Commit Graph

8852 Commits

Author SHA1 Message Date
Leshana
9007a3aad9 Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-23 20:19:27 -04:00
Atermonera
f745c57b05 Merge pull request #6875 from TheFurryFeline/patch-9
[Oversight] Yay, another typo fixy
2020-03-22 23:33:42 -07:00
TheFurryFeline
224733622e Bitten to Bit 2020-03-22 21:41:22 -04:00
Atermonera
be6fa7d170 Merge pull request #6871 from VOREStation/pol-shock
Remove stray 'return'
2020-03-22 11:53:13 -07:00
Atermonera
6449c57c8f Merge pull request #6870 from VOREStation/pol-aibash
Makes AI give up bashing if nothing to bash
2020-03-22 11:51:07 -07:00
TheFurryFeline
fdbc1f7710 Yet another one 2020-03-22 13:24:43 -04:00
Leshana
938384cb1b In fact lets use the constants instead of bare numbers for use_power everywhere. 2020-03-21 19:41:01 -04:00
Leshana
c2d16acdca Always call update_use_power() instead of directly setting the use_power var.
- This will let us react to the change appropriately.
- While we're here, lets define some constants so we can stop using bare numbers.
- Always use those constants when calling update_use_power()
2020-03-21 16:40:22 -04:00
Leshana
767e6227f5 Replace all direct setting of mob.stat with mob.set_stat() 2020-03-20 23:45:29 -04:00
Leshana
252acb5011 Added mob.set_stat() proc so we can capture mob stat changes.
Also added a canary to detect attempts to set_stat() on ghosts.
2020-03-20 23:45:03 -04:00
Greenjoe12345
52e9315a18 Adds two sets of Teshari prosthetics, unbranded, and Cenilimi Cybernetics
unbranded is unlocked via research, while cenilimi is ordered on the cargo console
a 'bald' hairstyle is added for FBP teshari to use
a sprite fix for teshari torsos and far hand are also included, to avoid having holes in teshari that have prosthetic limbs
some minor fixes for the teshari nurse cap and eyepatch are also included
2020-03-21 01:22:04 +00:00
Mechoid
f0b15993a3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ATaleofBlobsandMen 2020-03-20 12:29:59 -07:00
Mechoid
cf5d750519 Blobwork, Human mobs with AIs can attack, AI mobs consider blobs to be enemies unless they're Blob faction. 2020-03-20 12:29:40 -07:00
Atermonera
efeaf058ff Merge pull request #6840 from Neerti/qol_notification_sounds
QoL: Various Notifications
2020-03-20 12:08:04 -07:00
TheFurryFeline
f44f39afbf [Oversight] Yay, another typo fixy
Changelog Notes: 

- Fixes typo with loading items into service borg's tray module.
2020-03-19 22:11:01 -04:00
Neerti
33657c9e11 Event system rewrite started. 2020-03-19 07:31:30 -04:00
Aronai Sieyes
362f7a5715 Remove stray 'return' 2020-03-18 10:14:32 -04:00
Aronai Sieyes
255c0970ca AI, give up breaking things if there's nothing to break 2020-03-17 21:58:16 -04:00
Mechoid
0433ee38f6 Water now properly extinguishes again (especially regarding fire modifiers), and won't duplicate itself. Flamethrowers tweaked again to be properly sane. 2020-03-17 02:35:19 -07:00
Atermonera
88bd01c271 Merge pull request #6834 from Mechoid/RIGFixes
Fix various RIG issues
2020-03-16 22:06:01 -07:00
Atermonera
e6917046c5 Merge pull request #6829 from Neerti/projectile_hit_sounds
QoL: Projectiles
2020-03-16 21:55:24 -07:00
Atermonera
2896096c43 Merge pull request #6825 from Jamini/Jamini-patch-1
Shock modification
2020-03-16 21:36:54 -07:00
Mechoid
c7ba2a8e4b Antag Uplink Expansion (#6788)
* Adds Energy Daggerpens, Thieves gloves and Buzzer Ring.

