72732cf343 Fixes gentle hairstyle missing
it's easy to miss the path sensitive first line when copypasting.
2019-12-24 10:35:54 +02:00
Mechoid
f37b9e592b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into GlobSpecies
# Fix Conflicts:
#	code/modules/mob/living/simple_animal/animals/spiderbot.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	polaris.dme
2019-12-15 12:02:02 -08:00
Atermonera
98b9f0a1cf Merge pull request #6561 from Schnayy/hairtie_fix
Gives appropriate hairstyles the hair_tieable flag.
2019-12-15 11:43:12 -08:00
listerla
f0af6fb3c1 Ports a ton of hair (#6549) 2019-12-08 14:40:28 -08:00
listerla
f88becca4e Adds Teshari Underfluff (#6541) 2019-12-08 14:35:44 -08:00
Schnayy
e68da3a6e1 Gives appropriate hairstyles the hair_tieable flag. 2019-12-06 20:52:29 -06:00
Mechoid
58e2ce2fb4 Change various global species lists to GLOB versions. 2019-12-05 23:55:22 -08:00