Commit Graph

146 Commits

Author SHA1 Message Date
MistakeNot4892
b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00
Mechoid
50251d36c6 Fix a Fuckup, simplemobs no longer actually CONTAIN the organs before butchering or gibbing. 2020-11-14 23:51:53 -08:00
Mechoid
68b370be8a Fresh Meat, Leatherworking (#7629)
* Make Butchering more modular. Don't tell the demon lords.

* No guts no glory. That was far more work than expected to get organs to just process and work for butchering holy shit.

* Chitin and hides oh my.

* squeak. ..Why did this not fire on local?

* Squelch.

* Seven cubed livers, for the doctors in their sterile halls.

* Changeling

* Prep for Datums

* Fix Broken Broken Guns

* Redundancy

* F l a g s
2020-11-07 12:06:35 -08:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Aronai Sieyes
dcf09397b4 Various talking fixes/improvements 2020-06-03 10:10:55 -04:00
Aronai Sieyes
6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid
58e2ce2fb4 Change various global species lists to GLOB versions. 2019-12-05 23:55:22 -08:00
Mechoid
73795f40cd Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 17:37:17 -09:00
Mechoid
dbcf501a5a Promethean Organ Additions 2019-08-19 17:56:37 -07:00
Andrew
504c28bc84 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 12:58:39 -08:00
Mechoid
ae6bd7faf0 My vision is augmented. Yours can be too. 2019-04-13 13:28:19 -07:00
Heroman
ed69123d74 Stops decay on promethean core 2019-04-08 05:02:21 +10:00
Mechoid
51bb4a9ea1 Fix Organs not removing their verbs properly. 2019-02-16 21:08:35 -08:00
Mechoid
83fc6b51e0 Adds Alien Reality pods, aka AR pods, for use in events or PoIs. (#5798)
* Fix some VR issues, add new VR issues I don't forsee.

* Tweak re: Github Comments

* Why

* Mechoid stop being a me.

* Add VR_LINK to all organs list.
2019-01-28 21:24:02 -06:00
kevinz000
61561ade31 Clamp replace 2019-01-12 05:51:08 -08:00
kevinz000
2c0898f870 Regex 2018-10-14 20:03:17 -07:00
Anewbe
8f9e817bf0 Language and Larynx Additions (#5402)
* Various Language Improvements
2018-07-13 21:13:47 -07:00
Mechoid
917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Anewbe
3df290f46f Ports antibiotics overhaul (#5050)
* Ports antibiotics overhaul

* Update the rest of the places "spaceacillin" is used where antibiotics is meant.

* Antibiotics port compiles
2018-03-22 09:55:49 -07:00
Neerti
70ac478aea Merge pull request #5065 from VOREStation/vs-port-3204
[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes
73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Anewbe
14f48b84cd VeyMed limbs (and organs) are now more vulnerable to EMP (#4987)
* VeyMed limbs (and organs) are now more vulnerable to EMP

* Changelog
2018-03-06 13:02:06 -08:00
Anewbe
14336e7985 Corrects an oversight with surgery and defibs 2018-02-21 18:57:51 -06:00
PrismaticGynoid
8712d7e902 Two organ bugfixes (#4877)
* Two organ bugfixes

First, allows FBPs with synthetic brains (posis and drones) to actually die from massive brain damage. Before, although the damage would still affect them, robotic vital organs taking 60+ damage would never actually kill the owner.

Second, stops the zombie organs bug from popping up in normal play. You were able to repair all the damage on an organ, but not the ORGAN_DEAD status, leading to "dead" organs that still functioned (and that you could never die from them taking damage). Now, repairing the damage surgically will remove that.

* Repair for dead undamaged organs too
2018-02-20 10:39:03 -06:00
Mechoid
91be171f62 Adds a species flag for preventing infections, akin to IS_PLANT, without its other traits. 2018-01-09 12:42:20 -08:00
Anewbe
08bcfded73 Changes how organ infections work 2017-11-01 00:41:59 -05:00
Anewbe
4a277ae5e2 Level Two Infections actually hurt now 2017-10-21 22:37:41 -05:00
Anewbe
3beca956a0 Improves the bioprinter 2017-09-19 20:18:13 -05:00
Anewbe
d1657e23c2 Ling and Technomancer now have ways to cure infections 2017-04-12 19:15:32 -05:00
MagmaRam
2f976a22f8 Merge pull request #3158 from Anewbe/fbp_screams
FBPs should no longer scream when they collapse
2017-03-28 20:03:01 -05:00
Anewbe
73ab115295 Fixes a thing. 2017-03-27 22:32:02 -05:00
Anewbe
ff21e5d786 FBPs should no longer scream when they collapse 2017-03-27 17:52:09 -05:00
Anewbe
980c982996 Fixes the conflicts in the original branch 2017-03-22 17:51:04 -05:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Arokha Sieyes
2c493405bd More tweaks
Fix necrotic limb surgery
Make fever not so powerful that it resists cryotubes
All necrotic limbs produce toxins unless OD on spaceacillin, regardless of infection
Fix dropper use during surgery
Fix 'gap' in printable adv scanner infection reports
Fix nanoui template for adv scanner
Add examine text to gangrene and highly infected external limbs
Add flags to the MMI holder organs to make them robotic, and thus not infectable if they are > squishy MMI (posibrain, digital)
2017-02-28 01:13:29 -05:00
Arokha Sieyes
9ef7496545 Infection code improvement WIP 2017-02-27 16:35:56 -05:00
Anewbe
d3607df788 Prosthetic organs have sprites and take emp damage properly 2017-01-21 16:04:43 -06:00
Yoshax
8b48c8856e Replaces ORGAN_SPLINTED 2016-09-15 18:00:59 +01:00
Yoshax
8e2edd03f7 Fixes lung rupturing
Adds changelog

Shamelessly steals HarpyEagle's code
2016-08-16 16:43:58 +01:00
Neerti
e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
Mechoid
d1eb23ee8b Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. (#2008)
* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.

* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
HarpyEagle
f0c8e0e516 Makes smaller mobs have smaller organs 2016-06-20 00:26:44 +01:00
Arokha Sieyes
05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
Neerti
cbd4915420 Merge pull request #1592 from Anewbe/borg_changes
Various Borg Changes
2016-05-28 12:44:27 -04:00
Arokha Sieyes
ea6754597e Ports Bay's Robolimb Changes (#1779)
* Consolidates copypasta for repairing robolimbs

Also prevents self-repairing a limb you are using to hold the tool

* Fixes robot organs becoming undamagable after reaching cap

* Fixes repairing with cable not using any cable, repairing with weldingtool not doing eyecheck

* Removes ORGAN_ROBOT and ORGAN_ASSISTED flags, fixes #13123

* Fixes damage to robotic limbs not triggering organ processing

At the same time, robotic limbs with damage don't need to process.
However, it's much safer to explicitly have robot limbs return 0 from
needs_process() instead of not rechecking bad external organs.

* Build on HarpyEagle changes to apply to Polaris

Had to apply the change from flag to an enumeration.

* Removes unneeded file

* Fix bruisepacks, remove heart

Well, the unused bay version of the heart anyway

* Tweaks examine, reverts isSynthetic

Reverted that because Bay doesn't use it the same way. Also changed Examine to not list every robo-limb on non-FBPs in red, but left them listed as normal per Spookerton
2016-05-28 14:12:19 +01:00
Anewbe
ac3ce2e7d1 Makes borgs more versatile 2016-05-07 23:52:03 -05:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00