* Updoot

* fixfix weakfire

* Extra Touches

* chlgongog

* Fix antag injector cases.
2020-03-16 21:21:41 -07:00
Atermonera
a5e17e4d6d Merge pull request #6819 from Meghan-Rossi/languagetests
Makes language keys case sensitive, adds unit tests for language conflicts, fixes some language conflicts
2020-03-16 21:20:57 -07:00
Neerti
7bf00d0c5d Merge branch 'master' into projectile_hit_sounds 2020-03-16 08:28:18 -04:00
Neerti
c7c714995e Fixes typo in halloss code. (#6842) 2020-03-16 02:58:06 -07:00
Neerti
2b9924bea3 Makes walk intent protect you from lagging into lava. (#6841) 2020-03-16 02:50:53 -07:00
Mechoid
afc54b8e5d FixFix WAY more RIG things with beltrigs. 2020-03-16 02:17:47 -07:00
Atermonera
091d99111f Merge pull request #6828 from Schnayy/hairupdate
Hair adjustments and additions
2020-03-15 22:57:51 -07:00
Mechoid
ea8b5a9eeb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into XenoarchExpansion 2020-03-15 21:34:40 -07:00
Mechoid
7e810768ed More work. 2020-03-15 21:34:12 -07:00
Atermonera
54116e4d0c Merge pull request #6816 from TheFurryFeline/TFF-Response_Team_Comms_Channel_Key
[Bugfix/Oversight] Response Team Channel Shortcut
2020-03-15 11:40:58 -07:00
Atermonera
22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
Cerebulon
9fbd9b2caf prefs/tweaks 2020-03-15 17:20:02 +00:00
Neerti
530ea7f32f Adds various notifications for events. 2020-03-14 19:58:20 -04:00
Mechoid
08310b2fec Fix various RIG issues 2020-03-13 14:54:34 -07:00
Atermonera
3a47972181 Merge pull request #6785 from Mechoid/ProstheticSpecies
Prosthetic Expansion: Advent of Species
2020-03-13 14:17:49 -07:00
Neerti
f92324e4ad Adds a bunch of QoL things for projectiles. 2020-03-13 07:48:17 -04:00
Schnayy
12bd9208d6 Hair adjustments and additions 2020-03-13 04:21:00 -05:00
Jamini
1e0eb3959e Spreads out Shock damage V2
All Damage taken on an electrocution from an object is currently taken to the defense zone actively used to trigger the object (commonly hands)
With increasing power values on the station overall and the addition of dismemberment from burn damage, this causes shocks to unprotected hands to effectively always remove the offending hand on the Polaris base map.

Changes

    Electrocution on human mobs now deals four instances of damage. One at 25% to the hand, one at 50% to the body, and two more at 25% to random bodyparts.

Current Values

At round-start (so 300kw in system from solars, another 150 from the SMES to power the station) this would result in going from a roughly 40 damage burn to the hand (more for some species. Which, seemingly, is enough to often dismember it) to about 10 to the hand, 20 burn to the body, and two more 10 damage burns.

---
This would impact anything calling the electrocute_act() proc in carbon()

This impacts: 

Shocks from Machinery or Cables
SMES deconstruction discharge (This targets the torso. So the target still would take 75% of the damage on the torso, and another
Technomancer Lightning
Technomancer Instability
Tesla Ball Shocks
Energy Siphon
Bioelectric Genesis
Shock crate damage
Defib shock damage

Total damage value remains the same, however the damage would be spread out on the target instead of centralized.
2020-03-12 21:03:05 -04:00
Jamini
f158283323 Merge branch 'master' into Jamini-patch-1 2020-03-12 20:49:45 -04:00
Jamini
062fe444b8 Spreads out shock damage
All Damage taken on an electrocution from an object is currently taken to the defense zone actively used to trigger the object (commonly hands)
With increasing power values on the station overall and the addition of dismemberment from burn damage, this causes shocks to unprotected hands to effectively always remove the offending hand on the Polaris base map.

Changes 
- Electrocution on human mobs now deals four instances of damage. One at 25% to the hand, one at 50% to the body, and two more at 25% to random bodyparts.
2020-03-12 20:37:38 -04:00
Atermonera
0021a3b025 Merge pull request #6818 from Neerti/event_manager_fix_electric_boogaloo
Fully Implements R_EVENT for Event Managers
2020-03-12 12:01:07 -07:00
Neerti
e8c51b9291 Makes R_EVENT go everywhere. 2020-03-11 23:17:24 -04:00
Neerti
09f9e0b3d7 QoL: Hacking (#6810)
* Makes hacking window consider all hands instead of just the active one.

* Makes bottom indicators in hacking window go bold if they changed since the last refresh.

* Changelog
2020-03-11 17:36:26 -07:00
TheFurryFeline
3287bd73da [Bugfix/Oversight] Response Team Channel Shortcut
Adds headset key shortcut to type in rather than having to resort to, well, :H to speak on the Response Team channel when examine shows the usage is `:-` which doesn't work squat.

Changelog Notes:

- Fixes lack of easily accessible Response Team shortcut to type in. Type .k or :k to speak on the channel.
2020-03-11 16:19:04 -04:00
Atermonera
4d4a4262c2 Merge pull request #6775 from Mechoid/Robotics_Expansion_RIG-ged_and_Ready
Robotics Expansion: RIG-ged and Ready
2020-03-11 12:55:36 -07:00
Aronai Sieyes
d391d9ab12 Mobs can be incorporeal (#6791)
* Mobs can be incorporeal

Prevents step noises, getting shot, etc. Basically living ghosts. Feel free to add more places this should check, but I think this is a majority.

* Fix missing incorporeal floatyness
2020-03-10 22:33:38 -07:00
Meghan-Rossi
6a40a19dd9 Makes language keys case-sensitive, resolves language conflicts 2020-03-09 17:26:43 +00:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00